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	<id>https://wiki.piksