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		<id>https://wiki.piksel.org/index.php?title=Inkluderende_Digitalt_Laboratorium_for_Eksperimentell_Kunst_(IDLE)_2022-24&amp;diff=9635</id>
		<title>Inkluderende Digitalt Laboratorium for Eksperimentell Kunst (IDLE) 2022-24</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Inkluderende_Digitalt_Laboratorium_for_Eksperimentell_Kunst_(IDLE)_2022-24&amp;diff=9635"/>
		<updated>2025-12-02T16:16:23Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* 2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Inkluderende Digitalt Laboratorium for Eksperimentell Kunst (IDLE)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/IMG_2804-general.jpg&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Inkluderende Digitalt Laboratorium for Eksperimentell Kunst (IDLE) is an innovative artistic and participatory project based on a digitally updated art venue space, Studio 207, in Bergen. The goal is to unlock the room’s different audiovisual devices, remotely accessible via the Internet, enabling everyone to interact with them to create new artistic experiences even not being physically there.&lt;br /&gt;
&lt;br /&gt;
The venue’s audiovisual devices are controlled remotely through a virtual gallery. Guest artists and audiences can manipulate lights, videos, and sound equipment to create different atmospheres and performances in the venue. Through the manipulation of the virtual interfaces (the gallery), inputs are transformed by the Internet of Things system to alter physically the space. The public designs spatial audiovisual experiences for those In Real Life at the venue and simultaneously in the virtual gallery!&lt;br /&gt;
&lt;br /&gt;
IDLE intends to offer a creative virtual meeting point for school kids, youngsters, people with reduced mobility who wants to interact with the physical world, and all of those art-curious lovers that want to look for new physical-virtual new experiences. The project explores new collaborations and forms of interaction between different art and cultural forms.&lt;br /&gt;
&lt;br /&gt;
=== 2022 ===&lt;br /&gt;
&lt;br /&gt;
IDLE is a multi-disciplinary three years project from 2022-2024. First-year development, 2022, has focused on the research and prototyping of the user interaction system. Tasks have included forming the team, coordinating meetings, researching the 3 main fields of the project: IoT (Internet Of Things) devices, Sound and Video control interfaces, and Virtual Reality user interface; testing software and hardware solutions within the free/libre technologies, development of a prototype, IDLE version 0.0, a possible model to follow, a Bergen development team residency’s, and a final presentation of the results.&lt;br /&gt;
&lt;br /&gt;
The IDLE version 0.0, have been premiered at the 20th Piksel anniversary: PIKSELXX AI AI AI festival for Kunst og Fri Teknologi. The artists and developers of the project traveled to Bergen to work together in an art residency, creating the first sound and visual, physical, and virtual experience. The presentation was held on Thursday, Nov 17th – 22-23h.at Studio 207 and the @Piksel Cyber Salon with a massive public attendance.&lt;br /&gt;
&lt;br /&gt;
=== 2023 ===&lt;br /&gt;
&lt;br /&gt;
As with any research project, we found different technical challenges over the year that lead to a re-schedule of the initial project plan. To absorb the delay we have overlapped the second-year production with the final tasks of the first year. The new schedule will facilitate the developments to achieve IDLE version 1.0 and the dissemination plan to collaborators of the second year.&lt;br /&gt;
&lt;br /&gt;
2023 is the year focused on knitting the mediators network among the voluntary organizations, the professional sector at the healthcare facilities, the public workers in different municipalities, and any other inclusive association that works with groups that need special facilitation: children and young people with long stays at healthcare facilities, school kids, people with reduced mobility, etc. The 2023 goal is to transfer the technological competencies on how to use IDLE through meetings and “hands-on” workshops.&lt;br /&gt;
&lt;br /&gt;
=== 2024 ===&lt;br /&gt;
&lt;br /&gt;
Still, there is a challenge to overcome this year. The initial project is planned over 3 years, including Development, Dissemination to mediators, and Public events with final users. The Arts Council Norway has only provided funding for 2 years (2022-23).&lt;br /&gt;
&lt;br /&gt;
2024 is a crucial period that will determine the success or failure of the entire process. Throughout this last year, a series of public events will show the “Art Experiences” in Norway and internationally created by the audiences and specially curated guest artists invited to participate.&lt;br /&gt;
&lt;br /&gt;
In 2023 we will apply again with this project to achieve the necessary funding to finish the IDLE project as intended and planned.&lt;br /&gt;
&lt;br /&gt;
IDLE is a project initiated by Piksel in 2022, in collaboration with CNDSD, Malitzin Cortés and Iván Abreu, APO33, Jenny Pickett, Julien Ottavi, Romain Papion, and Martin E. Koch.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Development&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;2022 System Development&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Piksel proposed to develop the project over a three year period, from 2022 to 2024. This report is about explaining what has been done in the first project’s year.&lt;br /&gt;
&lt;br /&gt;
In 2022 IDLE project goals were to develop the different components of the system and to connect them through a virtual gallery:&lt;br /&gt;
&lt;br /&gt;
* To create the virtual gallery&lt;br /&gt;
* To implement the IoT system at Studio 207.&lt;br /&gt;
* To implement sound streaming tools to make online concerts with remote musicians and/or users.&lt;br /&gt;
* To connect all the systems.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The virtual gallery&#039;&#039;&#039; ===&lt;br /&gt;
The virtual gallery has taken the physical space as architectural model to enhance the understanding of the project and the identification of the venue. The system, based on innovative previously done projects, presents Studio 207 on a web-based internet VR platform.&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/Screenshot-from-2023-01-11-21-29-46-1024x466.png&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/Screenshot-from-2023-01-11-21-28-46-1024x466.png&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The IoT system&#039;&#039;&#039; ===&lt;br /&gt;
The IoT system has been programmed using only free and open-source technologies and every developing step is published in a local wiki. This open documentation can be used to facilitate other venues to integrate IoT technologies in their spaces.&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8084-3-1024x682.jpg&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/08346986-4066-42cf-8744-be2fb9b2e4a2-1024x576.jpeg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;GIASO, Sound multi-user interface&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The sound user interface is based on the server software developed by Apo33, Great International Audio Streaming Orchestra, GIASO, to create a place for networked performance.&lt;br /&gt;
&lt;br /&gt;
The “Great International Audio Streaming Orchestra” uses a bi-directional multiplex platform to perform and mix different audio sources (streaming). In the time of the performance, the streams (transmission) are re-composed in the broadcast space through a spatialization based on a free and multi-stream internet transmission system. GIASO creates a new form of orchestral composition where composers become virtual entities that emerge from a community of nodes – audio explorers and networked performers.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Web-dev Interface&#039;&#039;&#039; ===&lt;br /&gt;
Through a browser we connect the physical devices, lights, sound, and screens at the Studio, to the VR environment, in such a way that people can interact and create new environments in real time.&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8086-3-1024x682.jpg&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Activities in Bergen related to the project&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Residency&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The artists and developers have been in Bergen a week on a working lab residency to fine tuning the first IDLE version. The team is originally from France, Mexico, Germany, Norway and Spain. This residency has allowed to set up the systems we have been working during 2022, connect them and test it.&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8053-1024x682.jpg&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/4b491ece-73ac-4577-9d8a-e8392c426c87-1024x576.jpeg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Premiere at Studio 207. IDLE Versión 0.0.&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
On the right we can see the Studio 207 were the audience could enjoy the AV performance. The audio and visual electronic artists are located on the next office, to show clearly to the public they are controlling the Studio 207 venue. The performance can be seen at the Studio but also the audience could visit the remote work from the artists. A big monitor was showing the same performance also in the virtual gallery, the Piksel Cyber Salon.&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8050-3-1024x682.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8096-2-1024x682.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8057-2-1024x682.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8074-5-682x1024.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8080-4-682x1024.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8070-2-1024x682.jpg&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Practical goals for 2022&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* To develop a virtual gallery Studio 207 where the people can interact.&lt;br /&gt;
* To develop a sound interface where musicians or public can interact and send the final sound stream to the Studio 207 sound system.&lt;br /&gt;
* To integrate the IoT system in the Studio 207, including robotic cameras, led lights, sound equipment and video equipment connected.&lt;br /&gt;
* To make a website to use at Studio 207 to control the IoT system in situ.&lt;br /&gt;
* To publish the project findings to the general public and other cultural organizations.&lt;br /&gt;
* To disseminate the project.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Done tasks&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* To study the possibilities actual software and hardware based on free/libre technologies.&lt;br /&gt;
* To test them, to test the limitations and find out how to implement a solution easy to use.&lt;br /&gt;
* To put in common the different knowledge of the team members to achieve the final goals.&lt;br /&gt;
* To meet all over the year to coordinate the different teams: The IoT team, created by Martin E. Koch, Gisle Frøysland and Maite Cajaraville, the sound development system with Jenny Pickett, Julien Ottavi and Román Papión, and the virtual environment team Iván Abreu and Malitzin Cortés.&lt;br /&gt;
* To make a week residency inviting all team members in Bergen to be able to actually work in real life and in te real physicial space.&lt;br /&gt;
* To write down reports, documentation and graphical information about the system and how to implement it.&lt;br /&gt;
* To create a dissemination platform where we can share that knowledge https://wiki.piksel.org/index.php/Piksel_meets_IoT&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Deliveries&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* A VR gallery in Hubs by Mozilla&lt;br /&gt;
* A sound streaming tools for multiuser musicians&lt;br /&gt;
* A server to host all the applications&lt;br /&gt;
* An IoT system controlled by code&lt;br /&gt;
* A wiki with documentation&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Software tested&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;VR environment&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Mozilla Hubs&lt;br /&gt;
A- frame three.js&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;IoT Servers&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Domoticz https://www.domoticz.com/&lt;br /&gt;
Openhab https://www.openhab.org/&lt;br /&gt;
WebThings https://webthings.io/&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lights and protocols&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Led lights individually addressable&lt;br /&gt;
Led spotlights (Philips system – Philips HUE)&lt;br /&gt;
Zigbee&lt;br /&gt;
MIDI&lt;br /&gt;
Robotic Cameras&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sound&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Icestream server modified&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Video&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Kodi video player over Raspberry pi&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Conclucions&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
– A wide research has been done on software and hardware related to each field. Therefore, we are in a better position to decide how to develop the final solution.&lt;br /&gt;
&lt;br /&gt;
– We encountered several technical barriers that led us to change the software and hardware tools we had in mind. On the other side, to confirm our guess, we opened a communication channel with the Mozilla Hubs developers team. They confirmed several of our concerns, meaning we have got some awareness of the project and a better vision of how to get our goals.&lt;br /&gt;
&lt;br /&gt;
– The project is very complex. We knew that. We calculate we have done approx a 75% of the planned project, which we believe is a good result.&lt;br /&gt;
&lt;br /&gt;
– The team has met and decided how to work and is highly engaged in the process and the project.&lt;br /&gt;
&lt;br /&gt;
– The activities in Bergen have been very successful, in public attendance and teamwork.&lt;br /&gt;
&lt;br /&gt;
– To develop a project like this, the residency format works very well. It is highly recommended and effective.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Next steps&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In the first 6 months of 2023 we expect to have a new IDLE version 1.0, easy to use for external audiences. In parallel, we plan to start the second year activities.&lt;br /&gt;
&lt;br /&gt;
The second year, once the system is functioning, we want to develop a dissemination plan together with voluntary organizations, the professional sector at the healthcare facilities, the public workers in different municipalities, and any other inclusive association who works with groups that need special facilitation: children and young people with long stays at healthcare facilities, school kids, people with reduced mobility, etc. Adding to that we want to invite national and international artists as well as the civil society to participate in the common creation. A series of workshops will be hosted at Piksel to transfer the competences from the Piksel team to collaborators and mediators.&lt;br /&gt;
&lt;br /&gt;
The third year we will execute the dissemination plan in Norway and internationally through a series of public events where the different “Art Experiences” created by the public will be shown along the year. Specially curated guests artists will be invited to participate.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;2023&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;March&#039;&#039;&#039; ===&lt;br /&gt;
Web-dev started. First task is to translate the basic control interface to html and make it available to the world.&lt;br /&gt;
&lt;br /&gt;
[[File:IDLE ALPHA schematics.jpg|1454px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;2024&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
//////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CodeBerg repository&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== https://codeberg.org/pikselfest ====&lt;br /&gt;
&lt;br /&gt;
//////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;IDLE/GOALS LIST&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
==== Multi-User Sound Toy., Multi-user 3D experience for IDLE visitors, alternatives can be: ====&lt;br /&gt;
&lt;br /&gt;
# An interactive sound sculpture that can be manipulated by visitors&lt;br /&gt;
# A sequencer affected by visitors&lt;br /&gt;
&lt;br /&gt;
==== Website Content Architecture ====&lt;br /&gt;
      &lt;br /&gt;
===== Home (Cover) =====&lt;br /&gt;
            &lt;br /&gt;
# VR Experience *&lt;br /&gt;
#             About Idle&lt;br /&gt;
#             About Us&lt;br /&gt;
#             Wiki Idle&lt;br /&gt;
#             Repository&lt;br /&gt;
#             Code Of Conduct&lt;br /&gt;
# &lt;br /&gt;
    &lt;br /&gt;
===== Content of Each Section =====&lt;br /&gt;
&lt;br /&gt;
# Texts&lt;br /&gt;
# Images\&lt;br /&gt;
# Links&lt;br /&gt;
    &lt;br /&gt;
===== UI (Graphic design / User interface) of each section. =====&lt;br /&gt;
&lt;br /&gt;
===== IoT Experience, effects on the gallery space, =====&lt;br /&gt;
&lt;br /&gt;
===== Video streaming inside the VR space. =====&lt;br /&gt;
        &lt;br /&gt;
# View the two cameras that are in the physical gallery.&lt;br /&gt;
# View video streaming from platforms such as Twitch.&lt;br /&gt;
    &lt;br /&gt;
===== VR Experience Complements =====&lt;br /&gt;
&lt;br /&gt;
# Chat implementation, UI, message form, etc.&lt;br /&gt;
# Identification: form to write your name or remain anonymous&lt;br /&gt;
# Selfie for the avatar&lt;br /&gt;
# Share on social networks&lt;br /&gt;
# Others, if the need arises or some ideas&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Inkluderende_Digitalt_Laboratorium_for_Eksperimentell_Kunst_(IDLE)_2022-24&amp;diff=9634</id>
		<title>Inkluderende Digitalt Laboratorium for Eksperimentell Kunst (IDLE) 2022-24</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Inkluderende_Digitalt_Laboratorium_for_Eksperimentell_Kunst_(IDLE)_2022-24&amp;diff=9634"/>
		<updated>2025-12-02T16:15:35Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* 2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Inkluderende Digitalt Laboratorium for Eksperimentell Kunst (IDLE)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/IMG_2804-general.jpg&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Inkluderende Digitalt Laboratorium for Eksperimentell Kunst (IDLE) is an innovative artistic and participatory project based on a digitally updated art venue space, Studio 207, in Bergen. The goal is to unlock the room’s different audiovisual devices, remotely accessible via the Internet, enabling everyone to interact with them to create new artistic experiences even not being physically there.&lt;br /&gt;
&lt;br /&gt;
The venue’s audiovisual devices are controlled remotely through a virtual gallery. Guest artists and audiences can manipulate lights, videos, and sound equipment to create different atmospheres and performances in the venue. Through the manipulation of the virtual interfaces (the gallery), inputs are transformed by the Internet of Things system to alter physically the space. The public designs spatial audiovisual experiences for those In Real Life at the venue and simultaneously in the virtual gallery!&lt;br /&gt;
&lt;br /&gt;
IDLE intends to offer a creative virtual meeting point for school kids, youngsters, people with reduced mobility who wants to interact with the physical world, and all of those art-curious lovers that want to look for new physical-virtual new experiences. The project explores new collaborations and forms of interaction between different art and cultural forms.&lt;br /&gt;
&lt;br /&gt;
=== 2022 ===&lt;br /&gt;
&lt;br /&gt;
IDLE is a multi-disciplinary three years project from 2022-2024. First-year development, 2022, has focused on the research and prototyping of the user interaction system. Tasks have included forming the team, coordinating meetings, researching the 3 main fields of the project: IoT (Internet Of Things) devices, Sound and Video control interfaces, and Virtual Reality user interface; testing software and hardware solutions within the free/libre technologies, development of a prototype, IDLE version 0.0, a possible model to follow, a Bergen development team residency’s, and a final presentation of the results.&lt;br /&gt;
&lt;br /&gt;
The IDLE version 0.0, have been premiered at the 20th Piksel anniversary: PIKSELXX AI AI AI festival for Kunst og Fri Teknologi. The artists and developers of the project traveled to Bergen to work together in an art residency, creating the first sound and visual, physical, and virtual experience. The presentation was held on Thursday, Nov 17th – 22-23h.at Studio 207 and the @Piksel Cyber Salon with a massive public attendance.&lt;br /&gt;
&lt;br /&gt;
=== 2023 ===&lt;br /&gt;
&lt;br /&gt;
As with any research project, we found different technical challenges over the year that lead to a re-schedule of the initial project plan. To absorb the delay we have overlapped the second-year production with the final tasks of the first year. The new schedule will facilitate the developments to achieve IDLE version 1.0 and the dissemination plan to collaborators of the second year.&lt;br /&gt;
&lt;br /&gt;
2023 is the year focused on knitting the mediators network among the voluntary organizations, the professional sector at the healthcare facilities, the public workers in different municipalities, and any other inclusive association that works with groups that need special facilitation: children and young people with long stays at healthcare facilities, school kids, people with reduced mobility, etc. The 2023 goal is to transfer the technological competencies on how to use IDLE through meetings and “hands-on” workshops.&lt;br /&gt;
&lt;br /&gt;
=== 2024 ===&lt;br /&gt;
&lt;br /&gt;
Still, there is a challenge to overcome this year. The initial project is planned over 3 years, including Development, Dissemination to mediators, and Public events with final users. The Arts Council Norway has only provided funding for 2 years (2022-23).&lt;br /&gt;
&lt;br /&gt;
2024 is a crucial period that will determine the success or failure of the entire process. Throughout this last year, a series of public events will show the “Art Experiences” in Norway and internationally created by the audiences and specially curated guest artists invited to participate.&lt;br /&gt;
&lt;br /&gt;
In 2023 we will apply again with this project to achieve the necessary funding to finish the IDLE project as intended and planned.&lt;br /&gt;
&lt;br /&gt;
IDLE is a project initiated by Piksel in 2022, in collaboration with CNDSD, Malitzin Cortés and Iván Abreu, APO33, Jenny Pickett, Julien Ottavi, Romain Papion, and Martin E. Koch.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Development&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;2022 System Development&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Piksel proposed to develop the project over a three year period, from 2022 to 2024. This report is about explaining what has been done in the first project’s year.&lt;br /&gt;
&lt;br /&gt;
In 2022 IDLE project goals were to develop the different components of the system and to connect them through a virtual gallery:&lt;br /&gt;
&lt;br /&gt;
* To create the virtual gallery&lt;br /&gt;
* To implement the IoT system at Studio 207.&lt;br /&gt;
* To implement sound streaming tools to make online concerts with remote musicians and/or users.&lt;br /&gt;
* To connect all the systems.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The virtual gallery&#039;&#039;&#039; ===&lt;br /&gt;
The virtual gallery has taken the physical space as architectural model to enhance the understanding of the project and the identification of the venue. The system, based on innovative previously done projects, presents Studio 207 on a web-based internet VR platform.&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/Screenshot-from-2023-01-11-21-29-46-1024x466.png&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/Screenshot-from-2023-01-11-21-28-46-1024x466.png&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The IoT system&#039;&#039;&#039; ===&lt;br /&gt;
The IoT system has been programmed using only free and open-source technologies and every developing step is published in a local wiki. This open documentation can be used to facilitate other venues to integrate IoT technologies in their spaces.&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8084-3-1024x682.jpg&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/08346986-4066-42cf-8744-be2fb9b2e4a2-1024x576.jpeg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;GIASO, Sound multi-user interface&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The sound user interface is based on the server software developed by Apo33, Great International Audio Streaming Orchestra, GIASO, to create a place for networked performance.&lt;br /&gt;
&lt;br /&gt;
The “Great International Audio Streaming Orchestra” uses a bi-directional multiplex platform to perform and mix different audio sources (streaming). In the time of the performance, the streams (transmission) are re-composed in the broadcast space through a spatialization based on a free and multi-stream internet transmission system. GIASO creates a new form of orchestral composition where composers become virtual entities that emerge from a community of nodes – audio explorers and networked performers.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Web-dev Interface&#039;&#039;&#039; ===&lt;br /&gt;
Through a browser we connect the physical devices, lights, sound, and screens at the Studio, to the VR environment, in such a way that people can interact and create new environments in real time.&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8086-3-1024x682.jpg&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Activities in Bergen related to the project&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Residency&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The artists and developers have been in Bergen a week on a working lab residency to fine tuning the first IDLE version. The team is originally from France, Mexico, Germany, Norway and Spain. This residency has allowed to set up the systems we have been working during 2022, connect them and test it.&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8053-1024x682.jpg&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/4b491ece-73ac-4577-9d8a-e8392c426c87-1024x576.jpeg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Premiere at Studio 207. IDLE Versión 0.0.&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
On the right we can see the Studio 207 were the audience could enjoy the AV performance. The audio and visual electronic artists are located on the next office, to show clearly to the public they are controlling the Studio 207 venue. The performance can be seen at the Studio but also the audience could visit the remote work from the artists. A big monitor was showing the same performance also in the virtual gallery, the Piksel Cyber Salon.&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8050-3-1024x682.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8096-2-1024x682.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8057-2-1024x682.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8074-5-682x1024.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8080-4-682x1024.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8070-2-1024x682.jpg&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Practical goals for 2022&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* To develop a virtual gallery Studio 207 where the people can interact.&lt;br /&gt;
* To develop a sound interface where musicians or public can interact and send the final sound stream to the Studio 207 sound system.&lt;br /&gt;
* To integrate the IoT system in the Studio 207, including robotic cameras, led lights, sound equipment and video equipment connected.&lt;br /&gt;
* To make a website to use at Studio 207 to control the IoT system in situ.&lt;br /&gt;
* To publish the project findings to the general public and other cultural organizations.&lt;br /&gt;
* To disseminate the project.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Done tasks&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* To study the possibilities actual software and hardware based on free/libre technologies.&lt;br /&gt;
* To test them, to test the limitations and find out how to implement a solution easy to use.&lt;br /&gt;
* To put in common the different knowledge of the team members to achieve the final goals.&lt;br /&gt;
* To meet all over the year to coordinate the different teams: The IoT team, created by Martin E. Koch, Gisle Frøysland and Maite Cajaraville, the sound development system with Jenny Pickett, Julien Ottavi and Román Papión, and the virtual environment team Iván Abreu and Malitzin Cortés.&lt;br /&gt;
* To make a week residency inviting all team members in Bergen to be able to actually work in real life and in te real physicial space.&lt;br /&gt;
* To write down reports, documentation and graphical information about the system and how to implement it.&lt;br /&gt;
* To create a dissemination platform where we can share that knowledge https://wiki.piksel.org/index.php/Piksel_meets_IoT&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Deliveries&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* A VR gallery in Hubs by Mozilla&lt;br /&gt;
* A sound streaming tools for multiuser musicians&lt;br /&gt;
* A server to host all the applications&lt;br /&gt;
* An IoT system controlled by code&lt;br /&gt;
* A wiki with documentation&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Software tested&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;VR environment&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Mozilla Hubs&lt;br /&gt;
A- frame three.js&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;IoT Servers&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Domoticz https://www.domoticz.com/&lt;br /&gt;
Openhab https://www.openhab.org/&lt;br /&gt;
WebThings https://webthings.io/&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lights and protocols&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Led lights individually addressable&lt;br /&gt;
Led spotlights (Philips system – Philips HUE)&lt;br /&gt;
Zigbee&lt;br /&gt;
MIDI&lt;br /&gt;
Robotic Cameras&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sound&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Icestream server modified&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Video&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Kodi video player over Raspberry pi&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Conclucions&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
– A wide research has been done on software and hardware related to each field. Therefore, we are in a better position to decide how to develop the final solution.&lt;br /&gt;
&lt;br /&gt;
– We encountered several technical barriers that led us to change the software and hardware tools we had in mind. On the other side, to confirm our guess, we opened a communication channel with the Mozilla Hubs developers team. They confirmed several of our concerns, meaning we have got some awareness of the project and a better vision of how to get our goals.&lt;br /&gt;
&lt;br /&gt;
– The project is very complex. We knew that. We calculate we have done approx a 75% of the planned project, which we believe is a good result.&lt;br /&gt;
&lt;br /&gt;
– The team has met and decided how to work and is highly engaged in the process and the project.&lt;br /&gt;
&lt;br /&gt;
– The activities in Bergen have been very successful, in public attendance and teamwork.&lt;br /&gt;
&lt;br /&gt;
– To develop a project like this, the residency format works very well. It is highly recommended and effective.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Next steps&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In the first 6 months of 2023 we expect to have a new IDLE version 1.0, easy to use for external audiences. In parallel, we plan to start the second year activities.&lt;br /&gt;
&lt;br /&gt;
The second year, once the system is functioning, we want to develop a dissemination plan together with voluntary organizations, the professional sector at the healthcare facilities, the public workers in different municipalities, and any other inclusive association who works with groups that need special facilitation: children and young people with long stays at healthcare facilities, school kids, people with reduced mobility, etc. Adding to that we want to invite national and international artists as well as the civil society to participate in the common creation. A series of workshops will be hosted at Piksel to transfer the competences from the Piksel team to collaborators and mediators.&lt;br /&gt;
&lt;br /&gt;
The third year we will execute the dissemination plan in Norway and internationally through a series of public events where the different “Art Experiences” created by the public will be shown along the year. Specially curated guests artists will be invited to participate.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;2023&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;March&#039;&#039;&#039; ===&lt;br /&gt;
Web-dev started. First task is to translate the basic control interface to html and make it available to the world.&lt;br /&gt;
&lt;br /&gt;
[[File:IDLE ALPHA schematics.jpg|1454px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;2024&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
//////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CodeBerg repository&#039;&#039;&#039; &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== https://codeberg.org/pikselfest ====&lt;br /&gt;
&lt;br /&gt;
//////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;IDLE/GOALS LIST&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
==== Multi-User Sound Toy., Multi-user 3D experience for IDLE visitors, alternatives can be: ====&lt;br /&gt;
&lt;br /&gt;
# An interactive sound sculpture that can be manipulated by visitors&lt;br /&gt;
# A sequencer affected by visitors&lt;br /&gt;
&lt;br /&gt;
==== Website Content Architecture ====&lt;br /&gt;
      &lt;br /&gt;
===== Home (Cover) =====&lt;br /&gt;
            &lt;br /&gt;
# VR Experience *&lt;br /&gt;
#             About Idle&lt;br /&gt;
#             About Us&lt;br /&gt;
#             Wiki Idle&lt;br /&gt;
#             Repository&lt;br /&gt;
#             Code Of Conduct&lt;br /&gt;
# &lt;br /&gt;
    &lt;br /&gt;
===== Content of Each Section =====&lt;br /&gt;
&lt;br /&gt;
# Texts&lt;br /&gt;
# Images\&lt;br /&gt;
# Links&lt;br /&gt;
    &lt;br /&gt;
===== UI (Graphic design / User interface) of each section. =====&lt;br /&gt;
&lt;br /&gt;
===== IoT Experience, effects on the gallery space, =====&lt;br /&gt;
&lt;br /&gt;
===== Video streaming inside the VR space. =====&lt;br /&gt;
        &lt;br /&gt;
# View the two cameras that are in the physical gallery.&lt;br /&gt;
# View video streaming from platforms such as Twitch.&lt;br /&gt;
    &lt;br /&gt;
===== VR Experience Complements =====&lt;br /&gt;
&lt;br /&gt;
# Chat implementation, UI, message form, etc.&lt;br /&gt;
# Identification: form to write your name or remain anonymous&lt;br /&gt;
# Selfie for the avatar&lt;br /&gt;
# Share on social networks&lt;br /&gt;
# Others, if the need arises or some ideas&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Solar4Rain&amp;diff=9623</id>
		<title>Solar4Rain</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Solar4Rain&amp;diff=9623"/>
		<updated>2025-04-24T14:23:20Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* April 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== &amp;lt;big&amp;gt;Solar4Rain&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:LOGO-1.jpg|thumb|alt=Solar4Rain Logo Permaculture SolarPunk|Solar4Rain Logo Permaculture SolarPunk]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Solar4Rain, an atmospheric PUNK symbiosys&lt;br /&gt;
Solar4Rain is an interdisciplinary art project that employs the metaphor of the life cycle—sun and rain—as a lens to explore macroeconomic and geo-global dynamics. By examining the interplay of resources such as water and solar energy, the project critically addresses the growing tensions between resource-rich regions and the inequities perpetuated by climate change and exploitative practices. It highlights pressing issues such as neo-colonialism in renewable energy, the geopolitics of water, and the ethical challenges of global resource management. Through an engaging sci-fi narrative, the project envisions a speculative future where humanity adopts equitable, sustainable, and symbiotic relationships with nature and technology.&lt;br /&gt;
&lt;br /&gt;
At its core, Solar4Rain aims to expose the paradoxes inherent in renewable energy exploitation. For example, Norwegian investments in Spanish photovoltaic farms generate significant profits but fail to contribute to local economies through taxation, while land acquisitions in Africa, Spain and Norway by external/international investors are driven by the pursuit of water resources, exacerbating existing inequalities. The project seeks to provoke reflection on these systemic imbalances and inspire audiences to question the structures that underpin global resource extraction and exchange. By presenting an alternative vision, it fosters dialogue on how these systems can be reimagined for a more equitable and sustainable future.&lt;br /&gt;
&lt;br /&gt;
To achieve this, the project integrates multiple artistic strategies, including data visualization, speculative storytelling, and audience participation. Through immersive installations, visitors will encounter interactive displays that use light, sound, maps, and simulated contracts to illustrate the interconnectedness of global resource systems and their inequities. A central sci-fi narrative imagines a world where balanced resource distribution and ethical cooperation prevail, blending the principles of Solar Punk and permacomputing. The public is also invited to participate in experimental labs, where they can co-create and propose new systems of exchange, actively contributing to a shared vision of resilience and collaboration.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Daily blog&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===April 15===&lt;br /&gt;
[[File:Permacomputing-1.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solarpunk rules.jpg|thumb|alt=Solarpunk rules to follow|Solarpunk rules to follow]]&lt;br /&gt;
&lt;br /&gt;
- We decided to do everything something that can be visible&lt;br /&gt;
&lt;br /&gt;
- To start this daily blog&lt;br /&gt;
&lt;br /&gt;
- We went through the principles of Permacomputing and Solarpunk&lt;br /&gt;
&lt;br /&gt;
- We revise all our notes&lt;br /&gt;
&lt;br /&gt;
- Maite installed the microscope and software - to see how is the water here... &lt;br /&gt;
&lt;br /&gt;
- Gisle started with the 3d printing&lt;br /&gt;
&lt;br /&gt;
===April 16===&lt;br /&gt;
&lt;br /&gt;
-Gisle doing some test 3D prints&lt;br /&gt;
&lt;br /&gt;
-Maite made some microscope videos of Bergen water&lt;br /&gt;
&lt;br /&gt;
===April 17===&lt;br /&gt;
&lt;br /&gt;
- Rearranging the room&lt;br /&gt;
&lt;br /&gt;
- Gisle started doing some [[pipeline research]]🌍 (powered by DeepSeek)&lt;br /&gt;
&lt;br /&gt;
===April 20. At the cabin===&lt;br /&gt;
We started to prompt ChatGPT to expand Solar4Rain into a tale based on Ursula K. Le Guin style. This is what we got. It really impressed us. &lt;br /&gt;
&lt;br /&gt;
Solar4Rain [[A short solarpunk novel in the spirit of Ursula K. Le Guin]]&lt;br /&gt;
&lt;br /&gt;
[[🌍 MAPA CONCEPTUAL DEL MUNDO DE AZURA - SPANISH]]&lt;br /&gt;
&lt;br /&gt;
[[🌍 CONCEPTUAL MAP OF AZURA - ENGLISH]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Solar4Rain-map.jpg|thumb|alt=Solar4Rain-map, and AI generated image based on the project prompt and in te style of Ursula Le Guin maps|Solar4Rain-map, and IA generated image based on the project prompt and in the style of Ursula Le Guin maps]]&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Solar4Rain&amp;diff=9622</id>
		<title>Solar4Rain</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Solar4Rain&amp;diff=9622"/>
		<updated>2025-04-24T14:21:23Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* April 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== &amp;lt;big&amp;gt;Solar4Rain&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:LOGO-1.jpg|thumb|alt=Solar4Rain Logo Permaculture SolarPunk|Solar4Rain Logo Permaculture SolarPunk]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Solar4Rain, an atmospheric PUNK symbiosys&lt;br /&gt;
Solar4Rain is an interdisciplinary art project that employs the metaphor of the life cycle—sun and rain—as a lens to explore macroeconomic and geo-global dynamics. By examining the interplay of resources such as water and solar energy, the project critically addresses the growing tensions between resource-rich regions and the inequities perpetuated by climate change and exploitative practices. It highlights pressing issues such as neo-colonialism in renewable energy, the geopolitics of water, and the ethical challenges of global resource management. Through an engaging sci-fi narrative, the project envisions a speculative future where humanity adopts equitable, sustainable, and symbiotic relationships with nature and technology.&lt;br /&gt;
&lt;br /&gt;
At its core, Solar4Rain aims to expose the paradoxes inherent in renewable energy exploitation. For example, Norwegian investments in Spanish photovoltaic farms generate significant profits but fail to contribute to local economies through taxation, while land acquisitions in Africa, Spain and Norway by external/international investors are driven by the pursuit of water resources, exacerbating existing inequalities. The project seeks to provoke reflection on these systemic imbalances and inspire audiences to question the structures that underpin global resource extraction and exchange. By presenting an alternative vision, it fosters dialogue on how these systems can be reimagined for a more equitable and sustainable future.&lt;br /&gt;
&lt;br /&gt;
To achieve this, the project integrates multiple artistic strategies, including data visualization, speculative storytelling, and audience participation. Through immersive installations, visitors will encounter interactive displays that use light, sound, maps, and simulated contracts to illustrate the interconnectedness of global resource systems and their inequities. A central sci-fi narrative imagines a world where balanced resource distribution and ethical cooperation prevail, blending the principles of Solar Punk and permacomputing. The public is also invited to participate in experimental labs, where they can co-create and propose new systems of exchange, actively contributing to a shared vision of resilience and collaboration.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Daily blog&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===April 15===&lt;br /&gt;
[[File:Permacomputing-1.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solarpunk rules.jpg|thumb|alt=Solarpunk rules to follow|Solarpunk rules to follow]]&lt;br /&gt;
&lt;br /&gt;
- We decided to do everything something that can be visible&lt;br /&gt;
&lt;br /&gt;
- To start this daily blog&lt;br /&gt;
&lt;br /&gt;
- We went through the principles of Permacomputing and Solarpunk&lt;br /&gt;
&lt;br /&gt;
- We revise all our notes&lt;br /&gt;
&lt;br /&gt;
- Maite installed the microscope and software - to see how is the water here... &lt;br /&gt;
&lt;br /&gt;
- Gisle started with the 3d printing&lt;br /&gt;
&lt;br /&gt;
===April 16===&lt;br /&gt;
&lt;br /&gt;
-Gisle doing some test 3D prints&lt;br /&gt;
&lt;br /&gt;
-Maite made some microscope videos of Bergen water&lt;br /&gt;
&lt;br /&gt;
===April 17===&lt;br /&gt;
&lt;br /&gt;
- Rearranging the room&lt;br /&gt;
&lt;br /&gt;
- Gisle started doing some [[pipeline research]]🌍&lt;br /&gt;
&lt;br /&gt;
===April 20. At the cabin===&lt;br /&gt;
We started to prompt ChatGPT to expand Solar4Rain into a tale based on Ursula K. Le Guin style. This is what we got. It really impressed us. &lt;br /&gt;
&lt;br /&gt;
Solar4Rain [[A short solarpunk novel in the spirit of Ursula K. Le Guin]]&lt;br /&gt;
&lt;br /&gt;
[[🌍 MAPA CONCEPTUAL DEL MUNDO DE AZURA - SPANISH]]&lt;br /&gt;
&lt;br /&gt;
[[🌍 CONCEPTUAL MAP OF AZURA - ENGLISH]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Solar4Rain-map.jpg|thumb|alt=Solar4Rain-map, and AI generated image based on the project prompt and in te style of Ursula Le Guin maps|Solar4Rain-map, and IA generated image based on the project prompt and in the style of Ursula Le Guin maps]]&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Main_Page&amp;diff=9609</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Main_Page&amp;diff=9609"/>
		<updated>2025-04-22T11:26:12Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PIKSEL-Logo-GOOD 150mm.png|600px|none]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the new Piksel wiki!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the home for planning and documenting collaborative and participatory projects connected to [http://piksel.no/pulse Piksel Pulse] and [http://piksel.no/festival Piksel Festival] events. &lt;br /&gt;
&lt;br /&gt;
The old Piksel wiki (&amp;lt; 2009) is now offline, but hopefully it will be restored for archival reasons.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
* 2025&lt;br /&gt;
** [[Solar4Rain]]&lt;br /&gt;
* 2024&lt;br /&gt;
** [[Stormy Thursdays]]&lt;br /&gt;
* 2023&lt;br /&gt;
** [[Book|PIKSEL XX. 20 years of Libre Electronic Art 2022-24. THE BOOK]]&lt;br /&gt;
* 2022&lt;br /&gt;
** [[Inkluderende Digitalt Laboratorium for Eksperimentell Kunst (IDLE) 2022-24]]&lt;br /&gt;
** [[PIKSEL XX. 20 years of Libre Electronic Art 2022-24]]&lt;br /&gt;
* 2021&lt;br /&gt;
** [[TransPiksel 2021]]&lt;br /&gt;
* 2020&lt;br /&gt;
** [[TransPiksel 2020]]&lt;br /&gt;
** [[BAS Digital Challenge Program]]&lt;br /&gt;
** [[Piksel meets IoT]]&lt;br /&gt;
* 2019&lt;br /&gt;
** [[TransPiksel 2019]]&lt;br /&gt;
* 2018&lt;br /&gt;
** [[TransPiksel 2018]]&lt;br /&gt;
* 2017&lt;br /&gt;
** [[TransPiksel 2017]]&lt;br /&gt;
* 2016&lt;br /&gt;
** [[TransPiksel 2016]]&lt;br /&gt;
** [[Sushi Roulette: Novel plastic pollutants - byproducts of novel &amp;amp; emerging technologies explored using novel DIY science techniques]]&lt;br /&gt;
* 2015&lt;br /&gt;
** [[PIKSEL15 - Get A-Life!]]&lt;br /&gt;
** [[Pikslo deep diving / underwater interception of the nordic sea]]&lt;br /&gt;
* 2012&lt;br /&gt;
** [[OpenSound Bergen]]&lt;br /&gt;
* 2010&lt;br /&gt;
** [[Piksel SummerCamp 2010]]&lt;br /&gt;
** [[Regnskog]]&lt;br /&gt;
* 2009&lt;br /&gt;
** [[Piksel Plenum]]&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Norwegian_Pipelines&amp;diff=9607</id>
		<title>Norwegian Pipelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Norwegian_Pipelines&amp;diff=9607"/>
		<updated>2025-04-17T14:18:51Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Onshore Processing Plants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview of Norway’s Gas Pipeline System ===&lt;br /&gt;
Norway operates one of the world’s most extensive subsea gas pipeline networks, spanning 8,800 km (equivalent to the distance from Oslo to Bangkok) 15. The system transports ~120 billion cubic meters (bcm) of dry gas annually, supplying 30% of the EU’s and 25% of the UK’s gas imports 26. &lt;br /&gt;
&lt;br /&gt;
Key features:&lt;br /&gt;
    • Integrated Network: Connects over 60 offshore fields to European markets via pipelines and onshore processing plants 2.&lt;br /&gt;
    • Ownership: Most infrastructure is owned by Gassled (a joint venture of oil companies) and operated by Gassco (state-owned) 16.&lt;br /&gt;
    • Regulation: Strictly governed by Norwegian authorities to ensure fair access and tariffs 1.&lt;br /&gt;
&lt;br /&gt;
==== Major Gas Pipelines ====&lt;br /&gt;
A. Key Export Pipelines&lt;br /&gt;
    1. Langeled Pipeline&lt;br /&gt;
        ◦ Length: 1,166 km (world’s longest subsea pipeline until Nord Stream) 4.&lt;br /&gt;
        ◦ Route: Nyhamna (Norway) → Sleipner Riser → Easington (UK).&lt;br /&gt;
        ◦ Capacity: 25.5 bcm/year (20% of UK’s peak demand) 4.&lt;br /&gt;
        ◦ Diameter: 42–44 inches.&lt;br /&gt;
        ◦ Operator: Gassco; technical provider: Equinor 4.&lt;br /&gt;
    2. Europipe I &amp;amp; II&lt;br /&gt;
        ◦ Route: Draupner E/Kårstø → Dornum/Emden (Germany).&lt;br /&gt;
        ◦ Capacity: Combined ~30 bcm/year 2.&lt;br /&gt;
        ◦ Diameter: 40–42 inches 2.&lt;br /&gt;
    3. Norpipe Gas Pipeline&lt;br /&gt;
        ◦ Route: Ekofisk → Emden (Germany).&lt;br /&gt;
        ◦ Capacity: 16 bcm/year 7.&lt;br /&gt;
        ◦ Diameter: 36 inches 7.&lt;br /&gt;
    4. Polarled&lt;br /&gt;
        ◦ Route: Aasta Hansteen field → Nyhamna.&lt;br /&gt;
        ◦ Length: 482 km; Diameter: 36 inches 2.&lt;br /&gt;
        ◦ Significance: First pipeline to transport gas from the Norwegian Sea to Europe 6.&lt;br /&gt;
B. Other Notable Pipelines&lt;br /&gt;
    • Zeepipe: Connects Sleipner to Belgium (Zeebrugge) 2.&lt;br /&gt;
    • Franpipe: Draupner E → Dunkerque (France); 840 km, 42-inch diameter 2.&lt;br /&gt;
    • Vesterled: Heimdal → St. Fergus (UK); 361 km 2.&lt;br /&gt;
&lt;br /&gt;
==== Onshore Processing Plants ====&lt;br /&gt;
Gas is processed at three key facilities before export:&lt;br /&gt;
    1. Nyhamna: Processes gas from Ormen Lange and Polarled fields; capacity: 70 MMcm/day 6.&lt;br /&gt;
    2. Kårstø: Separates dry gas (exported to Europe) and NGLs (shipped globally) 6.&lt;br /&gt;
    3. Kollsnes: Dehydrates and compresses gas for export via Sleipner/Draupner hubs 6.&lt;br /&gt;
&lt;br /&gt;
4. Future Developments&lt;br /&gt;
    • Baltic Pipe: A 900-km pipeline (completed 2022) linking Norway to Poland via Denmark, diversifying export routes 6.&lt;br /&gt;
    • Hydrogen Projects: Proposals to repurpose pipelines for blue hydrogen (CO₂ capture) to meet EU decarbonization goals 6.&lt;br /&gt;
&lt;br /&gt;
5. Governance and Operators&lt;br /&gt;
    • Gassco: State-owned operator managing the entire network 16.&lt;br /&gt;
    • Gassled: Joint venture owning pipelines/platforms (e.g., Petoro, Equinor, Shell) 6.&lt;br /&gt;
For interactive maps or specific pipeline data, refer to [https://gassco.eu/ Gassco’s website] 2.&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Norwegian_Pipelines&amp;diff=9606</id>
		<title>Norwegian Pipelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Norwegian_Pipelines&amp;diff=9606"/>
		<updated>2025-04-17T14:12:00Z</updated>

		<summary type="html">&lt;p&gt;Gif: Created page with &amp;quot;=== Overview of Norway’s Gas Pipeline System === Norway operates one of the world’s most extensive subsea gas pipeline networks, spanning 8,800 km (equivalent to the distance from Oslo to Bangkok) 15. The system transports ~120 billion cubic meters (bcm) of dry gas annually, supplying 30% of the EU’s and 25% of the UK’s gas imports 26.   Key features:     • Integrated Network: Connects over 60 offshore fields to European markets via pipelines and onshore...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview of Norway’s Gas Pipeline System ===&lt;br /&gt;
Norway operates one of the world’s most extensive subsea gas pipeline networks, spanning 8,800 km (equivalent to the distance from Oslo to Bangkok) 15. The system transports ~120 billion cubic meters (bcm) of dry gas annually, supplying 30% of the EU’s and 25% of the UK’s gas imports 26. &lt;br /&gt;
&lt;br /&gt;
Key features:&lt;br /&gt;
    • Integrated Network: Connects over 60 offshore fields to European markets via pipelines and onshore processing plants 2.&lt;br /&gt;
    • Ownership: Most infrastructure is owned by Gassled (a joint venture of oil companies) and operated by Gassco (state-owned) 16.&lt;br /&gt;
    • Regulation: Strictly governed by Norwegian authorities to ensure fair access and tariffs 1.&lt;br /&gt;
&lt;br /&gt;
==== Major Gas Pipelines ====&lt;br /&gt;
A. Key Export Pipelines&lt;br /&gt;
    1. Langeled Pipeline&lt;br /&gt;
        ◦ Length: 1,166 km (world’s longest subsea pipeline until Nord Stream) 4.&lt;br /&gt;
        ◦ Route: Nyhamna (Norway) → Sleipner Riser → Easington (UK).&lt;br /&gt;
        ◦ Capacity: 25.5 bcm/year (20% of UK’s peak demand) 4.&lt;br /&gt;
        ◦ Diameter: 42–44 inches.&lt;br /&gt;
        ◦ Operator: Gassco; technical provider: Equinor 4.&lt;br /&gt;
    2. Europipe I &amp;amp; II&lt;br /&gt;
        ◦ Route: Draupner E/Kårstø → Dornum/Emden (Germany).&lt;br /&gt;
        ◦ Capacity: Combined ~30 bcm/year 2.&lt;br /&gt;
        ◦ Diameter: 40–42 inches 2.&lt;br /&gt;
    3. Norpipe Gas Pipeline&lt;br /&gt;
        ◦ Route: Ekofisk → Emden (Germany).&lt;br /&gt;
        ◦ Capacity: 16 bcm/year 7.&lt;br /&gt;
        ◦ Diameter: 36 inches 7.&lt;br /&gt;
    4. Polarled&lt;br /&gt;
        ◦ Route: Aasta Hansteen field → Nyhamna.&lt;br /&gt;
        ◦ Length: 482 km; Diameter: 36 inches 2.&lt;br /&gt;
        ◦ Significance: First pipeline to transport gas from the Norwegian Sea to Europe 6.&lt;br /&gt;
B. Other Notable Pipelines&lt;br /&gt;
    • Zeepipe: Connects Sleipner to Belgium (Zeebrugge) 2.&lt;br /&gt;
    • Franpipe: Draupner E → Dunkerque (France); 840 km, 42-inch diameter 2.&lt;br /&gt;
    • Vesterled: Heimdal → St. Fergus (UK); 361 km 2.&lt;br /&gt;
&lt;br /&gt;
==== Onshore Processing Plants ====&lt;br /&gt;
Gas is processed at three key facilities before export:&lt;br /&gt;
    1. Nyhamna: Processes gas from Ormen Lange and Polarled fields; capacity: 70 MMcm/day 6.&lt;br /&gt;
    2. Kårstø: Separates dry gas (exported to Europe) and NGLs (shipped globally) 6.&lt;br /&gt;
    3. Kollsnes: Dehydrates and compresses gas for export via Sleipner/Draupner hubs 6.&lt;br /&gt;
&lt;br /&gt;
4. Future Developments&lt;br /&gt;
    • Baltic Pipe: A 900-km pipeline (completed 2022) linking Norway to Poland via Denmark, diversifying export routes 6.&lt;br /&gt;
    • Hydrogen Projects: Proposals to repurpose pipelines for blue hydrogen (CO₂ capture) to meet EU decarbonization goals 6.&lt;br /&gt;
&lt;br /&gt;
5. Governance and Operators&lt;br /&gt;
    • Gassco: State-owned operator managing the entire network 16.&lt;br /&gt;
    • Gassled: Joint venture owning pipelines/platforms (e.g., Petoro, Equinor, Shell) 6.&lt;br /&gt;
For interactive maps or specific pipeline data, refer to Gassco’s website 2.&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Pipeline_research&amp;diff=9605</id>
		<title>Pipeline research</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Pipeline_research&amp;diff=9605"/>
		<updated>2025-04-17T13:54:36Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* B. Non-Russian Gas Pipelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview of European Pipelines for Gas and Oil Transport ==&lt;br /&gt;
Europe has an extensive network of pipelines that transport &#039;&#039;&#039;natural gas&#039;&#039;&#039; and &#039;&#039;&#039;crude oil&#039;&#039;&#039; across the continent, ensuring energy supply security. These pipelines connect production fields (domestic and foreign) with refineries, storage facilities, and distribution networks.&lt;br /&gt;
&lt;br /&gt;
=== 1. Natural Gas Pipelines ===&lt;br /&gt;
Europe relies heavily on gas imports, primarily from &#039;&#039;&#039;Russia&#039;&#039;&#039;, &#039;&#039;&#039;Norway&#039;&#039;&#039;, &#039;&#039;&#039;Algeria&#039;&#039;&#039;, and &#039;&#039;&#039;LNG (Liquefied Natural Gas)&#039;&#039;&#039; suppliers. Key pipelines include:&lt;br /&gt;
&lt;br /&gt;
==== A. Russian Gas Pipelines (Historically Major Suppliers) ====&lt;br /&gt;
* &#039;&#039;&#039;Nord Stream 1&#039;&#039;&#039; (Now inactive due to geopolitical issues)  &lt;br /&gt;
   &#039;&#039;&#039;Route:&#039;&#039;&#039; Russia → Germany (Baltic Sea)  &lt;br /&gt;
   &#039;&#039;&#039;Capacity:&#039;&#039;&#039; 55 billion cubic meters (bcm)/year  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nord Stream 2&#039;&#039;&#039; (Completed but never operational due to sanctions)  &lt;br /&gt;
   &#039;&#039;&#039;Route:&#039;&#039;&#039; Same as Nord Stream 1  &lt;br /&gt;
   &#039;&#039;&#039;Capacity:&#039;&#039;&#039; 55 bcm/year  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yamal-Europe Pipeline&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Route:&#039;&#039;&#039; Russia → Belarus → Poland → Germany  &lt;br /&gt;
   &#039;&#039;&#039;Capacity:&#039;&#039;&#039; 33 bcm/year  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TurkStream&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Route:&#039;&#039;&#039; Russia → Turkey → Southeast Europe  &lt;br /&gt;
   &#039;&#039;&#039;Capacity:&#039;&#039;&#039; 31.5 bcm/year (split between Turkey &amp;amp; EU)  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ukrainian Transit Routes&#039;&#039;&#039; (Still operational but reduced)  &lt;br /&gt;
   &#039;&#039;&#039;Includes:&#039;&#039;&#039; Brotherhood (Soyuz) &amp;amp; Progress pipelines  &lt;br /&gt;
   &#039;&#039;&#039;Route:&#039;&#039;&#039; Russia → Ukraine → Slovakia → Central Europe  &lt;br /&gt;
&lt;br /&gt;
==== B. Non-Russian Gas Pipelines ====&lt;br /&gt;
* &#039;&#039;&#039;Southern Gas Corridor&#039;&#039;&#039; (Azerbaijan to Europe)  &lt;br /&gt;
   &#039;&#039;&#039;Includes:&#039;&#039;&#039; Trans-Anatolian (TANAP) &amp;amp; Trans-Adriatic (TAP)  &lt;br /&gt;
   &#039;&#039;&#039;Route:&#039;&#039;&#039; Azerbaijan → Turkey → Greece → Albania → Italy  &lt;br /&gt;
   &#039;&#039;&#039;Capacity:&#039;&#039;&#039; 10 bcm/year (expandable to 20 bcm)  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Norwegian Pipelines]]&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Langeled Pipeline&#039;&#039;&#039; (Norway → UK) – Europe&#039;s longest subsea pipeline  &lt;br /&gt;
   &#039;&#039;&#039;Europipe I &amp;amp; II&#039;&#039;&#039; (Norway → Germany)  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Algerian Pipelines&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Trans-Mediterranean (TransMed)&#039;&#039;&#039; – Algeria → Tunisia → Sicily → Italy  &lt;br /&gt;
   &#039;&#039;&#039;Maghreb-Europe (GME)&#039;&#039;&#039; – Algeria → Morocco → Spain (now mostly defunct)  &lt;br /&gt;
   &#039;&#039;&#039;Medgaz&#039;&#039;&#039; – Direct Algeria-Spain subsea pipeline  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LNG Import Terminals + Pipelines&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Key LNG hubs:&#039;&#039;&#039; UK, Spain, France, Netherlands, Italy  &lt;br /&gt;
   Pipelines distribute regasified LNG into the grid&lt;br /&gt;
&lt;br /&gt;
=== 2. Crude Oil Pipelines ===&lt;br /&gt;
Europe&#039;s oil pipeline network connects ports, refineries, and production zones (North Sea, Russia, Caspian).&lt;br /&gt;
&lt;br /&gt;
==== Key Oil Pipelines ====&lt;br /&gt;
* &#039;&#039;&#039;Druzhba Pipeline (Friendship Pipeline)&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Longest in Europe&#039;&#039;&#039; (4,000 km)  &lt;br /&gt;
   &#039;&#039;&#039;Route:&#039;&#039;&#039; Russia → Belarus → Poland/Germany &amp;amp; Ukraine → Hungary/Czech/Slovakia  &lt;br /&gt;
   &#039;&#039;&#039;Capacity:&#039;&#039;&#039; ~1 million barrels/day  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Baku-Tbilisi-Ceyhan (BTC) Pipeline&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Brings Caspian oil to Europe&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Route:&#039;&#039;&#039; Azerbaijan → Georgia → Turkey (Ceyhan port)  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;North Sea Pipelines&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Forties Pipeline System (UK)&#039;&#039;&#039; – Connects offshore fields to Scotland  &lt;br /&gt;
   &#039;&#039;&#039;Oseberg &amp;amp; Troll Pipelines (Norway)&#039;&#039;&#039; – Transport to European markets  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;South European Pipelines&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Trans-Alpine (TAL)&#039;&#039;&#039; – Trieste (Italy) → Germany  &lt;br /&gt;
   &#039;&#039;&#039;CPC Pipeline&#039;&#039;&#039; – Caspian oil to Black Sea  &lt;br /&gt;
&lt;br /&gt;
=== 3. Future &amp;amp; Alternative Pipeline Projects ===&lt;br /&gt;
# &#039;&#039;&#039;EastMed Pipeline&#039;&#039;&#039; (Proposed) – Israel/Cyprus → Greece → Italy  &lt;br /&gt;
# &#039;&#039;&#039;Baltic Pipe&#039;&#039;&#039; (Operational 2022) – Norway → Denmark → Poland  &lt;br /&gt;
# &#039;&#039;&#039;Green Hydrogen Pipelines&#039;&#039;&#039; – Future projects to replace fossil gas  &lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
Europe&#039;s pipeline network is crucial for energy security but is undergoing changes due to geopolitical shifts (reduced Russian reliance) and green energy transitions. New LNG terminals and alternative gas/oil routes are being prioritized.&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Pipeline_research&amp;diff=9604</id>
		<title>Pipeline research</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Pipeline_research&amp;diff=9604"/>
		<updated>2025-04-17T13:47:55Z</updated>

		<summary type="html">&lt;p&gt;Gif: Created page with &amp;quot;== Overview of European Pipelines for Gas and Oil Transport == Europe has an extensive network of pipelines that transport &amp;#039;&amp;#039;&amp;#039;natural gas&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;crude oil&amp;#039;&amp;#039;&amp;#039; across the continent, ensuring energy supply security. These pipelines connect production fields (domestic and foreign) with refineries, storage facilities, and distribution networks.  === 1. Natural Gas Pipelines === Europe relies heavily on gas imports, primarily from &amp;#039;&amp;#039;&amp;#039;Russia&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Norway&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Algeria&amp;#039;&amp;#039;&amp;#039;,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview of European Pipelines for Gas and Oil Transport ==&lt;br /&gt;
Europe has an extensive network of pipelines that transport &#039;&#039;&#039;natural gas&#039;&#039;&#039; and &#039;&#039;&#039;crude oil&#039;&#039;&#039; across the continent, ensuring energy supply security. These pipelines connect production fields (domestic and foreign) with refineries, storage facilities, and distribution networks.&lt;br /&gt;
&lt;br /&gt;
=== 1. Natural Gas Pipelines ===&lt;br /&gt;
Europe relies heavily on gas imports, primarily from &#039;&#039;&#039;Russia&#039;&#039;&#039;, &#039;&#039;&#039;Norway&#039;&#039;&#039;, &#039;&#039;&#039;Algeria&#039;&#039;&#039;, and &#039;&#039;&#039;LNG (Liquefied Natural Gas)&#039;&#039;&#039; suppliers. Key pipelines include:&lt;br /&gt;
&lt;br /&gt;
==== A. Russian Gas Pipelines (Historically Major Suppliers) ====&lt;br /&gt;
* &#039;&#039;&#039;Nord Stream 1&#039;&#039;&#039; (Now inactive due to geopolitical issues)  &lt;br /&gt;
   &#039;&#039;&#039;Route:&#039;&#039;&#039; Russia → Germany (Baltic Sea)  &lt;br /&gt;
   &#039;&#039;&#039;Capacity:&#039;&#039;&#039; 55 billion cubic meters (bcm)/year  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nord Stream 2&#039;&#039;&#039; (Completed but never operational due to sanctions)  &lt;br /&gt;
   &#039;&#039;&#039;Route:&#039;&#039;&#039; Same as Nord Stream 1  &lt;br /&gt;
   &#039;&#039;&#039;Capacity:&#039;&#039;&#039; 55 bcm/year  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yamal-Europe Pipeline&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Route:&#039;&#039;&#039; Russia → Belarus → Poland → Germany  &lt;br /&gt;
   &#039;&#039;&#039;Capacity:&#039;&#039;&#039; 33 bcm/year  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TurkStream&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Route:&#039;&#039;&#039; Russia → Turkey → Southeast Europe  &lt;br /&gt;
   &#039;&#039;&#039;Capacity:&#039;&#039;&#039; 31.5 bcm/year (split between Turkey &amp;amp; EU)  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ukrainian Transit Routes&#039;&#039;&#039; (Still operational but reduced)  &lt;br /&gt;
   &#039;&#039;&#039;Includes:&#039;&#039;&#039; Brotherhood (Soyuz) &amp;amp; Progress pipelines  &lt;br /&gt;
   &#039;&#039;&#039;Route:&#039;&#039;&#039; Russia → Ukraine → Slovakia → Central Europe  &lt;br /&gt;
&lt;br /&gt;
==== B. Non-Russian Gas Pipelines ====&lt;br /&gt;
* &#039;&#039;&#039;Southern Gas Corridor&#039;&#039;&#039; (Azerbaijan to Europe)  &lt;br /&gt;
   &#039;&#039;&#039;Includes:&#039;&#039;&#039; Trans-Anatolian (TANAP) &amp;amp; Trans-Adriatic (TAP)  &lt;br /&gt;
   &#039;&#039;&#039;Route:&#039;&#039;&#039; Azerbaijan → Turkey → Greece → Albania → Italy  &lt;br /&gt;
   &#039;&#039;&#039;Capacity:&#039;&#039;&#039; 10 bcm/year (expandable to 20 bcm)  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Norwegian Pipelines&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Langeled Pipeline&#039;&#039;&#039; (Norway → UK) – Europe&#039;s longest subsea pipeline  &lt;br /&gt;
   &#039;&#039;&#039;Europipe I &amp;amp; II&#039;&#039;&#039; (Norway → Germany)  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Algerian Pipelines&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Trans-Mediterranean (TransMed)&#039;&#039;&#039; – Algeria → Tunisia → Sicily → Italy  &lt;br /&gt;
   &#039;&#039;&#039;Maghreb-Europe (GME)&#039;&#039;&#039; – Algeria → Morocco → Spain (now mostly defunct)  &lt;br /&gt;
   &#039;&#039;&#039;Medgaz&#039;&#039;&#039; – Direct Algeria-Spain subsea pipeline  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LNG Import Terminals + Pipelines&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Key LNG hubs:&#039;&#039;&#039; UK, Spain, France, Netherlands, Italy  &lt;br /&gt;
   Pipelines distribute regasified LNG into the grid  &lt;br /&gt;
&lt;br /&gt;
=== 2. Crude Oil Pipelines ===&lt;br /&gt;
Europe&#039;s oil pipeline network connects ports, refineries, and production zones (North Sea, Russia, Caspian).&lt;br /&gt;
&lt;br /&gt;
==== Key Oil Pipelines ====&lt;br /&gt;
* &#039;&#039;&#039;Druzhba Pipeline (Friendship Pipeline)&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Longest in Europe&#039;&#039;&#039; (4,000 km)  &lt;br /&gt;
   &#039;&#039;&#039;Route:&#039;&#039;&#039; Russia → Belarus → Poland/Germany &amp;amp; Ukraine → Hungary/Czech/Slovakia  &lt;br /&gt;
   &#039;&#039;&#039;Capacity:&#039;&#039;&#039; ~1 million barrels/day  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Baku-Tbilisi-Ceyhan (BTC) Pipeline&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Brings Caspian oil to Europe&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Route:&#039;&#039;&#039; Azerbaijan → Georgia → Turkey (Ceyhan port)  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;North Sea Pipelines&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Forties Pipeline System (UK)&#039;&#039;&#039; – Connects offshore fields to Scotland  &lt;br /&gt;
   &#039;&#039;&#039;Oseberg &amp;amp; Troll Pipelines (Norway)&#039;&#039;&#039; – Transport to European markets  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;South European Pipelines&#039;&#039;&#039;  &lt;br /&gt;
   &#039;&#039;&#039;Trans-Alpine (TAL)&#039;&#039;&#039; – Trieste (Italy) → Germany  &lt;br /&gt;
   &#039;&#039;&#039;CPC Pipeline&#039;&#039;&#039; – Caspian oil to Black Sea  &lt;br /&gt;
&lt;br /&gt;
=== 3. Future &amp;amp; Alternative Pipeline Projects ===&lt;br /&gt;
# &#039;&#039;&#039;EastMed Pipeline&#039;&#039;&#039; (Proposed) – Israel/Cyprus → Greece → Italy  &lt;br /&gt;
# &#039;&#039;&#039;Baltic Pipe&#039;&#039;&#039; (Operational 2022) – Norway → Denmark → Poland  &lt;br /&gt;
# &#039;&#039;&#039;Green Hydrogen Pipelines&#039;&#039;&#039; – Future projects to replace fossil gas  &lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
Europe&#039;s pipeline network is crucial for energy security but is undergoing changes due to geopolitical shifts (reduced Russian reliance) and green energy transitions. New LNG terminals and alternative gas/oil routes are being prioritized.&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Solar4Rain&amp;diff=9603</id>
		<title>Solar4Rain</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Solar4Rain&amp;diff=9603"/>
		<updated>2025-04-17T13:09:53Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* April 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== &amp;lt;big&amp;gt;Solar4Rain&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Solar4Rain-logo.png|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Solar4Rain, an atmospheric PUNK symbiosys&lt;br /&gt;
Solar4Rain is an interdisciplinary art project that employs the metaphor of the life cycle—sun and rain—as a lens to explore macroeconomic and geo-global dynamics. By examining the interplay of resources such as water and solar energy, the project critically addresses the growing tensions between resource-rich regions and the inequities perpetuated by climate change and exploitative practices. It highlights pressing issues such as neo-colonialism in renewable energy, the geopolitics of water, and the ethical challenges of global resource management. Through an engaging sci-fi narrative, the project envisions a speculative future where humanity adopts equitable, sustainable, and symbiotic relationships with nature and technology.&lt;br /&gt;
&lt;br /&gt;
At its core, Solar4Rain aims to expose the paradoxes inherent in renewable energy exploitation. For example, Norwegian investments in Spanish photovoltaic farms generate significant profits but fail to contribute to local economies through taxation, while land acquisitions in Africa, Spain and Norway by external/international investors are driven by the pursuit of water resources, exacerbating existing inequalities. The project seeks to provoke reflection on these systemic imbalances and inspire audiences to question the structures that underpin global resource extraction and exchange. By presenting an alternative vision, it fosters dialogue on how these systems can be reimagined for a more equitable and sustainable future.&lt;br /&gt;
&lt;br /&gt;
To achieve this, the project integrates multiple artistic strategies, including data visualization, speculative storytelling, and audience participation. Through immersive installations, visitors will encounter interactive displays that use light, sound, maps, and simulated contracts to illustrate the interconnectedness of global resource systems and their inequities. A central sci-fi narrative imagines a world where balanced resource distribution and ethical cooperation prevail, blending the principles of Solar Punk and permacomputing. The public is also invited to participate in experimental labs, where they can co-create and propose new systems of exchange, actively contributing to a shared vision of resilience and collaboration.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Daily blog&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===April 15===&lt;br /&gt;
[[File:Permacomputing-1.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solarpunk rules.jpg|thumb|alt=Solarpunk rules to follow|Solarpunk rules to follow]]&lt;br /&gt;
&lt;br /&gt;
- We decided to do everything something that can be visible&lt;br /&gt;
&lt;br /&gt;
- To start this daily blog&lt;br /&gt;
&lt;br /&gt;
- We went through the principles of Permacomputing and Solarpunk&lt;br /&gt;
&lt;br /&gt;
- We revise all our notes&lt;br /&gt;
&lt;br /&gt;
- Maite installed the microscope and software - to see how is the water here... &lt;br /&gt;
&lt;br /&gt;
- Gisle started with the 3d printing&lt;br /&gt;
&lt;br /&gt;
===April 16===&lt;br /&gt;
&lt;br /&gt;
-Gisle doing some test 3D prints&lt;br /&gt;
&lt;br /&gt;
-Maite made some microscope videos of Bergen water&lt;br /&gt;
&lt;br /&gt;
===April 17===&lt;br /&gt;
&lt;br /&gt;
- Rearranging the room&lt;br /&gt;
&lt;br /&gt;
- Gisle started doing some [[pipeline research]]&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Solar4Rain&amp;diff=9602</id>
		<title>Solar4Rain</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Solar4Rain&amp;diff=9602"/>
		<updated>2025-04-17T12:15:35Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* April 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== &amp;lt;big&amp;gt;Solar4Rain&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Solar4Rain-logo.png|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Solar4Rain, an atmospheric PUNK symbiosys&lt;br /&gt;
Solar4Rain is an interdisciplinary art project that employs the metaphor of the life cycle—sun and rain—as a lens to explore macroeconomic and geo-global dynamics. By examining the interplay of resources such as water and solar energy, the project critically addresses the growing tensions between resource-rich regions and the inequities perpetuated by climate change and exploitative practices. It highlights pressing issues such as neo-colonialism in renewable energy, the geopolitics of water, and the ethical challenges of global resource management. Through an engaging sci-fi narrative, the project envisions a speculative future where humanity adopts equitable, sustainable, and symbiotic relationships with nature and technology.&lt;br /&gt;
&lt;br /&gt;
At its core, Solar4Rain aims to expose the paradoxes inherent in renewable energy exploitation. For example, Norwegian investments in Spanish photovoltaic farms generate significant profits but fail to contribute to local economies through taxation, while land acquisitions in Africa, Spain and Norway by external/international investors are driven by the pursuit of water resources, exacerbating existing inequalities. The project seeks to provoke reflection on these systemic imbalances and inspire audiences to question the structures that underpin global resource extraction and exchange. By presenting an alternative vision, it fosters dialogue on how these systems can be reimagined for a more equitable and sustainable future.&lt;br /&gt;
&lt;br /&gt;
To achieve this, the project integrates multiple artistic strategies, including data visualization, speculative storytelling, and audience participation. Through immersive installations, visitors will encounter interactive displays that use light, sound, maps, and simulated contracts to illustrate the interconnectedness of global resource systems and their inequities. A central sci-fi narrative imagines a world where balanced resource distribution and ethical cooperation prevail, blending the principles of Solar Punk and permacomputing. The public is also invited to participate in experimental labs, where they can co-create and propose new systems of exchange, actively contributing to a shared vision of resilience and collaboration.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Daily blog&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===April 15===&lt;br /&gt;
[[File:Permacomputing-1.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solarpunk rules.jpg|thumb|alt=Solarpunk rules to follow|Solarpunk rules to follow]]&lt;br /&gt;
&lt;br /&gt;
- We decided to do everything something that can be visible&lt;br /&gt;
&lt;br /&gt;
- To start this daily blog&lt;br /&gt;
&lt;br /&gt;
- We went through the principles of Permacomputing and Solarpunk&lt;br /&gt;
&lt;br /&gt;
- We revise all our notes&lt;br /&gt;
&lt;br /&gt;
- Maite installed the microscope and software - to see how is the water here... &lt;br /&gt;
&lt;br /&gt;
- Gisle started with the 3d printing&lt;br /&gt;
&lt;br /&gt;
===April 16===&lt;br /&gt;
&lt;br /&gt;
-Gisle doing some test 3D prints&lt;br /&gt;
&lt;br /&gt;
-Maite made some microscope videos of Bergen water&lt;br /&gt;
&lt;br /&gt;
===April 17===&lt;br /&gt;
&lt;br /&gt;
- Rearranging the room&lt;br /&gt;
&lt;br /&gt;
-&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Solar4Rain&amp;diff=9601</id>
		<title>Solar4Rain</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Solar4Rain&amp;diff=9601"/>
		<updated>2025-04-17T12:14:39Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* April 16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== &amp;lt;big&amp;gt;Solar4Rain&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Solar4Rain-logo.png|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Solar4Rain, an atmospheric PUNK symbiosys&lt;br /&gt;
Solar4Rain is an interdisciplinary art project that employs the metaphor of the life cycle—sun and rain—as a lens to explore macroeconomic and geo-global dynamics. By examining the interplay of resources such as water and solar energy, the project critically addresses the growing tensions between resource-rich regions and the inequities perpetuated by climate change and exploitative practices. It highlights pressing issues such as neo-colonialism in renewable energy, the geopolitics of water, and the ethical challenges of global resource management. Through an engaging sci-fi narrative, the project envisions a speculative future where humanity adopts equitable, sustainable, and symbiotic relationships with nature and technology.&lt;br /&gt;
&lt;br /&gt;
At its core, Solar4Rain aims to expose the paradoxes inherent in renewable energy exploitation. For example, Norwegian investments in Spanish photovoltaic farms generate significant profits but fail to contribute to local economies through taxation, while land acquisitions in Africa, Spain and Norway by external/international investors are driven by the pursuit of water resources, exacerbating existing inequalities. The project seeks to provoke reflection on these systemic imbalances and inspire audiences to question the structures that underpin global resource extraction and exchange. By presenting an alternative vision, it fosters dialogue on how these systems can be reimagined for a more equitable and sustainable future.&lt;br /&gt;
&lt;br /&gt;
To achieve this, the project integrates multiple artistic strategies, including data visualization, speculative storytelling, and audience participation. Through immersive installations, visitors will encounter interactive displays that use light, sound, maps, and simulated contracts to illustrate the interconnectedness of global resource systems and their inequities. A central sci-fi narrative imagines a world where balanced resource distribution and ethical cooperation prevail, blending the principles of Solar Punk and permacomputing. The public is also invited to participate in experimental labs, where they can co-create and propose new systems of exchange, actively contributing to a shared vision of resilience and collaboration.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Daily blog&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===April 15===&lt;br /&gt;
[[File:Permacomputing-1.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solarpunk rules.jpg|thumb|alt=Solarpunk rules to follow|Solarpunk rules to follow]]&lt;br /&gt;
&lt;br /&gt;
- We decided to do everything something that can be visible&lt;br /&gt;
&lt;br /&gt;
- To start this daily blog&lt;br /&gt;
&lt;br /&gt;
- We went through the principles of Permacomputing and Solarpunk&lt;br /&gt;
&lt;br /&gt;
- We revise all our notes&lt;br /&gt;
&lt;br /&gt;
- Maite installed the microscope and software - to see how is the water here... &lt;br /&gt;
&lt;br /&gt;
- Gisle started with the 3d printing&lt;br /&gt;
&lt;br /&gt;
===April 16===&lt;br /&gt;
&lt;br /&gt;
-Gisle doing some test 3D prints&lt;br /&gt;
&lt;br /&gt;
-Maite made some microscope videos of Bergen water&lt;br /&gt;
&lt;br /&gt;
===April 17===&lt;br /&gt;
&lt;br /&gt;
-&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Solar4Rain&amp;diff=9600</id>
		<title>Solar4Rain</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Solar4Rain&amp;diff=9600"/>
		<updated>2025-04-17T12:12:39Z</updated>

		<summary type="html">&lt;p&gt;Gif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== &amp;lt;big&amp;gt;Solar4Rain&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Solar4Rain-logo.png|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Solar4Rain, an atmospheric PUNK symbiosys&lt;br /&gt;
Solar4Rain is an interdisciplinary art project that employs the metaphor of the life cycle—sun and rain—as a lens to explore macroeconomic and geo-global dynamics. By examining the interplay of resources such as water and solar energy, the project critically addresses the growing tensions between resource-rich regions and the inequities perpetuated by climate change and exploitative practices. It highlights pressing issues such as neo-colonialism in renewable energy, the geopolitics of water, and the ethical challenges of global resource management. Through an engaging sci-fi narrative, the project envisions a speculative future where humanity adopts equitable, sustainable, and symbiotic relationships with nature and technology.&lt;br /&gt;
&lt;br /&gt;
At its core, Solar4Rain aims to expose the paradoxes inherent in renewable energy exploitation. For example, Norwegian investments in Spanish photovoltaic farms generate significant profits but fail to contribute to local economies through taxation, while land acquisitions in Africa, Spain and Norway by external/international investors are driven by the pursuit of water resources, exacerbating existing inequalities. The project seeks to provoke reflection on these systemic imbalances and inspire audiences to question the structures that underpin global resource extraction and exchange. By presenting an alternative vision, it fosters dialogue on how these systems can be reimagined for a more equitable and sustainable future.&lt;br /&gt;
&lt;br /&gt;
To achieve this, the project integrates multiple artistic strategies, including data visualization, speculative storytelling, and audience participation. Through immersive installations, visitors will encounter interactive displays that use light, sound, maps, and simulated contracts to illustrate the interconnectedness of global resource systems and their inequities. A central sci-fi narrative imagines a world where balanced resource distribution and ethical cooperation prevail, blending the principles of Solar Punk and permacomputing. The public is also invited to participate in experimental labs, where they can co-create and propose new systems of exchange, actively contributing to a shared vision of resilience and collaboration.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Daily blog&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===April 15===&lt;br /&gt;
[[File:Permacomputing-1.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solarpunk rules.jpg|thumb|alt=Solarpunk rules to follow|Solarpunk rules to follow]]&lt;br /&gt;
&lt;br /&gt;
- We decided to do everything something that can be visible&lt;br /&gt;
&lt;br /&gt;
- To start this daily blog&lt;br /&gt;
&lt;br /&gt;
- We went through the principles of Permacomputing and Solarpunk&lt;br /&gt;
&lt;br /&gt;
- We revise all our notes&lt;br /&gt;
&lt;br /&gt;
- Maite installed the microscope and software - to see how is the water here... &lt;br /&gt;
&lt;br /&gt;
- Gisle started with the 3d printing&lt;br /&gt;
&lt;br /&gt;
===April 16===&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
===April 17===&lt;br /&gt;
&lt;br /&gt;
-&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Solar4Rain&amp;diff=9599</id>
		<title>Solar4Rain</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Solar4Rain&amp;diff=9599"/>
		<updated>2025-04-17T12:08:26Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Daily blog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Solar4Rain-logo.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Solar4Rain&#039;&#039;&#039;&lt;br /&gt;
[[File:Solar4Rain-logo.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Solar4Rain, an atmospheric PUNK symbiosys&lt;br /&gt;
Solar4Rain is an interdisciplinary art project that employs the metaphor of the life cycle—sun and rain—as a lens to explore macroeconomic and geo-global dynamics. By examining the interplay of resources such as water and solar energy, the project critically addresses the growing tensions between resource-rich regions and the inequities perpetuated by climate change and exploitative practices. It highlights pressing issues such as neo-colonialism in renewable energy, the geopolitics of water, and the ethical challenges of global resource management. Through an engaging sci-fi narrative, the project envisions a speculative future where humanity adopts equitable, sustainable, and symbiotic relationships with nature and technology.&lt;br /&gt;
&lt;br /&gt;
At its core, Solar4Rain aims to expose the paradoxes inherent in renewable energy exploitation. For example, Norwegian investments in Spanish photovoltaic farms generate significant profits but fail to contribute to local economies through taxation, while land acquisitions in Africa, Spain and Norway by external/international investors are driven by the pursuit of water resources, exacerbating existing inequalities. The project seeks to provoke reflection on these systemic imbalances and inspire audiences to question the structures that underpin global resource extraction and exchange. By presenting an alternative vision, it fosters dialogue on how these systems can be reimagined for a more equitable and sustainable future.&lt;br /&gt;
&lt;br /&gt;
To achieve this, the project integrates multiple artistic strategies, including data visualization, speculative storytelling, and audience participation. Through immersive installations, visitors will encounter interactive displays that use light, sound, maps, and simulated contracts to illustrate the interconnectedness of global resource systems and their inequities. A central sci-fi narrative imagines a world where balanced resource distribution and ethical cooperation prevail, blending the principles of Solar Punk and permacomputing. The public is also invited to participate in experimental labs, where they can co-create and propose new systems of exchange, actively contributing to a shared vision of resilience and collaboration.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Daily blog&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===April 15===&lt;br /&gt;
[[File:Permacomputing-1.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Solarpunk rules.jpg|thumb|alt=Solarpunk rules to follow|Solarpunk rules to follow]]&lt;br /&gt;
&lt;br /&gt;
- We decided to do everything something that can be visible&lt;br /&gt;
&lt;br /&gt;
- To start this daily blog&lt;br /&gt;
&lt;br /&gt;
- We went through the principles of Permacomputing and Solarpunk&lt;br /&gt;
&lt;br /&gt;
- We revise all our notes&lt;br /&gt;
&lt;br /&gt;
- Maite installed the microscope and software - to see how is the water here... &lt;br /&gt;
&lt;br /&gt;
- Gisle started with the 3d printing&lt;br /&gt;
&lt;br /&gt;
===April 16===&lt;br /&gt;
&lt;br /&gt;
===April 17===&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Inkluderende_Digitalt_Laboratorium_for_Eksperimentell_Kunst_(IDLE)_2022-24&amp;diff=9588</id>
		<title>Inkluderende Digitalt Laboratorium for Eksperimentell Kunst (IDLE) 2022-24</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Inkluderende_Digitalt_Laboratorium_for_Eksperimentell_Kunst_(IDLE)_2022-24&amp;diff=9588"/>
		<updated>2024-03-22T15:05:54Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* IDLE/GOALS LIST */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Inkluderende Digitalt Laboratorium for Eksperimentell Kunst (IDLE)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/IMG_2804-general.jpg&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Inkluderende Digitalt Laboratorium for Eksperimentell Kunst (IDLE) is an innovative artistic and participatory project based on a digitally updated art venue space, Studio 207, in Bergen. The goal is to unlock the room’s different audiovisual devices, remotely accessible via the Internet, enabling everyone to interact with them to create new artistic experiences even not being physically there.&lt;br /&gt;
&lt;br /&gt;
The venue’s audiovisual devices are controlled remotely through a virtual gallery. Guest artists and audiences can manipulate lights, videos, and sound equipment to create different atmospheres and performances in the venue. Through the manipulation of the virtual interfaces (the gallery), inputs are transformed by the Internet of Things system to alter physically the space. The public designs spatial audiovisual experiences for those In Real Life at the venue and simultaneously in the virtual gallery!&lt;br /&gt;
&lt;br /&gt;
IDLE intends to offer a creative virtual meeting point for school kids, youngsters, people with reduced mobility who wants to interact with the physical world, and all of those art-curious lovers that want to look for new physical-virtual new experiences. The project explores new collaborations and forms of interaction between different art and cultural forms.&lt;br /&gt;
&lt;br /&gt;
=== 2022 ===&lt;br /&gt;
&lt;br /&gt;
IDLE is a multi-disciplinary three years project from 2022-2024. First-year development, 2022, has focused on the research and prototyping of the user interaction system. Tasks have included forming the team, coordinating meetings, researching the 3 main fields of the project: IoT (Internet Of Things) devices, Sound and Video control interfaces, and Virtual Reality user interface; testing software and hardware solutions within the free/libre technologies, development of a prototype, IDLE version 0.0, a possible model to follow, a Bergen development team residency’s, and a final presentation of the results.&lt;br /&gt;
&lt;br /&gt;
The IDLE version 0.0, have been premiered at the 20th Piksel anniversary: PIKSELXX AI AI AI festival for Kunst og Fri Teknologi. The artists and developers of the project traveled to Bergen to work together in an art residency, creating the first sound and visual, physical, and virtual experience. The presentation was held on Thursday, Nov 17th – 22-23h.at Studio 207 and the @Piksel Cyber Salon with a massive public attendance.&lt;br /&gt;
&lt;br /&gt;
=== 2023 ===&lt;br /&gt;
&lt;br /&gt;
As with any research project, we found different technical challenges over the year that lead to a re-schedule of the initial project plan. To absorb the delay we have overlapped the second-year production with the final tasks of the first year. The new schedule will facilitate the developments to achieve IDLE version 1.0 and the dissemination plan to collaborators of the second year.&lt;br /&gt;
&lt;br /&gt;
2023 is the year focused on knitting the mediators network among the voluntary organizations, the professional sector at the healthcare facilities, the public workers in different municipalities, and any other inclusive association that works with groups that need special facilitation: children and young people with long stays at healthcare facilities, school kids, people with reduced mobility, etc. The 2023 goal is to transfer the technological competencies on how to use IDLE through meetings and “hands-on” workshops.&lt;br /&gt;
&lt;br /&gt;
=== 2024 ===&lt;br /&gt;
&lt;br /&gt;
Still, there is a challenge to overcome this year. The initial project is planned over 3 years, including Development, Dissemination to mediators, and Public events with final users. The Arts Council Norway has only provided funding for 2 years (2022-23).&lt;br /&gt;
&lt;br /&gt;
2024 is a crucial period that will determine the success or failure of the entire process. Throughout this last year, a series of public events will show the “Art Experiences” in Norway and internationally created by the audiences and specially curated guest artists invited to participate.&lt;br /&gt;
&lt;br /&gt;
In 2023 we will apply again with this project to achieve the necessary funding to finish the IDLE project as intended and planned.&lt;br /&gt;
&lt;br /&gt;
IDLE is a project initiated by Piksel in 2022, in collaboration with CNDSD, Malitzin Cortés and Iván Abreu, APO33, Jenny Pickett, Julien Ottavi, Romain Papion, and Martin E. Koch.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Development&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;2022 System Development&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Piksel proposed to develop the project over a three year period, from 2022 to 2024. This report is about explaining what has been done in the first project’s year.&lt;br /&gt;
&lt;br /&gt;
In 2022 IDLE project goals were to develop the different components of the system and to connect them through a virtual gallery:&lt;br /&gt;
&lt;br /&gt;
* To create the virtual gallery&lt;br /&gt;
* To implement the IoT system at Studio 207.&lt;br /&gt;
* To implement sound streaming tools to make online concerts with remote musicians and/or users.&lt;br /&gt;
* To connect all the systems.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The virtual gallery&#039;&#039;&#039; ===&lt;br /&gt;
The virtual gallery has taken the physical space as architectural model to enhance the understanding of the project and the identification of the venue. The system, based on innovative previously done projects, presents Studio 207 on a web-based internet VR platform.&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/Screenshot-from-2023-01-11-21-29-46-1024x466.png&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/Screenshot-from-2023-01-11-21-28-46-1024x466.png&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The IoT system&#039;&#039;&#039; ===&lt;br /&gt;
The IoT system has been programmed using only free and open-source technologies and every developing step is published in a local wiki. This open documentation can be used to facilitate other venues to integrate IoT technologies in their spaces.&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8084-3-1024x682.jpg&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/08346986-4066-42cf-8744-be2fb9b2e4a2-1024x576.jpeg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;GIASO, Sound multi-user interface&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The sound user interface is based on the server software developed by Apo33, Great International Audio Streaming Orchestra, GIASO, to create a place for networked performance.&lt;br /&gt;
&lt;br /&gt;
The “Great International Audio Streaming Orchestra” uses a bi-directional multiplex platform to perform and mix different audio sources (streaming). In the time of the performance, the streams (transmission) are re-composed in the broadcast space through a spatialization based on a free and multi-stream internet transmission system. GIASO creates a new form of orchestral composition where composers become virtual entities that emerge from a community of nodes – audio explorers and networked performers.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Web-dev Interface&#039;&#039;&#039; ===&lt;br /&gt;
Through a browser we connect the physical devices, lights, sound, and screens at the Studio, to the VR environment, in such a way that people can interact and create new environments in real time.&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8086-3-1024x682.jpg&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Activities in Bergen related to the project&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Residency&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The artists and developers have been in Bergen a week on a working lab residency to fine tuning the first IDLE version. The team is originally from France, Mexico, Germany, Norway and Spain. This residency has allowed to set up the systems we have been working during 2022, connect them and test it.&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8053-1024x682.jpg&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/4b491ece-73ac-4577-9d8a-e8392c426c87-1024x576.jpeg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Premiere at Studio 207. IDLE Versión 0.0.&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
On the right we can see the Studio 207 were the audience could enjoy the AV performance. The audio and visual electronic artists are located on the next office, to show clearly to the public they are controlling the Studio 207 venue. The performance can be seen at the Studio but also the audience could visit the remote work from the artists. A big monitor was showing the same performance also in the virtual gallery, the Piksel Cyber Salon.&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8050-3-1024x682.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8096-2-1024x682.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8057-2-1024x682.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8074-5-682x1024.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8080-4-682x1024.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8070-2-1024x682.jpg&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Practical goals for 2022&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* To develop a virtual gallery Studio 207 where the people can interact.&lt;br /&gt;
* To develop a sound interface where musicians or public can interact and send the final sound stream to the Studio 207 sound system.&lt;br /&gt;
* To integrate the IoT system in the Studio 207, including robotic cameras, led lights, sound equipment and video equipment connected.&lt;br /&gt;
* To make a website to use at Studio 207 to control the IoT system in situ.&lt;br /&gt;
* To publish the project findings to the general public and other cultural organizations.&lt;br /&gt;
* To disseminate the project.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Done tasks&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* To study the possibilities actual software and hardware based on free/libre technologies.&lt;br /&gt;
* To test them, to test the limitations and find out how to implement a solution easy to use.&lt;br /&gt;
* To put in common the different knowledge of the team members to achieve the final goals.&lt;br /&gt;
* To meet all over the year to coordinate the different teams: The IoT team, created by Martin E. Koch, Gisle Frøysland and Maite Cajaraville, the sound development system with Jenny Pickett, Julien Ottavi and Román Papión, and the virtual environment team Iván Abreu and Malitzin Cortés.&lt;br /&gt;
* To make a week residency inviting all team members in Bergen to be able to actually work in real life and in te real physicial space.&lt;br /&gt;
* To write down reports, documentation and graphical information about the system and how to implement it.&lt;br /&gt;
* To create a dissemination platform where we can share that knowledge https://wiki.piksel.org/index.php/Piksel_meets_IoT&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Deliveries&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* A VR gallery in Hubs by Mozilla&lt;br /&gt;
* A sound streaming tools for multiuser musicians&lt;br /&gt;
* A server to host all the applications&lt;br /&gt;
* An IoT system controlled by code&lt;br /&gt;
* A wiki with documentation&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Software tested&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;VR environment&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Mozilla Hubs&lt;br /&gt;
A- frame three.js&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;IoT Servers&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Domoticz https://www.domoticz.com/&lt;br /&gt;
Openhab https://www.openhab.org/&lt;br /&gt;
WebThings https://webthings.io/&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lights and protocols&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Led lights individually addressable&lt;br /&gt;
Led spotlights (Philips system – Philips HUE)&lt;br /&gt;
Zigbee&lt;br /&gt;
MIDI&lt;br /&gt;
Robotic Cameras&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sound&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Icestream server modified&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Video&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Kodi video player over Raspberry pi&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Conclucions&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
– A wide research has been done on software and hardware related to each field. Therefore, we are in a better position to decide how to develop the final solution.&lt;br /&gt;
&lt;br /&gt;
– We encountered several technical barriers that led us to change the software and hardware tools we had in mind. On the other side, to confirm our guess, we opened a communication channel with the Mozilla Hubs developers team. They confirmed several of our concerns, meaning we have got some awareness of the project and a better vision of how to get our goals.&lt;br /&gt;
&lt;br /&gt;
– The project is very complex. We knew that. We calculate we have done approx a 75% of the planned project, which we believe is a good result.&lt;br /&gt;
&lt;br /&gt;
– The team has met and decided how to work and is highly engaged in the process and the project.&lt;br /&gt;
&lt;br /&gt;
– The activities in Bergen have been very successful, in public attendance and teamwork.&lt;br /&gt;
&lt;br /&gt;
– To develop a project like this, the residency format works very well. It is highly recommended and effective.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Next steps&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In the first 6 months of 2023 we expect to have a new IDLE version 1.0, easy to use for external audiences. In parallel, we plan to start the second year activities.&lt;br /&gt;
&lt;br /&gt;
The second year, once the system is functioning, we want to develop a dissemination plan together with voluntary organizations, the professional sector at the healthcare facilities, the public workers in different municipalities, and any other inclusive association who works with groups that need special facilitation: children and young people with long stays at healthcare facilities, school kids, people with reduced mobility, etc. Adding to that we want to invite national and international artists as well as the civil society to participate in the common creation. A series of workshops will be hosted at Piksel to transfer the competences from the Piksel team to collaborators and mediators.&lt;br /&gt;
&lt;br /&gt;
The third year we will execute the dissemination plan in Norway and internationally through a series of public events where the different “Art Experiences” created by the public will be shown along the year. Specially curated guests artists will be invited to participate.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;2023&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;March&#039;&#039;&#039; ===&lt;br /&gt;
Web-dev started. First task is to translate the basic control interface to html and make it available to the world.&lt;br /&gt;
&lt;br /&gt;
[[File:IDLE ALPHA schematics.jpg|1454px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;2024&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
//////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;IDLE/GOALS LIST&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
==== Multi-User Sound Toy., Multi-user 3D experience for IDLE visitors, alternatives can be: ====&lt;br /&gt;
&lt;br /&gt;
# An interactive sound sculpture that can be manipulated by visitors&lt;br /&gt;
# A sequencer affected by visitors&lt;br /&gt;
&lt;br /&gt;
==== Website Content Architecture ====&lt;br /&gt;
      &lt;br /&gt;
===== Home (Cover) =====&lt;br /&gt;
            &lt;br /&gt;
# VR Experience *&lt;br /&gt;
#             About Idle&lt;br /&gt;
#             About Us&lt;br /&gt;
#             Wiki Idle&lt;br /&gt;
#             Repository&lt;br /&gt;
#             Code Of Conduct&lt;br /&gt;
# &lt;br /&gt;
    &lt;br /&gt;
===== Content of Each Section =====&lt;br /&gt;
&lt;br /&gt;
# Texts&lt;br /&gt;
# Images\&lt;br /&gt;
# Links&lt;br /&gt;
    &lt;br /&gt;
===== UI (Graphic design / User interface) of each section. =====&lt;br /&gt;
&lt;br /&gt;
===== IoT Experience, effects on the gallery space, =====&lt;br /&gt;
&lt;br /&gt;
===== Video streaming inside the VR space. =====&lt;br /&gt;
        &lt;br /&gt;
# View the two cameras that are in the physical gallery.&lt;br /&gt;
# View video streaming from platforms such as Twitch.&lt;br /&gt;
    &lt;br /&gt;
===== VR Experience Complements =====&lt;br /&gt;
&lt;br /&gt;
# Chat implementation, UI, message form, etc.&lt;br /&gt;
# Identification: form to write your name or remain anonymous&lt;br /&gt;
# Selfie for the avatar&lt;br /&gt;
# Share on social networks&lt;br /&gt;
# Others, if the need arises or some ideas&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Inkluderende_Digitalt_Laboratorium_for_Eksperimentell_Kunst_(IDLE)_2022-24&amp;diff=9587</id>
		<title>Inkluderende Digitalt Laboratorium for Eksperimentell Kunst (IDLE) 2022-24</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Inkluderende_Digitalt_Laboratorium_for_Eksperimentell_Kunst_(IDLE)_2022-24&amp;diff=9587"/>
		<updated>2024-03-22T15:03:31Z</updated>

		<summary type="html">&lt;p&gt;Gif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Inkluderende Digitalt Laboratorium for Eksperimentell Kunst (IDLE)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/IMG_2804-general.jpg&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Inkluderende Digitalt Laboratorium for Eksperimentell Kunst (IDLE) is an innovative artistic and participatory project based on a digitally updated art venue space, Studio 207, in Bergen. The goal is to unlock the room’s different audiovisual devices, remotely accessible via the Internet, enabling everyone to interact with them to create new artistic experiences even not being physically there.&lt;br /&gt;
&lt;br /&gt;
The venue’s audiovisual devices are controlled remotely through a virtual gallery. Guest artists and audiences can manipulate lights, videos, and sound equipment to create different atmospheres and performances in the venue. Through the manipulation of the virtual interfaces (the gallery), inputs are transformed by the Internet of Things system to alter physically the space. The public designs spatial audiovisual experiences for those In Real Life at the venue and simultaneously in the virtual gallery!&lt;br /&gt;
&lt;br /&gt;
IDLE intends to offer a creative virtual meeting point for school kids, youngsters, people with reduced mobility who wants to interact with the physical world, and all of those art-curious lovers that want to look for new physical-virtual new experiences. The project explores new collaborations and forms of interaction between different art and cultural forms.&lt;br /&gt;
&lt;br /&gt;
=== 2022 ===&lt;br /&gt;
&lt;br /&gt;
IDLE is a multi-disciplinary three years project from 2022-2024. First-year development, 2022, has focused on the research and prototyping of the user interaction system. Tasks have included forming the team, coordinating meetings, researching the 3 main fields of the project: IoT (Internet Of Things) devices, Sound and Video control interfaces, and Virtual Reality user interface; testing software and hardware solutions within the free/libre technologies, development of a prototype, IDLE version 0.0, a possible model to follow, a Bergen development team residency’s, and a final presentation of the results.&lt;br /&gt;
&lt;br /&gt;
The IDLE version 0.0, have been premiered at the 20th Piksel anniversary: PIKSELXX AI AI AI festival for Kunst og Fri Teknologi. The artists and developers of the project traveled to Bergen to work together in an art residency, creating the first sound and visual, physical, and virtual experience. The presentation was held on Thursday, Nov 17th – 22-23h.at Studio 207 and the @Piksel Cyber Salon with a massive public attendance.&lt;br /&gt;
&lt;br /&gt;
=== 2023 ===&lt;br /&gt;
&lt;br /&gt;
As with any research project, we found different technical challenges over the year that lead to a re-schedule of the initial project plan. To absorb the delay we have overlapped the second-year production with the final tasks of the first year. The new schedule will facilitate the developments to achieve IDLE version 1.0 and the dissemination plan to collaborators of the second year.&lt;br /&gt;
&lt;br /&gt;
2023 is the year focused on knitting the mediators network among the voluntary organizations, the professional sector at the healthcare facilities, the public workers in different municipalities, and any other inclusive association that works with groups that need special facilitation: children and young people with long stays at healthcare facilities, school kids, people with reduced mobility, etc. The 2023 goal is to transfer the technological competencies on how to use IDLE through meetings and “hands-on” workshops.&lt;br /&gt;
&lt;br /&gt;
=== 2024 ===&lt;br /&gt;
&lt;br /&gt;
Still, there is a challenge to overcome this year. The initial project is planned over 3 years, including Development, Dissemination to mediators, and Public events with final users. The Arts Council Norway has only provided funding for 2 years (2022-23).&lt;br /&gt;
&lt;br /&gt;
2024 is a crucial period that will determine the success or failure of the entire process. Throughout this last year, a series of public events will show the “Art Experiences” in Norway and internationally created by the audiences and specially curated guest artists invited to participate.&lt;br /&gt;
&lt;br /&gt;
In 2023 we will apply again with this project to achieve the necessary funding to finish the IDLE project as intended and planned.&lt;br /&gt;
&lt;br /&gt;
IDLE is a project initiated by Piksel in 2022, in collaboration with CNDSD, Malitzin Cortés and Iván Abreu, APO33, Jenny Pickett, Julien Ottavi, Romain Papion, and Martin E. Koch.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Development&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;2022 System Development&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Piksel proposed to develop the project over a three year period, from 2022 to 2024. This report is about explaining what has been done in the first project’s year.&lt;br /&gt;
&lt;br /&gt;
In 2022 IDLE project goals were to develop the different components of the system and to connect them through a virtual gallery:&lt;br /&gt;
&lt;br /&gt;
* To create the virtual gallery&lt;br /&gt;
* To implement the IoT system at Studio 207.&lt;br /&gt;
* To implement sound streaming tools to make online concerts with remote musicians and/or users.&lt;br /&gt;
* To connect all the systems.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The virtual gallery&#039;&#039;&#039; ===&lt;br /&gt;
The virtual gallery has taken the physical space as architectural model to enhance the understanding of the project and the identification of the venue. The system, based on innovative previously done projects, presents Studio 207 on a web-based internet VR platform.&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/Screenshot-from-2023-01-11-21-29-46-1024x466.png&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/Screenshot-from-2023-01-11-21-28-46-1024x466.png&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The IoT system&#039;&#039;&#039; ===&lt;br /&gt;
The IoT system has been programmed using only free and open-source technologies and every developing step is published in a local wiki. This open documentation can be used to facilitate other venues to integrate IoT technologies in their spaces.&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8084-3-1024x682.jpg&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/08346986-4066-42cf-8744-be2fb9b2e4a2-1024x576.jpeg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;GIASO, Sound multi-user interface&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The sound user interface is based on the server software developed by Apo33, Great International Audio Streaming Orchestra, GIASO, to create a place for networked performance.&lt;br /&gt;
&lt;br /&gt;
The “Great International Audio Streaming Orchestra” uses a bi-directional multiplex platform to perform and mix different audio sources (streaming). In the time of the performance, the streams (transmission) are re-composed in the broadcast space through a spatialization based on a free and multi-stream internet transmission system. GIASO creates a new form of orchestral composition where composers become virtual entities that emerge from a community of nodes – audio explorers and networked performers.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Web-dev Interface&#039;&#039;&#039; ===&lt;br /&gt;
Through a browser we connect the physical devices, lights, sound, and screens at the Studio, to the VR environment, in such a way that people can interact and create new environments in real time.&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8086-3-1024x682.jpg&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Activities in Bergen related to the project&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Residency&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The artists and developers have been in Bergen a week on a working lab residency to fine tuning the first IDLE version. The team is originally from France, Mexico, Germany, Norway and Spain. This residency has allowed to set up the systems we have been working during 2022, connect them and test it.&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8053-1024x682.jpg&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/4b491ece-73ac-4577-9d8a-e8392c426c87-1024x576.jpeg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Premiere at Studio 207. IDLE Versión 0.0.&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
On the right we can see the Studio 207 were the audience could enjoy the AV performance. The audio and visual electronic artists are located on the next office, to show clearly to the public they are controlling the Studio 207 venue. The performance can be seen at the Studio but also the audience could visit the remote work from the artists. A big monitor was showing the same performance also in the virtual gallery, the Piksel Cyber Salon.&lt;br /&gt;
&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8050-3-1024x682.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8096-2-1024x682.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8057-2-1024x682.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8074-5-682x1024.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8080-4-682x1024.jpg&lt;br /&gt;
https://piksel.no/wp-content/uploads/2023/01/DZ6_8070-2-1024x682.jpg&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Practical goals for 2022&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* To develop a virtual gallery Studio 207 where the people can interact.&lt;br /&gt;
* To develop a sound interface where musicians or public can interact and send the final sound stream to the Studio 207 sound system.&lt;br /&gt;
* To integrate the IoT system in the Studio 207, including robotic cameras, led lights, sound equipment and video equipment connected.&lt;br /&gt;
* To make a website to use at Studio 207 to control the IoT system in situ.&lt;br /&gt;
* To publish the project findings to the general public and other cultural organizations.&lt;br /&gt;
* To disseminate the project.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Done tasks&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* To study the possibilities actual software and hardware based on free/libre technologies.&lt;br /&gt;
* To test them, to test the limitations and find out how to implement a solution easy to use.&lt;br /&gt;
* To put in common the different knowledge of the team members to achieve the final goals.&lt;br /&gt;
* To meet all over the year to coordinate the different teams: The IoT team, created by Martin E. Koch, Gisle Frøysland and Maite Cajaraville, the sound development system with Jenny Pickett, Julien Ottavi and Román Papión, and the virtual environment team Iván Abreu and Malitzin Cortés.&lt;br /&gt;
* To make a week residency inviting all team members in Bergen to be able to actually work in real life and in te real physicial space.&lt;br /&gt;
* To write down reports, documentation and graphical information about the system and how to implement it.&lt;br /&gt;
* To create a dissemination platform where we can share that knowledge https://wiki.piksel.org/index.php/Piksel_meets_IoT&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Deliveries&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* A VR gallery in Hubs by Mozilla&lt;br /&gt;
* A sound streaming tools for multiuser musicians&lt;br /&gt;
* A server to host all the applications&lt;br /&gt;
* An IoT system controlled by code&lt;br /&gt;
* A wiki with documentation&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Software tested&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;VR environment&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Mozilla Hubs&lt;br /&gt;
A- frame three.js&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;IoT Servers&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Domoticz https://www.domoticz.com/&lt;br /&gt;
Openhab https://www.openhab.org/&lt;br /&gt;
WebThings https://webthings.io/&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Lights and protocols&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Led lights individually addressable&lt;br /&gt;
Led spotlights (Philips system – Philips HUE)&lt;br /&gt;
Zigbee&lt;br /&gt;
MIDI&lt;br /&gt;
Robotic Cameras&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Sound&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Icestream server modified&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Video&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Kodi video player over Raspberry pi&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Conclucions&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
– A wide research has been done on software and hardware related to each field. Therefore, we are in a better position to decide how to develop the final solution.&lt;br /&gt;
&lt;br /&gt;
– We encountered several technical barriers that led us to change the software and hardware tools we had in mind. On the other side, to confirm our guess, we opened a communication channel with the Mozilla Hubs developers team. They confirmed several of our concerns, meaning we have got some awareness of the project and a better vision of how to get our goals.&lt;br /&gt;
&lt;br /&gt;
– The project is very complex. We knew that. We calculate we have done approx a 75% of the planned project, which we believe is a good result.&lt;br /&gt;
&lt;br /&gt;
– The team has met and decided how to work and is highly engaged in the process and the project.&lt;br /&gt;
&lt;br /&gt;
– The activities in Bergen have been very successful, in public attendance and teamwork.&lt;br /&gt;
&lt;br /&gt;
– To develop a project like this, the residency format works very well. It is highly recommended and effective.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Next steps&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In the first 6 months of 2023 we expect to have a new IDLE version 1.0, easy to use for external audiences. In parallel, we plan to start the second year activities.&lt;br /&gt;
&lt;br /&gt;
The second year, once the system is functioning, we want to develop a dissemination plan together with voluntary organizations, the professional sector at the healthcare facilities, the public workers in different municipalities, and any other inclusive association who works with groups that need special facilitation: children and young people with long stays at healthcare facilities, school kids, people with reduced mobility, etc. Adding to that we want to invite national and international artists as well as the civil society to participate in the common creation. A series of workshops will be hosted at Piksel to transfer the competences from the Piksel team to collaborators and mediators.&lt;br /&gt;
&lt;br /&gt;
The third year we will execute the dissemination plan in Norway and internationally through a series of public events where the different “Art Experiences” created by the public will be shown along the year. Specially curated guests artists will be invited to participate.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;2023&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;March&#039;&#039;&#039; ===&lt;br /&gt;
Web-dev started. First task is to translate the basic control interface to html and make it available to the world.&lt;br /&gt;
&lt;br /&gt;
[[File:IDLE ALPHA schematics.jpg|1454px]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;2024&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
//////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;IDLE/GOALS LIST&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
==== Multi-User Sound Toy., Multi-user 3D experience for IDLE visitors, alternatives can be: ====&lt;br /&gt;
&lt;br /&gt;
        # An interactive sound sculpture that can be manipulated by visitors&lt;br /&gt;
        # A sequencer affected by visitors&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
==== Website Content Architecture ====&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
===== Home (Cover) =====&lt;br /&gt;
            &lt;br /&gt;
# VR Experience *&lt;br /&gt;
#             About Idle&lt;br /&gt;
#             About Us&lt;br /&gt;
#             Wiki Idle&lt;br /&gt;
#             Repository&lt;br /&gt;
#             Code Of Conduct&lt;br /&gt;
# &lt;br /&gt;
    &lt;br /&gt;
===== Content of Each Section =====&lt;br /&gt;
&lt;br /&gt;
        # Texts&lt;br /&gt;
        # &lt;br /&gt;
        # Images\&lt;br /&gt;
        # &lt;br /&gt;
        # Links&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
===== UI (Graphic design / User interface) of each section. =====&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
===== IoT Experience, effects on the gallery space, =====&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
===== Video streaming inside the VR space. =====&lt;br /&gt;
        &lt;br /&gt;
# View the two cameras that are in the physical gallery.&lt;br /&gt;
# &lt;br /&gt;
#         View video streaming from platforms such as Twitch.&lt;br /&gt;
# &lt;br /&gt;
    &lt;br /&gt;
===== VR Experience Complements =====&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
# Chat implementation, UI, message form, etc.&lt;br /&gt;
# &lt;br /&gt;
#         Identification: form to write your name or remain anonymous&lt;br /&gt;
# &lt;br /&gt;
#         Selfie for the avatar&lt;br /&gt;
# &lt;br /&gt;
#         Share on social networks&lt;br /&gt;
# &lt;br /&gt;
#         Others, if the need arises or some ideas&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9586</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9586"/>
		<updated>2024-03-21T18:25:33Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Thursday 14.03.2024 - freehand 3D sculpting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
=== Thursday 21.03.2024 - new version of IDLE, now with sound ===&lt;br /&gt;
[[File:Screenshot from 2024-03-21 19-13-06 1024.png|800px]]&lt;br /&gt;
&lt;br /&gt;
IDLE:&lt;br /&gt;
 https://idle.piksel.org&lt;br /&gt;
&lt;br /&gt;
IDLE repositories:&lt;br /&gt;
 https://codeberg.org/ivan_abreu/IDLE_PIKSEL_3D_ENVIRONMENT&lt;br /&gt;
 https://codeberg.org/pikselfest&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
=== Thursday 14.03.2024 - freehand 3D sculpting ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 07.03.2024 ===&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 29.02.2024 - We look at Hydra using MIDI controller or keyboard ===&lt;br /&gt;
🌟 Friendly Reminder: Get ready for another exciting Stormy Thursdays this week!&amp;lt;br&amp;gt;&lt;br /&gt;
🌪️ Join us as we look at Hydra, learning how to wield its powers with any MIDI controller or keyboard. 🎹🕹️ &lt;br /&gt;
&lt;br /&gt;
  https://hydra.ojack.xyz/ &lt;br /&gt;
&lt;br /&gt;
Plus, we will look at controlling a Praxis Live project using a MIDI keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As always, there&#039;ll be dedicated time to work independently on your own projects.&lt;br /&gt;
&lt;br /&gt;
See you &#039;&#039;&#039;Thursday, 29/2 at Studio 207, Strandgaten 207, from 17:00-20:00.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
Test patch for Hydra + midi:&lt;br /&gt;
&lt;br /&gt;
 await loadScript(&amp;quot;https://cdn.jsdelivr.net/npm/hydra-midi@latest/dist/index.js&amp;quot;)&lt;br /&gt;
 &lt;br /&gt;
 // Use midi messages from all channels of all inputs.&lt;br /&gt;
 await midi.start({ channel: &#039;&#039;, input: &#039;&#039; })&lt;br /&gt;
 &lt;br /&gt;
 // Show a small midi monitor (similar to hydra&#039;s a.show()).&lt;br /&gt;
 midi.show()&lt;br /&gt;
 &lt;br /&gt;
 // Use any note to control the red amount of hydra&#039;s solid() function.&lt;br /&gt;
 solid(note(&amp;quot;&amp;quot;).velocity(), 0, 1).out(o0)&lt;br /&gt;
 &lt;br /&gt;
 shape( sides = 3, radius = note(&amp;quot;&amp;quot;).velocity(), smoothing = 0.01 ).out(o1)&lt;br /&gt;
 &lt;br /&gt;
 s0.initCam()&lt;br /&gt;
 &lt;br /&gt;
 src(s0).invert().out(o3)&lt;br /&gt;
 &lt;br /&gt;
 src(o0).diff(src(o1)).diff(src(o3)).out(o2)&lt;br /&gt;
 &lt;br /&gt;
 render()&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 - Wee Boats / Open Source tools for games creation===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 25.01.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 11.01.2024 ===&lt;br /&gt;
Last Thursday marked the inaugural &amp;quot;Stormy Thursdays&amp;quot; gathering, where each participant unveiled a glimpse of their passions, setting the stage for exciting hands-on collaborations in the upcoming meetings. Here&#039;s a snapshot of the diverse ideas that sparked enthusiasm:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Prompting AI Exploration:&lt;br /&gt;
  Uncover the mysteries of AI together. Join the collective effort to master the art of prompting AI and unlock its creative potential.&lt;br /&gt;
 &lt;br /&gt;
 IoT Adventures at Piksel:&lt;br /&gt;
  Dive into the world of IoT! Experience the thrill of setting up IoT devices using Piksel&#039;s dedicated network, fostering a hands-on journey through the Internet of Things.&lt;br /&gt;
 &lt;br /&gt;
 Digital Weaving with Image AI:&lt;br /&gt;
  Merge art and technology by utilizing image AI generation. Explore the fascinating process of preparing images for digital weaving, creating a unique blend of traditional and digital craftsmanship.&lt;br /&gt;
 &lt;br /&gt;
 Electronic Garden with Environmental Sensors:&lt;br /&gt;
  Test the waters (and soil!) of environmental sensors in our electronic garden. Unearth the possibilities of technology meeting nature as we experiment with sensors in an innovative, green space.&lt;br /&gt;
 &lt;br /&gt;
 Dare to Propose, Join the Innovation:&lt;br /&gt;
  Feel the urge to contribute your own experiment or lend your skills to existing projects? &amp;quot;Stormy Thursdays&amp;quot; welcomes your ideas! Be part of the collaborative spirit as we embark on these groundbreaking endeavors.&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9585</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9585"/>
		<updated>2024-03-21T18:24:00Z</updated>

		<summary type="html">&lt;p&gt;Gif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
=== Thursday 21.03.2024 - new version of IDLE, now with sound ===&lt;br /&gt;
[[File:Screenshot from 2024-03-21 19-13-06 1024.png|800px]]&lt;br /&gt;
&lt;br /&gt;
IDLE:&lt;br /&gt;
 https://idle.piksel.org&lt;br /&gt;
&lt;br /&gt;
IDLE repositories:&lt;br /&gt;
 https://codeberg.org/ivan_abreu/IDLE_PIKSEL_3D_ENVIRONMENT&lt;br /&gt;
 https://codeberg.org/pikselfest&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
=== Thursday 14.03.2024 - freehand 3D sculpting ===&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
=== Thursday 07.03.2024 ===&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 29.02.2024 - We look at Hydra using MIDI controller or keyboard ===&lt;br /&gt;
🌟 Friendly Reminder: Get ready for another exciting Stormy Thursdays this week!&amp;lt;br&amp;gt;&lt;br /&gt;
🌪️ Join us as we look at Hydra, learning how to wield its powers with any MIDI controller or keyboard. 🎹🕹️ &lt;br /&gt;
&lt;br /&gt;
  https://hydra.ojack.xyz/ &lt;br /&gt;
&lt;br /&gt;
Plus, we will look at controlling a Praxis Live project using a MIDI keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As always, there&#039;ll be dedicated time to work independently on your own projects.&lt;br /&gt;
&lt;br /&gt;
See you &#039;&#039;&#039;Thursday, 29/2 at Studio 207, Strandgaten 207, from 17:00-20:00.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
Test patch for Hydra + midi:&lt;br /&gt;
&lt;br /&gt;
 await loadScript(&amp;quot;https://cdn.jsdelivr.net/npm/hydra-midi@latest/dist/index.js&amp;quot;)&lt;br /&gt;
 &lt;br /&gt;
 // Use midi messages from all channels of all inputs.&lt;br /&gt;
 await midi.start({ channel: &#039;&#039;, input: &#039;&#039; })&lt;br /&gt;
 &lt;br /&gt;
 // Show a small midi monitor (similar to hydra&#039;s a.show()).&lt;br /&gt;
 midi.show()&lt;br /&gt;
 &lt;br /&gt;
 // Use any note to control the red amount of hydra&#039;s solid() function.&lt;br /&gt;
 solid(note(&amp;quot;&amp;quot;).velocity(), 0, 1).out(o0)&lt;br /&gt;
 &lt;br /&gt;
 shape( sides = 3, radius = note(&amp;quot;&amp;quot;).velocity(), smoothing = 0.01 ).out(o1)&lt;br /&gt;
 &lt;br /&gt;
 s0.initCam()&lt;br /&gt;
 &lt;br /&gt;
 src(s0).invert().out(o3)&lt;br /&gt;
 &lt;br /&gt;
 src(o0).diff(src(o1)).diff(src(o3)).out(o2)&lt;br /&gt;
 &lt;br /&gt;
 render()&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 - Wee Boats / Open Source tools for games creation===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 25.01.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 11.01.2024 ===&lt;br /&gt;
Last Thursday marked the inaugural &amp;quot;Stormy Thursdays&amp;quot; gathering, where each participant unveiled a glimpse of their passions, setting the stage for exciting hands-on collaborations in the upcoming meetings. Here&#039;s a snapshot of the diverse ideas that sparked enthusiasm:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Prompting AI Exploration:&lt;br /&gt;
  Uncover the mysteries of AI together. Join the collective effort to master the art of prompting AI and unlock its creative potential.&lt;br /&gt;
 &lt;br /&gt;
 IoT Adventures at Piksel:&lt;br /&gt;
  Dive into the world of IoT! Experience the thrill of setting up IoT devices using Piksel&#039;s dedicated network, fostering a hands-on journey through the Internet of Things.&lt;br /&gt;
 &lt;br /&gt;
 Digital Weaving with Image AI:&lt;br /&gt;
  Merge art and technology by utilizing image AI generation. Explore the fascinating process of preparing images for digital weaving, creating a unique blend of traditional and digital craftsmanship.&lt;br /&gt;
 &lt;br /&gt;
 Electronic Garden with Environmental Sensors:&lt;br /&gt;
  Test the waters (and soil!) of environmental sensors in our electronic garden. Unearth the possibilities of technology meeting nature as we experiment with sensors in an innovative, green space.&lt;br /&gt;
 &lt;br /&gt;
 Dare to Propose, Join the Innovation:&lt;br /&gt;
  Feel the urge to contribute your own experiment or lend your skills to existing projects? &amp;quot;Stormy Thursdays&amp;quot; welcomes your ideas! Be part of the collaborative spirit as we embark on these groundbreaking endeavors.&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9584</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9584"/>
		<updated>2024-03-21T18:22:25Z</updated>

		<summary type="html">&lt;p&gt;Gif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
=== Thursday 21.03.2024 - new version of IDLE, now with sound ===&lt;br /&gt;
[[File:Screenshot from 2024-03-21 19-13-06 1024.png|800px]]&lt;br /&gt;
&lt;br /&gt;
IDLE:&lt;br /&gt;
 https://idle.piksel.org&lt;br /&gt;
&lt;br /&gt;
IDLE repositories:&lt;br /&gt;
 https://codeberg.org/ivan_abreu/IDLE_PIKSEL_3D_ENVIRONMENT&lt;br /&gt;
 https://codeberg.org/pikselfest&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
=== Thursday 14.03.2024 - freehand 3D sculpting ===&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 29.02.2024 - We look at Hydra using MIDI controller or keyboard ===&lt;br /&gt;
🌟 Friendly Reminder: Get ready for another exciting Stormy Thursdays this week!&amp;lt;br&amp;gt;&lt;br /&gt;
🌪️ Join us as we look at Hydra, learning how to wield its powers with any MIDI controller or keyboard. 🎹🕹️ &lt;br /&gt;
&lt;br /&gt;
  https://hydra.ojack.xyz/ &lt;br /&gt;
&lt;br /&gt;
Plus, we will look at controlling a Praxis Live project using a MIDI keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As always, there&#039;ll be dedicated time to work independently on your own projects.&lt;br /&gt;
&lt;br /&gt;
See you &#039;&#039;&#039;Thursday, 29/2 at Studio 207, Strandgaten 207, from 17:00-20:00.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
Test patch for Hydra + midi:&lt;br /&gt;
&lt;br /&gt;
 await loadScript(&amp;quot;https://cdn.jsdelivr.net/npm/hydra-midi@latest/dist/index.js&amp;quot;)&lt;br /&gt;
 &lt;br /&gt;
 // Use midi messages from all channels of all inputs.&lt;br /&gt;
 await midi.start({ channel: &#039;&#039;, input: &#039;&#039; })&lt;br /&gt;
 &lt;br /&gt;
 // Show a small midi monitor (similar to hydra&#039;s a.show()).&lt;br /&gt;
 midi.show()&lt;br /&gt;
 &lt;br /&gt;
 // Use any note to control the red amount of hydra&#039;s solid() function.&lt;br /&gt;
 solid(note(&amp;quot;&amp;quot;).velocity(), 0, 1).out(o0)&lt;br /&gt;
 &lt;br /&gt;
 shape( sides = 3, radius = note(&amp;quot;&amp;quot;).velocity(), smoothing = 0.01 ).out(o1)&lt;br /&gt;
 &lt;br /&gt;
 s0.initCam()&lt;br /&gt;
 &lt;br /&gt;
 src(s0).invert().out(o3)&lt;br /&gt;
 &lt;br /&gt;
 src(o0).diff(src(o1)).diff(src(o3)).out(o2)&lt;br /&gt;
 &lt;br /&gt;
 render()&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 - Wee Boats / Open Source tools for games creation===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 25.01.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 11.01.2024 ===&lt;br /&gt;
Last Thursday marked the inaugural &amp;quot;Stormy Thursdays&amp;quot; gathering, where each participant unveiled a glimpse of their passions, setting the stage for exciting hands-on collaborations in the upcoming meetings. Here&#039;s a snapshot of the diverse ideas that sparked enthusiasm:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Prompting AI Exploration:&lt;br /&gt;
  Uncover the mysteries of AI together. Join the collective effort to master the art of prompting AI and unlock its creative potential.&lt;br /&gt;
 &lt;br /&gt;
 IoT Adventures at Piksel:&lt;br /&gt;
  Dive into the world of IoT! Experience the thrill of setting up IoT devices using Piksel&#039;s dedicated network, fostering a hands-on journey through the Internet of Things.&lt;br /&gt;
 &lt;br /&gt;
 Digital Weaving with Image AI:&lt;br /&gt;
  Merge art and technology by utilizing image AI generation. Explore the fascinating process of preparing images for digital weaving, creating a unique blend of traditional and digital craftsmanship.&lt;br /&gt;
 &lt;br /&gt;
 Electronic Garden with Environmental Sensors:&lt;br /&gt;
  Test the waters (and soil!) of environmental sensors in our electronic garden. Unearth the possibilities of technology meeting nature as we experiment with sensors in an innovative, green space.&lt;br /&gt;
 &lt;br /&gt;
 Dare to Propose, Join the Innovation:&lt;br /&gt;
  Feel the urge to contribute your own experiment or lend your skills to existing projects? &amp;quot;Stormy Thursdays&amp;quot; welcomes your ideas! Be part of the collaborative spirit as we embark on these groundbreaking endeavors.&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9583</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9583"/>
		<updated>2024-03-21T18:18:49Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Thursday 21.03.2024 - new version of IDLE, now with sound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
=== Thursday 21.03.2024 - new version of IDLE, now with sound ===&lt;br /&gt;
[[File:Screenshot from 2024-03-21 19-13-06 1024.png|800px]]&lt;br /&gt;
&lt;br /&gt;
IDLE:&lt;br /&gt;
 https://idle.piksel.org&lt;br /&gt;
&lt;br /&gt;
IDLE repositories:&lt;br /&gt;
 https://codeberg.org/ivan_abreu/IDLE_PIKSEL_3D_ENVIRONMENT&lt;br /&gt;
 https://codeberg.org/pikselfest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 29.02.2024 - We look at Hydra using MIDI controller or keyboard ===&lt;br /&gt;
🌟 Friendly Reminder: Get ready for another exciting Stormy Thursdays this week!&amp;lt;br&amp;gt;&lt;br /&gt;
🌪️ Join us as we look at Hydra, learning how to wield its powers with any MIDI controller or keyboard. 🎹🕹️ &lt;br /&gt;
&lt;br /&gt;
  https://hydra.ojack.xyz/ &lt;br /&gt;
&lt;br /&gt;
Plus, we will look at controlling a Praxis Live project using a MIDI keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As always, there&#039;ll be dedicated time to work independently on your own projects.&lt;br /&gt;
&lt;br /&gt;
See you &#039;&#039;&#039;Thursday, 29/2 at Studio 207, Strandgaten 207, from 17:00-20:00.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
Test patch for Hydra + midi:&lt;br /&gt;
&lt;br /&gt;
 await loadScript(&amp;quot;https://cdn.jsdelivr.net/npm/hydra-midi@latest/dist/index.js&amp;quot;)&lt;br /&gt;
 &lt;br /&gt;
 // Use midi messages from all channels of all inputs.&lt;br /&gt;
 await midi.start({ channel: &#039;&#039;, input: &#039;&#039; })&lt;br /&gt;
 &lt;br /&gt;
 // Show a small midi monitor (similar to hydra&#039;s a.show()).&lt;br /&gt;
 midi.show()&lt;br /&gt;
 &lt;br /&gt;
 // Use any note to control the red amount of hydra&#039;s solid() function.&lt;br /&gt;
 solid(note(&amp;quot;&amp;quot;).velocity(), 0, 1).out(o0)&lt;br /&gt;
 &lt;br /&gt;
 shape( sides = 3, radius = note(&amp;quot;&amp;quot;).velocity(), smoothing = 0.01 ).out(o1)&lt;br /&gt;
 &lt;br /&gt;
 s0.initCam()&lt;br /&gt;
 &lt;br /&gt;
 src(s0).invert().out(o3)&lt;br /&gt;
 &lt;br /&gt;
 src(o0).diff(src(o1)).diff(src(o3)).out(o2)&lt;br /&gt;
 &lt;br /&gt;
 render()&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 - Wee Boats / Open Source tools for games creation===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 25.01.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 11.01.2024 ===&lt;br /&gt;
Last Thursday marked the inaugural &amp;quot;Stormy Thursdays&amp;quot; gathering, where each participant unveiled a glimpse of their passions, setting the stage for exciting hands-on collaborations in the upcoming meetings. Here&#039;s a snapshot of the diverse ideas that sparked enthusiasm:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Prompting AI Exploration:&lt;br /&gt;
  Uncover the mysteries of AI together. Join the collective effort to master the art of prompting AI and unlock its creative potential.&lt;br /&gt;
 &lt;br /&gt;
 IoT Adventures at Piksel:&lt;br /&gt;
  Dive into the world of IoT! Experience the thrill of setting up IoT devices using Piksel&#039;s dedicated network, fostering a hands-on journey through the Internet of Things.&lt;br /&gt;
 &lt;br /&gt;
 Digital Weaving with Image AI:&lt;br /&gt;
  Merge art and technology by utilizing image AI generation. Explore the fascinating process of preparing images for digital weaving, creating a unique blend of traditional and digital craftsmanship.&lt;br /&gt;
 &lt;br /&gt;
 Electronic Garden with Environmental Sensors:&lt;br /&gt;
  Test the waters (and soil!) of environmental sensors in our electronic garden. Unearth the possibilities of technology meeting nature as we experiment with sensors in an innovative, green space.&lt;br /&gt;
 &lt;br /&gt;
 Dare to Propose, Join the Innovation:&lt;br /&gt;
  Feel the urge to contribute your own experiment or lend your skills to existing projects? &amp;quot;Stormy Thursdays&amp;quot; welcomes your ideas! Be part of the collaborative spirit as we embark on these groundbreaking endeavors.&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=File:Screenshot_from_2024-03-21_19-13-06_1024.png&amp;diff=9582</id>
		<title>File:Screenshot from 2024-03-21 19-13-06 1024.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=File:Screenshot_from_2024-03-21_19-13-06_1024.png&amp;diff=9582"/>
		<updated>2024-03-21T18:18:10Z</updated>

		<summary type="html">&lt;p&gt;Gif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IDLE&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9581</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9581"/>
		<updated>2024-03-21T18:11:38Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Thursday 21.03.2024 - new version of IDLE, now with sound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
=== Thursday 21.03.2024 - new version of IDLE, now with sound ===&lt;br /&gt;
[[File:Photo 2024-01-05 12-03-37.jpg]]&lt;br /&gt;
&lt;br /&gt;
IDLE:&lt;br /&gt;
 https://idle.piksel.org&lt;br /&gt;
&lt;br /&gt;
IDLE repositories:&lt;br /&gt;
 https://codeberg.org/ivan_abreu/IDLE_PIKSEL_3D_ENVIRONMENT&lt;br /&gt;
 https://codeberg.org/pikselfest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 29.02.2024 - We look at Hydra using MIDI controller or keyboard ===&lt;br /&gt;
🌟 Friendly Reminder: Get ready for another exciting Stormy Thursdays this week!&amp;lt;br&amp;gt;&lt;br /&gt;
🌪️ Join us as we look at Hydra, learning how to wield its powers with any MIDI controller or keyboard. 🎹🕹️ &lt;br /&gt;
&lt;br /&gt;
  https://hydra.ojack.xyz/ &lt;br /&gt;
&lt;br /&gt;
Plus, we will look at controlling a Praxis Live project using a MIDI keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As always, there&#039;ll be dedicated time to work independently on your own projects.&lt;br /&gt;
&lt;br /&gt;
See you &#039;&#039;&#039;Thursday, 29/2 at Studio 207, Strandgaten 207, from 17:00-20:00.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
Test patch for Hydra + midi:&lt;br /&gt;
&lt;br /&gt;
 await loadScript(&amp;quot;https://cdn.jsdelivr.net/npm/hydra-midi@latest/dist/index.js&amp;quot;)&lt;br /&gt;
 &lt;br /&gt;
 // Use midi messages from all channels of all inputs.&lt;br /&gt;
 await midi.start({ channel: &#039;&#039;, input: &#039;&#039; })&lt;br /&gt;
 &lt;br /&gt;
 // Show a small midi monitor (similar to hydra&#039;s a.show()).&lt;br /&gt;
 midi.show()&lt;br /&gt;
 &lt;br /&gt;
 // Use any note to control the red amount of hydra&#039;s solid() function.&lt;br /&gt;
 solid(note(&amp;quot;&amp;quot;).velocity(), 0, 1).out(o0)&lt;br /&gt;
 &lt;br /&gt;
 shape( sides = 3, radius = note(&amp;quot;&amp;quot;).velocity(), smoothing = 0.01 ).out(o1)&lt;br /&gt;
 &lt;br /&gt;
 s0.initCam()&lt;br /&gt;
 &lt;br /&gt;
 src(s0).invert().out(o3)&lt;br /&gt;
 &lt;br /&gt;
 src(o0).diff(src(o1)).diff(src(o3)).out(o2)&lt;br /&gt;
 &lt;br /&gt;
 render()&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 - Wee Boats / Open Source tools for games creation===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 25.01.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 11.01.2024 ===&lt;br /&gt;
Last Thursday marked the inaugural &amp;quot;Stormy Thursdays&amp;quot; gathering, where each participant unveiled a glimpse of their passions, setting the stage for exciting hands-on collaborations in the upcoming meetings. Here&#039;s a snapshot of the diverse ideas that sparked enthusiasm:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Prompting AI Exploration:&lt;br /&gt;
  Uncover the mysteries of AI together. Join the collective effort to master the art of prompting AI and unlock its creative potential.&lt;br /&gt;
 &lt;br /&gt;
 IoT Adventures at Piksel:&lt;br /&gt;
  Dive into the world of IoT! Experience the thrill of setting up IoT devices using Piksel&#039;s dedicated network, fostering a hands-on journey through the Internet of Things.&lt;br /&gt;
 &lt;br /&gt;
 Digital Weaving with Image AI:&lt;br /&gt;
  Merge art and technology by utilizing image AI generation. Explore the fascinating process of preparing images for digital weaving, creating a unique blend of traditional and digital craftsmanship.&lt;br /&gt;
 &lt;br /&gt;
 Electronic Garden with Environmental Sensors:&lt;br /&gt;
  Test the waters (and soil!) of environmental sensors in our electronic garden. Unearth the possibilities of technology meeting nature as we experiment with sensors in an innovative, green space.&lt;br /&gt;
 &lt;br /&gt;
 Dare to Propose, Join the Innovation:&lt;br /&gt;
  Feel the urge to contribute your own experiment or lend your skills to existing projects? &amp;quot;Stormy Thursdays&amp;quot; welcomes your ideas! Be part of the collaborative spirit as we embark on these groundbreaking endeavors.&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=File:Photo_2024-01-05_12-03-37.jpg&amp;diff=9580</id>
		<title>File:Photo 2024-01-05 12-03-37.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=File:Photo_2024-01-05_12-03-37.jpg&amp;diff=9580"/>
		<updated>2024-03-21T18:10:47Z</updated>

		<summary type="html">&lt;p&gt;Gif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IDLE&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9579</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9579"/>
		<updated>2024-03-21T18:04:50Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Thursday 29.02.2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
=== Thursday 21.03.2024 - new version of IDLE, now with sound ===&lt;br /&gt;
&lt;br /&gt;
IDLE:&lt;br /&gt;
 https://idle.piksel.org&lt;br /&gt;
&lt;br /&gt;
IDLE repositories:&lt;br /&gt;
 https://codeberg.org/ivan_abreu/IDLE_PIKSEL_3D_ENVIRONMENT&lt;br /&gt;
 https://codeberg.org/pikselfest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
=== Thursday 29.02.2024 - We look at Hydra using MIDI controller or keyboard ===&lt;br /&gt;
🌟 Friendly Reminder: Get ready for another exciting Stormy Thursdays this week!&amp;lt;br&amp;gt;&lt;br /&gt;
🌪️ Join us as we look at Hydra, learning how to wield its powers with any MIDI controller or keyboard. 🎹🕹️ &lt;br /&gt;
&lt;br /&gt;
  https://hydra.ojack.xyz/ &lt;br /&gt;
&lt;br /&gt;
Plus, we will look at controlling a Praxis Live project using a MIDI keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As always, there&#039;ll be dedicated time to work independently on your own projects.&lt;br /&gt;
&lt;br /&gt;
See you &#039;&#039;&#039;Thursday, 29/2 at Studio 207, Strandgaten 207, from 17:00-20:00.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
Test patch for Hydra + midi:&lt;br /&gt;
&lt;br /&gt;
 await loadScript(&amp;quot;https://cdn.jsdelivr.net/npm/hydra-midi@latest/dist/index.js&amp;quot;)&lt;br /&gt;
 &lt;br /&gt;
 // Use midi messages from all channels of all inputs.&lt;br /&gt;
 await midi.start({ channel: &#039;&#039;, input: &#039;&#039; })&lt;br /&gt;
 &lt;br /&gt;
 // Show a small midi monitor (similar to hydra&#039;s a.show()).&lt;br /&gt;
 midi.show()&lt;br /&gt;
 &lt;br /&gt;
 // Use any note to control the red amount of hydra&#039;s solid() function.&lt;br /&gt;
 solid(note(&amp;quot;&amp;quot;).velocity(), 0, 1).out(o0)&lt;br /&gt;
 &lt;br /&gt;
 shape( sides = 3, radius = note(&amp;quot;&amp;quot;).velocity(), smoothing = 0.01 ).out(o1)&lt;br /&gt;
 &lt;br /&gt;
 s0.initCam()&lt;br /&gt;
 &lt;br /&gt;
 src(s0).invert().out(o3)&lt;br /&gt;
 &lt;br /&gt;
 src(o0).diff(src(o1)).diff(src(o3)).out(o2)&lt;br /&gt;
 &lt;br /&gt;
 render()&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 - Wee Boats / Open Source tools for games creation===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 25.01.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 11.01.2024 ===&lt;br /&gt;
Last Thursday marked the inaugural &amp;quot;Stormy Thursdays&amp;quot; gathering, where each participant unveiled a glimpse of their passions, setting the stage for exciting hands-on collaborations in the upcoming meetings. Here&#039;s a snapshot of the diverse ideas that sparked enthusiasm:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Prompting AI Exploration:&lt;br /&gt;
  Uncover the mysteries of AI together. Join the collective effort to master the art of prompting AI and unlock its creative potential.&lt;br /&gt;
 &lt;br /&gt;
 IoT Adventures at Piksel:&lt;br /&gt;
  Dive into the world of IoT! Experience the thrill of setting up IoT devices using Piksel&#039;s dedicated network, fostering a hands-on journey through the Internet of Things.&lt;br /&gt;
 &lt;br /&gt;
 Digital Weaving with Image AI:&lt;br /&gt;
  Merge art and technology by utilizing image AI generation. Explore the fascinating process of preparing images for digital weaving, creating a unique blend of traditional and digital craftsmanship.&lt;br /&gt;
 &lt;br /&gt;
 Electronic Garden with Environmental Sensors:&lt;br /&gt;
  Test the waters (and soil!) of environmental sensors in our electronic garden. Unearth the possibilities of technology meeting nature as we experiment with sensors in an innovative, green space.&lt;br /&gt;
 &lt;br /&gt;
 Dare to Propose, Join the Innovation:&lt;br /&gt;
  Feel the urge to contribute your own experiment or lend your skills to existing projects? &amp;quot;Stormy Thursdays&amp;quot; welcomes your ideas! Be part of the collaborative spirit as we embark on these groundbreaking endeavors.&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9578</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9578"/>
		<updated>2024-03-21T18:02:09Z</updated>

		<summary type="html">&lt;p&gt;Gif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
=== Thursday 21.03.2024 - new version of IDLE, now with sound ===&lt;br /&gt;
&lt;br /&gt;
IDLE:&lt;br /&gt;
 https://idle.piksel.org&lt;br /&gt;
&lt;br /&gt;
IDLE repositories:&lt;br /&gt;
 https://codeberg.org/ivan_abreu/IDLE_PIKSEL_3D_ENVIRONMENT&lt;br /&gt;
 https://codeberg.org/pikselfest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
=== Thursday 29.02.2024 ===&lt;br /&gt;
🌟 Friendly Reminder: Get ready for another exciting Stormy Thursdays this week!&amp;lt;br&amp;gt;&lt;br /&gt;
🌪️ Join us as we look at Hydra, learning how to wield its powers with any MIDI controller or keyboard. 🎹🕹️ &lt;br /&gt;
&lt;br /&gt;
  https://hydra.ojack.xyz/ &lt;br /&gt;
&lt;br /&gt;
Plus, we will look at controlling a Praxis Live project using a MIDI keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As always, there&#039;ll be dedicated time to work independently on your own projects.&lt;br /&gt;
&lt;br /&gt;
See you &#039;&#039;&#039;Thursday, 29/2 at Studio 207, Strandgaten 207, from 17:00-20:00.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
Test patch for Hydra + midi:&lt;br /&gt;
&lt;br /&gt;
 await loadScript(&amp;quot;https://cdn.jsdelivr.net/npm/hydra-midi@latest/dist/index.js&amp;quot;)&lt;br /&gt;
 &lt;br /&gt;
 // Use midi messages from all channels of all inputs.&lt;br /&gt;
 await midi.start({ channel: &#039;&#039;, input: &#039;&#039; })&lt;br /&gt;
 &lt;br /&gt;
 // Show a small midi monitor (similar to hydra&#039;s a.show()).&lt;br /&gt;
 midi.show()&lt;br /&gt;
 &lt;br /&gt;
 // Use any note to control the red amount of hydra&#039;s solid() function.&lt;br /&gt;
 solid(note(&amp;quot;&amp;quot;).velocity(), 0, 1).out(o0)&lt;br /&gt;
 &lt;br /&gt;
 shape( sides = 3, radius = note(&amp;quot;&amp;quot;).velocity(), smoothing = 0.01 ).out(o1)&lt;br /&gt;
 &lt;br /&gt;
 s0.initCam()&lt;br /&gt;
 &lt;br /&gt;
 src(s0).invert().out(o3)&lt;br /&gt;
 &lt;br /&gt;
 src(o0).diff(src(o1)).diff(src(o3)).out(o2)&lt;br /&gt;
 &lt;br /&gt;
 render()&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 - Wee Boats / Open Source tools for games creation===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 25.01.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 11.01.2024 ===&lt;br /&gt;
Last Thursday marked the inaugural &amp;quot;Stormy Thursdays&amp;quot; gathering, where each participant unveiled a glimpse of their passions, setting the stage for exciting hands-on collaborations in the upcoming meetings. Here&#039;s a snapshot of the diverse ideas that sparked enthusiasm:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Prompting AI Exploration:&lt;br /&gt;
  Uncover the mysteries of AI together. Join the collective effort to master the art of prompting AI and unlock its creative potential.&lt;br /&gt;
 &lt;br /&gt;
 IoT Adventures at Piksel:&lt;br /&gt;
  Dive into the world of IoT! Experience the thrill of setting up IoT devices using Piksel&#039;s dedicated network, fostering a hands-on journey through the Internet of Things.&lt;br /&gt;
 &lt;br /&gt;
 Digital Weaving with Image AI:&lt;br /&gt;
  Merge art and technology by utilizing image AI generation. Explore the fascinating process of preparing images for digital weaving, creating a unique blend of traditional and digital craftsmanship.&lt;br /&gt;
 &lt;br /&gt;
 Electronic Garden with Environmental Sensors:&lt;br /&gt;
  Test the waters (and soil!) of environmental sensors in our electronic garden. Unearth the possibilities of technology meeting nature as we experiment with sensors in an innovative, green space.&lt;br /&gt;
 &lt;br /&gt;
 Dare to Propose, Join the Innovation:&lt;br /&gt;
  Feel the urge to contribute your own experiment or lend your skills to existing projects? &amp;quot;Stormy Thursdays&amp;quot; welcomes your ideas! Be part of the collaborative spirit as we embark on these groundbreaking endeavors.&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9577</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9577"/>
		<updated>2024-02-29T19:29:54Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Thursday 29.02.2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 29.02.2024 ===&lt;br /&gt;
🌟 Friendly Reminder: Get ready for another exciting Stormy Thursdays this week!&amp;lt;br&amp;gt;&lt;br /&gt;
🌪️ Join us as we look at Hydra, learning how to wield its powers with any MIDI controller or keyboard. 🎹🕹️ &lt;br /&gt;
&lt;br /&gt;
  https://hydra.ojack.xyz/ &lt;br /&gt;
&lt;br /&gt;
Plus, we will look at controlling a Praxis Live project using a MIDI keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As always, there&#039;ll be dedicated time to work independently on your own projects.&lt;br /&gt;
&lt;br /&gt;
See you &#039;&#039;&#039;Thursday, 29/2 at Studio 207, Strandgaten 207, from 17:00-20:00.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
Test patch for Hydra + midi:&lt;br /&gt;
&lt;br /&gt;
 await loadScript(&amp;quot;https://cdn.jsdelivr.net/npm/hydra-midi@latest/dist/index.js&amp;quot;)&lt;br /&gt;
 &lt;br /&gt;
 // Use midi messages from all channels of all inputs.&lt;br /&gt;
 await midi.start({ channel: &#039;&#039;, input: &#039;&#039; })&lt;br /&gt;
 &lt;br /&gt;
 // Show a small midi monitor (similar to hydra&#039;s a.show()).&lt;br /&gt;
 midi.show()&lt;br /&gt;
 &lt;br /&gt;
 // Use any note to control the red amount of hydra&#039;s solid() function.&lt;br /&gt;
 solid(note(&amp;quot;&amp;quot;).velocity(), 0, 1).out(o0)&lt;br /&gt;
 &lt;br /&gt;
 shape( sides = 3, radius = note(&amp;quot;&amp;quot;).velocity(), smoothing = 0.01 ).out(o1)&lt;br /&gt;
 &lt;br /&gt;
 s0.initCam()&lt;br /&gt;
 &lt;br /&gt;
 src(s0).invert().out(o3)&lt;br /&gt;
 &lt;br /&gt;
 src(o0).diff(src(o1)).diff(src(o3)).out(o2)&lt;br /&gt;
 &lt;br /&gt;
 render()&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 - Wee Boats / Open Source tools for games creation===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 25.01.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 11.01.2024 ===&lt;br /&gt;
Last Thursday marked the inaugural &amp;quot;Stormy Thursdays&amp;quot; gathering, where each participant unveiled a glimpse of their passions, setting the stage for exciting hands-on collaborations in the upcoming meetings. Here&#039;s a snapshot of the diverse ideas that sparked enthusiasm:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Prompting AI Exploration:&lt;br /&gt;
  Uncover the mysteries of AI together. Join the collective effort to master the art of prompting AI and unlock its creative potential.&lt;br /&gt;
 &lt;br /&gt;
 IoT Adventures at Piksel:&lt;br /&gt;
  Dive into the world of IoT! Experience the thrill of setting up IoT devices using Piksel&#039;s dedicated network, fostering a hands-on journey through the Internet of Things.&lt;br /&gt;
 &lt;br /&gt;
 Digital Weaving with Image AI:&lt;br /&gt;
  Merge art and technology by utilizing image AI generation. Explore the fascinating process of preparing images for digital weaving, creating a unique blend of traditional and digital craftsmanship.&lt;br /&gt;
 &lt;br /&gt;
 Electronic Garden with Environmental Sensors:&lt;br /&gt;
  Test the waters (and soil!) of environmental sensors in our electronic garden. Unearth the possibilities of technology meeting nature as we experiment with sensors in an innovative, green space.&lt;br /&gt;
 &lt;br /&gt;
 Dare to Propose, Join the Innovation:&lt;br /&gt;
  Feel the urge to contribute your own experiment or lend your skills to existing projects? &amp;quot;Stormy Thursdays&amp;quot; welcomes your ideas! Be part of the collaborative spirit as we embark on these groundbreaking endeavors.&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9576</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9576"/>
		<updated>2024-02-29T19:29:14Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Thursday 29.02.2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 29.02.2024 ===&lt;br /&gt;
🌟 Friendly Reminder: Get ready for another exciting Stormy Thursdays this week!&amp;lt;br&amp;gt;&lt;br /&gt;
🌪️ Join us as we look at Hydra, learning how to wield its powers with any MIDI controller or keyboard. 🎹🕹️ &lt;br /&gt;
&lt;br /&gt;
  https://hydra.ojack.xyz/ &lt;br /&gt;
&lt;br /&gt;
Plus, we will look at controlling a Praxis Live project using a MIDI keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As always, there&#039;ll be dedicated time to work independently on your own projects.&lt;br /&gt;
&lt;br /&gt;
See you &#039;&#039;&#039;Thursday, 29/2 at Studio 207, Strandgaten 207, from 17:00-20:00.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
Test patch for Hydra + midi:&lt;br /&gt;
&lt;br /&gt;
 await loadScript(&amp;quot;https://cdn.jsdelivr.net/npm/hydra-midi@latest/dist/index.js&amp;quot;)&lt;br /&gt;
 &lt;br /&gt;
 // Use midi messages from all channels of all inputs.&lt;br /&gt;
 await midi.start({ channel: &#039;&#039;, input: &#039;&#039; })&lt;br /&gt;
 &lt;br /&gt;
 // Show a small midi monitor (similar to hydra&#039;s a.show()).&lt;br /&gt;
 midi.show()&lt;br /&gt;
 &lt;br /&gt;
 // Use any note to control the red amount of hydra&#039;s solid() function.&lt;br /&gt;
 solid(note(&amp;quot;&amp;quot;).velocity(), 0, 1).out(o0)&lt;br /&gt;
 &lt;br /&gt;
 shape( sides = 3, radius = note(&amp;quot;&amp;quot;).velocity(), smoothing = 0.01 ).out(o1)&lt;br /&gt;
 &lt;br /&gt;
 s0.initCam()&lt;br /&gt;
 &lt;br /&gt;
 src(s0).invert().out(o3)&lt;br /&gt;
 &lt;br /&gt;
 src(o0).diff(src(o1)).diff(src(o3)).out(o2)&lt;br /&gt;
 &lt;br /&gt;
 render()&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 - Wee Boats / Open Source tools for games creation===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 25.01.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 11.01.2024 ===&lt;br /&gt;
Last Thursday marked the inaugural &amp;quot;Stormy Thursdays&amp;quot; gathering, where each participant unveiled a glimpse of their passions, setting the stage for exciting hands-on collaborations in the upcoming meetings. Here&#039;s a snapshot of the diverse ideas that sparked enthusiasm:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Prompting AI Exploration:&lt;br /&gt;
  Uncover the mysteries of AI together. Join the collective effort to master the art of prompting AI and unlock its creative potential.&lt;br /&gt;
 &lt;br /&gt;
 IoT Adventures at Piksel:&lt;br /&gt;
  Dive into the world of IoT! Experience the thrill of setting up IoT devices using Piksel&#039;s dedicated network, fostering a hands-on journey through the Internet of Things.&lt;br /&gt;
 &lt;br /&gt;
 Digital Weaving with Image AI:&lt;br /&gt;
  Merge art and technology by utilizing image AI generation. Explore the fascinating process of preparing images for digital weaving, creating a unique blend of traditional and digital craftsmanship.&lt;br /&gt;
 &lt;br /&gt;
 Electronic Garden with Environmental Sensors:&lt;br /&gt;
  Test the waters (and soil!) of environmental sensors in our electronic garden. Unearth the possibilities of technology meeting nature as we experiment with sensors in an innovative, green space.&lt;br /&gt;
 &lt;br /&gt;
 Dare to Propose, Join the Innovation:&lt;br /&gt;
  Feel the urge to contribute your own experiment or lend your skills to existing projects? &amp;quot;Stormy Thursdays&amp;quot; welcomes your ideas! Be part of the collaborative spirit as we embark on these groundbreaking endeavors.&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9575</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9575"/>
		<updated>2024-02-29T11:22:49Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Thursday 29.02.2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 29.02.2024 ===&lt;br /&gt;
🌟 Friendly Reminder: Get ready for another exciting Stormy Thursdays this week!&amp;lt;br&amp;gt;&lt;br /&gt;
🌪️ Join us as we look at Hydra, learning how to wield its powers with any MIDI controller or keyboard. 🎹🕹️ &lt;br /&gt;
&lt;br /&gt;
  https://hydra.ojack.xyz/ &lt;br /&gt;
&lt;br /&gt;
Plus, we will look at controlling a Praxis Live project using a MIDI keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As always, there&#039;ll be dedicated time to work independently on your own projects.&lt;br /&gt;
&lt;br /&gt;
See you &#039;&#039;&#039;Thursday, 29/2 at Studio 207, Strandgaten 207, from 17:00-20:00.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 - Wee Boats / Open Source tools for games creation===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 25.01.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 11.01.2024 ===&lt;br /&gt;
Last Thursday marked the inaugural &amp;quot;Stormy Thursdays&amp;quot; gathering, where each participant unveiled a glimpse of their passions, setting the stage for exciting hands-on collaborations in the upcoming meetings. Here&#039;s a snapshot of the diverse ideas that sparked enthusiasm:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Prompting AI Exploration:&lt;br /&gt;
  Uncover the mysteries of AI together. Join the collective effort to master the art of prompting AI and unlock its creative potential.&lt;br /&gt;
 &lt;br /&gt;
 IoT Adventures at Piksel:&lt;br /&gt;
  Dive into the world of IoT! Experience the thrill of setting up IoT devices using Piksel&#039;s dedicated network, fostering a hands-on journey through the Internet of Things.&lt;br /&gt;
 &lt;br /&gt;
 Digital Weaving with Image AI:&lt;br /&gt;
  Merge art and technology by utilizing image AI generation. Explore the fascinating process of preparing images for digital weaving, creating a unique blend of traditional and digital craftsmanship.&lt;br /&gt;
 &lt;br /&gt;
 Electronic Garden with Environmental Sensors:&lt;br /&gt;
  Test the waters (and soil!) of environmental sensors in our electronic garden. Unearth the possibilities of technology meeting nature as we experiment with sensors in an innovative, green space.&lt;br /&gt;
 &lt;br /&gt;
 Dare to Propose, Join the Innovation:&lt;br /&gt;
  Feel the urge to contribute your own experiment or lend your skills to existing projects? &amp;quot;Stormy Thursdays&amp;quot; welcomes your ideas! Be part of the collaborative spirit as we embark on these groundbreaking endeavors.&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9574</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9574"/>
		<updated>2024-02-29T11:21:28Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Thursday 29.02.2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 29.02.2024 ===&lt;br /&gt;
🌟 Friendly Reminder: Get ready for another exciting Stormy Thursdays this week! 🌪️ Join us as we look at Hydra, learning how to wield its powers with any MIDI controller or keyboard. 🎹🕹️ &lt;br /&gt;
&lt;br /&gt;
https://hydra.ojack.xyz/ &lt;br /&gt;
&lt;br /&gt;
Plus, we will look at controlling a Praxis Live project using a MIDI keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As always, there&#039;ll be dedicated time to work independently on your own projects.&lt;br /&gt;
&lt;br /&gt;
See you &#039;&#039;&#039;Thursday, 29/2 at Studio 207, Strandgaten 207, from 17:00-20:00.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 - Wee Boats / Open Source tools for games creation===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 25.01.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 11.01.2024 ===&lt;br /&gt;
Last Thursday marked the inaugural &amp;quot;Stormy Thursdays&amp;quot; gathering, where each participant unveiled a glimpse of their passions, setting the stage for exciting hands-on collaborations in the upcoming meetings. Here&#039;s a snapshot of the diverse ideas that sparked enthusiasm:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Prompting AI Exploration:&lt;br /&gt;
  Uncover the mysteries of AI together. Join the collective effort to master the art of prompting AI and unlock its creative potential.&lt;br /&gt;
 &lt;br /&gt;
 IoT Adventures at Piksel:&lt;br /&gt;
  Dive into the world of IoT! Experience the thrill of setting up IoT devices using Piksel&#039;s dedicated network, fostering a hands-on journey through the Internet of Things.&lt;br /&gt;
 &lt;br /&gt;
 Digital Weaving with Image AI:&lt;br /&gt;
  Merge art and technology by utilizing image AI generation. Explore the fascinating process of preparing images for digital weaving, creating a unique blend of traditional and digital craftsmanship.&lt;br /&gt;
 &lt;br /&gt;
 Electronic Garden with Environmental Sensors:&lt;br /&gt;
  Test the waters (and soil!) of environmental sensors in our electronic garden. Unearth the possibilities of technology meeting nature as we experiment with sensors in an innovative, green space.&lt;br /&gt;
 &lt;br /&gt;
 Dare to Propose, Join the Innovation:&lt;br /&gt;
  Feel the urge to contribute your own experiment or lend your skills to existing projects? &amp;quot;Stormy Thursdays&amp;quot; welcomes your ideas! Be part of the collaborative spirit as we embark on these groundbreaking endeavors.&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9573</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9573"/>
		<updated>2024-02-22T21:48:22Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Thursday 25.01.2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 29.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 - Wee Boats / Open Source tools for games creation===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 25.01.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 11.01.2024 ===&lt;br /&gt;
Last Thursday marked the inaugural &amp;quot;Stormy Thursdays&amp;quot; gathering, where each participant unveiled a glimpse of their passions, setting the stage for exciting hands-on collaborations in the upcoming meetings. Here&#039;s a snapshot of the diverse ideas that sparked enthusiasm:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Prompting AI Exploration:&lt;br /&gt;
  Uncover the mysteries of AI together. Join the collective effort to master the art of prompting AI and unlock its creative potential.&lt;br /&gt;
 &lt;br /&gt;
 IoT Adventures at Piksel:&lt;br /&gt;
  Dive into the world of IoT! Experience the thrill of setting up IoT devices using Piksel&#039;s dedicated network, fostering a hands-on journey through the Internet of Things.&lt;br /&gt;
 &lt;br /&gt;
 Digital Weaving with Image AI:&lt;br /&gt;
  Merge art and technology by utilizing image AI generation. Explore the fascinating process of preparing images for digital weaving, creating a unique blend of traditional and digital craftsmanship.&lt;br /&gt;
 &lt;br /&gt;
 Electronic Garden with Environmental Sensors:&lt;br /&gt;
  Test the waters (and soil!) of environmental sensors in our electronic garden. Unearth the possibilities of technology meeting nature as we experiment with sensors in an innovative, green space.&lt;br /&gt;
 &lt;br /&gt;
 Dare to Propose, Join the Innovation:&lt;br /&gt;
  Feel the urge to contribute your own experiment or lend your skills to existing projects? &amp;quot;Stormy Thursdays&amp;quot; welcomes your ideas! Be part of the collaborative spirit as we embark on these groundbreaking endeavors.&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9572</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9572"/>
		<updated>2024-02-22T21:23:55Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Thursday 22.02.2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 29.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 - Wee Boats / Open Source tools for games creation===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 25.01.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9571</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9571"/>
		<updated>2024-02-22T21:15:40Z</updated>

		<summary type="html">&lt;p&gt;Gif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 29.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 25.01.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9570</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9570"/>
		<updated>2024-02-22T21:14:02Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Thursday 01.02.2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 29.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9569</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9569"/>
		<updated>2024-02-22T21:13:47Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Thursday 08.02.2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 29.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9568</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9568"/>
		<updated>2024-02-22T21:13:35Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Thursday 15.02.2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 29.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9567</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9567"/>
		<updated>2024-02-22T21:12:49Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Thursday 29.02.2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 29.02.2024 ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9566</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9566"/>
		<updated>2024-02-22T21:09:54Z</updated>

		<summary type="html">&lt;p&gt;Gif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 29.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=OpenSound_Bergen&amp;diff=9565</id>
		<title>OpenSound Bergen</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=OpenSound_Bergen&amp;diff=9565"/>
		<updated>2024-02-22T21:02:22Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Opensond.jpg]]&lt;br /&gt;
&lt;br /&gt;
= About =&lt;br /&gt;
&lt;br /&gt;
28th August – 1st September&lt;br /&gt;
&lt;br /&gt;
Piksel is hosting OpenSound in Bergen at [http://www.kosmo.as KOSMO]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are invited to join us for a week of workshops, concerts, discussions and presentations.&lt;br /&gt;
&lt;br /&gt;
We will focus on projects based on Free/Libre and Open Source Software (FLOSS) and/or DIY or Open Hardware and/or Free Culture.&lt;br /&gt;
The meeting will follow an informal unconference structure, leaving room in the schedule for creative collaborations/social interaction and ad hoc performances/improv.&lt;br /&gt;
&lt;br /&gt;
More info about OpenSound: [http://www.opensound.eu opensound.eu]&lt;br /&gt;
&lt;br /&gt;
= Schedule =&lt;br /&gt;
&lt;br /&gt;
;Tuesday August 28th&lt;br /&gt;
:  10-13 open worklab&lt;br /&gt;
:  14-18 workshops/meetings (TBA)&lt;br /&gt;
:  21-24 concerts (TBA)&lt;br /&gt;
::  21:00 Gisle Frøysland - [http://220hex.org/archives/24 HeadCleaner]&lt;br /&gt;
::  22:00 J. Milo Taylor - PhonoPhoto Synthesis&lt;br /&gt;
::  23:00 Hardcore Improv (Milo/Gisle)&lt;br /&gt;
&lt;br /&gt;
;Wednesday August 29th&lt;br /&gt;
:  10-13 open worklab&lt;br /&gt;
:  14-18 workshops/meetings (TBA)&lt;br /&gt;
:: 14-16 workshop: [[Tempest Technologies]] by Gisle Frøysland (Piksel)&lt;br /&gt;
:: 16-18 workshop: Activating Public Space with sound&lt;br /&gt;
:  21-24 concerts (TBA)&lt;br /&gt;
::  21:00 Signe Lidèn + Carlos Santos&lt;br /&gt;
::  22:00 Loftet (Jørgen Treen &amp;amp; Frode Flatland) &lt;br /&gt;
::  23:00 Hardcore improv + Oildrum feedback (Hans Kristian Senneseth)&lt;br /&gt;
&lt;br /&gt;
;Thursday August 30th&lt;br /&gt;
:  10-13 open worklab&lt;br /&gt;
::  Activating Public Space with sound&lt;br /&gt;
:  14-18 workshops/meetings (TBA)&lt;br /&gt;
::  14-15 presentation: [http://www.apodio.org APODIO] by APO33&lt;br /&gt;
::  15-18 workshop: [http://www.apodio.org APODIO] by APO33&lt;br /&gt;
:  21-24 concerts (TBA)&lt;br /&gt;
::   22:00 [http://jazkamer.blogspot.no/ JazKamer]&lt;br /&gt;
::   23:00 Wajid + Colin + Milo&lt;br /&gt;
:  24:00 Dj Karsten&lt;br /&gt;
&lt;br /&gt;
;Friday August 31st&lt;br /&gt;
:  10-13 open worklab&lt;br /&gt;
:: Easy Listening vs. noise&lt;br /&gt;
:: Stubnitz&lt;br /&gt;
:: Synestasia &amp;amp; sound studies&lt;br /&gt;
:: concluding meeting&lt;br /&gt;
:  14-18 workshops/meetings (TBA)&lt;br /&gt;
:: 14-17 workshop: [[Guitarmodding/Feedbackloops]] by John Hegre (Piksel)&lt;br /&gt;
:  21-24 concerts (TBA)&lt;br /&gt;
::  21:00 Dragonito and Mergz (APO33)&lt;br /&gt;
::  22:00 OpenSound Bergen ad-hoc ensemble&lt;br /&gt;
:  24:00 Dj U-TeQ&lt;br /&gt;
&lt;br /&gt;
;Saturday September 1st&lt;br /&gt;
: 22:00 [http://jazkamer.blogspot.no/ JazKamer] / [http://bergenimprostorband.wordpress.com/ Bergen Impro Storband]&lt;br /&gt;
: 24:00 Dj Thomas Urv&lt;br /&gt;
&lt;br /&gt;
= Topics =&lt;br /&gt;
&lt;br /&gt;
== General Focus ==&lt;br /&gt;
&lt;br /&gt;
* Free/Libre and Open Source Software (FLOSS) and/or DIY or Open Hardware and/or Free Culture.&lt;br /&gt;
&lt;br /&gt;
== Possible Themes ==&lt;br /&gt;
&lt;br /&gt;
* Hardcore improv&lt;br /&gt;
* Gesture and biosensing&lt;br /&gt;
* Easy listening vs. noise&lt;br /&gt;
* Hardware: modular synths, arduino, electromagnetic sniffing, transducers, APCs, sound to light/light to sound&lt;br /&gt;
&lt;br /&gt;
= Tech =&lt;br /&gt;
&lt;br /&gt;
= Participants =&lt;br /&gt;
&lt;br /&gt;
* Farah Hatam (NK, Berlin)&lt;br /&gt;
* Colin Hacklander (NK, Berlin)&lt;br /&gt;
* J Milo Taylor (Modus Arts, London)&lt;br /&gt;
* Wajid Yaseen (Modus Arts, London)&lt;br /&gt;
* Romain Papion (APO33, Nantes)&lt;br /&gt;
* Tristan Boureau (APO33, Nantes)&lt;br /&gt;
* Carlos Santos (Granular, Lisbon)&lt;br /&gt;
* Maria João Garcia (Granular, Lisbon)&lt;br /&gt;
* Gisle Frøysland (Piksel, Bergen)&lt;br /&gt;
* Anna Borcherding (Piksel, Bergen)&lt;br /&gt;
* Signe Lidèn (Piksel, Bergen)&lt;br /&gt;
* John Hegre (Piksel, Bergen)&lt;br /&gt;
* Lasse Marhaug (Piksel, Bergen)&lt;br /&gt;
* Jørgen Treen (Loftet, Bergen)&lt;br /&gt;
* Frode Flatland (Loftet,Bergen)&lt;br /&gt;
* Hans Kristian Senneseth (Piksel, Bergen)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 -- Info for participants: [[InfoSheet]]&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=OpenSound_Bergen&amp;diff=9564</id>
		<title>OpenSound Bergen</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=OpenSound_Bergen&amp;diff=9564"/>
		<updated>2024-02-22T21:01:47Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Possible Themes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Opensond.jpg]]&lt;br /&gt;
&lt;br /&gt;
= About =&lt;br /&gt;
&lt;br /&gt;
28th August – 1st September&lt;br /&gt;
&lt;br /&gt;
Piksel is hosting OpenSound in Bergen at [http://www.kosmo.as KOSMO]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are invited to join us for a week of workshops, concerts, discussions and presentations.&lt;br /&gt;
&lt;br /&gt;
We will focus on projects based on Free/Libre and Open Source Software (FLOSS) and/or DIY or Open Hardware and/or Free Culture.&lt;br /&gt;
The meeting will follow an informal unconference structure, leaving room in the schedule for creative collaborations/social interaction and ad hoc performances/improv.&lt;br /&gt;
&lt;br /&gt;
More info about OpenSound: [http://www.opensound.eu opensound.eu]&lt;br /&gt;
&lt;br /&gt;
= Schedule =&lt;br /&gt;
&lt;br /&gt;
;Tuesday August 28th&lt;br /&gt;
:  10-13 open worklab&lt;br /&gt;
:  14-18 workshops/meetings (TBA)&lt;br /&gt;
:  21-24 concerts (TBA)&lt;br /&gt;
::  21:00 Gisle Frøysland - [http://220hex.org/archives/24 HeadCleaner]&lt;br /&gt;
::  22:00 J. Milo Taylor - PhonoPhoto Synthesis&lt;br /&gt;
::  23:00 Hardcore Improv (Milo/Gisle)&lt;br /&gt;
&lt;br /&gt;
;Wednesday August 29th&lt;br /&gt;
:  10-13 open worklab&lt;br /&gt;
:  14-18 workshops/meetings (TBA)&lt;br /&gt;
:: 14-16 workshop: [[Tempest Technologies]] by Gisle Frøysland (Piksel)&lt;br /&gt;
:: 16-18 workshop: Activating Public Space with sound&lt;br /&gt;
:  21-24 concerts (TBA)&lt;br /&gt;
::  21:00 Signe Lidèn + Carlos Santos&lt;br /&gt;
::  22:00 Loftet (Jørgen Treen &amp;amp; Frode Flatland) &lt;br /&gt;
::  23:00 Hardcore improv + Oildrum feedback (Hans Kristian Senneseth)&lt;br /&gt;
&lt;br /&gt;
;Thursday August 30th&lt;br /&gt;
:  10-13 open worklab&lt;br /&gt;
::  Activating Public Space with sound&lt;br /&gt;
:  14-18 workshops/meetings (TBA)&lt;br /&gt;
::  14-15 presentation: [http://www.apodio.org APODIO] by APO33&lt;br /&gt;
::  15-18 workshop: [http://www.apodio.org APODIO] by APO33&lt;br /&gt;
:  21-24 concerts (TBA)&lt;br /&gt;
::   22:00 [http://jazkamer.blogspot.no/ JazKamer]&lt;br /&gt;
::   23:00 Wajid + Colin + Milo&lt;br /&gt;
:  24:00 Dj Karsten&lt;br /&gt;
&lt;br /&gt;
;Friday August 31st&lt;br /&gt;
:  10-13 open worklab&lt;br /&gt;
:: Easy Listening vs. noise&lt;br /&gt;
:: Stubnitz&lt;br /&gt;
:: Synestasia &amp;amp; sound studies&lt;br /&gt;
:: concluding meeting&lt;br /&gt;
:  14-18 workshops/meetings (TBA)&lt;br /&gt;
:: 14-17 workshop: [[Guitarmodding/Feedbackloops]] by John Hegre (Piksel)&lt;br /&gt;
:  21-24 concerts (TBA)&lt;br /&gt;
::  21:00 Dragonito and Mergz (APO33)&lt;br /&gt;
::  22:00 OpenSound Bergen ad-hoc ensemble&lt;br /&gt;
:  24:00 Dj U-TeQ&lt;br /&gt;
&lt;br /&gt;
;Saturday September 1st&lt;br /&gt;
: 22:00 [http://jazkamer.blogspot.no/ JazKamer] / [http://bergenimprostorband.wordpress.com/ Bergen Impro Storband]&lt;br /&gt;
: 24:00 Dj Thomas Urv&lt;br /&gt;
&lt;br /&gt;
= Topics =&lt;br /&gt;
&lt;br /&gt;
== General Focus ==&lt;br /&gt;
&lt;br /&gt;
* Free/Libre and Open Source Software (FLOSS) and/or DIY or Open Hardware and/or Free Culture.&lt;br /&gt;
&lt;br /&gt;
== Possible Themes ==&lt;br /&gt;
&lt;br /&gt;
* Hardcore improv&lt;br /&gt;
* Gesture and biosensing&lt;br /&gt;
* Easy listening vs. noise&lt;br /&gt;
* Hardware: modular synths, arduino, electromagnetic sniffing, transducers, APCs, sound to light/light to sound&lt;br /&gt;
&lt;br /&gt;
= Tech =&lt;br /&gt;
&lt;br /&gt;
= Participants =&lt;br /&gt;
&lt;br /&gt;
* Farah Hatam (NK, Berlin)&lt;br /&gt;
* Colin Hacklander (NK, Berlin)&lt;br /&gt;
* J Milo Taylor (Modus Arts, London)&lt;br /&gt;
* Wajid Yaseen (Modus Arts, London)&lt;br /&gt;
* Romain Papion (APO33, Nantes)&lt;br /&gt;
* Tristan Boureau (APO33, Nantes)&lt;br /&gt;
* Carlos Santos(Granular, Lisbon)&lt;br /&gt;
* Maria João Garcia (Granular, Lisbon)&lt;br /&gt;
* Gisle Frøysland (Piksel, Bergen)&lt;br /&gt;
* Anna Borcherding (Piksel, Bergen)&lt;br /&gt;
* Signe Lidèn (Piksel, Bergen)&lt;br /&gt;
* John Hegre (Piksel, Bergen)&lt;br /&gt;
* Lasse Marhaug (Piksel, Bergen)&lt;br /&gt;
* Jørgen Treen (Loftet, Bergen)&lt;br /&gt;
* Frode Flatland (Loftet,Bergen)&lt;br /&gt;
* Hans Kristian Senneseth (Piksel, Bergen)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 -- Info for participants: [[InfoSheet]]&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9563</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9563"/>
		<updated>2024-02-22T18:58:53Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Thursday 22.02.2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|frameless|600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9562</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9562"/>
		<updated>2024-02-22T18:54:53Z</updated>

		<summary type="html">&lt;p&gt;Gif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 08.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thursday 01.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9561</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9561"/>
		<updated>2024-02-22T18:51:21Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Thursday 15.02.2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9560</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9560"/>
		<updated>2024-02-22T18:50:50Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up at the door...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9559</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9559"/>
		<updated>2024-02-22T18:49:43Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Thursday 22.02.2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9558</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9558"/>
		<updated>2024-02-22T18:49:16Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Thursday 22.02.2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9557</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9557"/>
		<updated>2024-02-22T18:48:16Z</updated>

		<summary type="html">&lt;p&gt;Gif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 15.02.2024 ===&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9556</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9556"/>
		<updated>2024-02-22T18:44:02Z</updated>

		<summary type="html">&lt;p&gt;Gif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9555</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9555"/>
		<updated>2024-02-22T18:43:35Z</updated>

		<summary type="html">&lt;p&gt;Gif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9554</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9554"/>
		<updated>2024-02-22T18:41:17Z</updated>

		<summary type="html">&lt;p&gt;Gif: /* Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:STpic-1.png|frameless|Stormy Thursdays]]&lt;br /&gt;
&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=File:STpic-1.png&amp;diff=9553</id>
		<title>File:STpic-1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=File:STpic-1.png&amp;diff=9553"/>
		<updated>2024-02-22T18:40:20Z</updated>

		<summary type="html">&lt;p&gt;Gif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stormy Thursdays&lt;/div&gt;</summary>
		<author><name>Gif</name></author>
	</entry>
</feed>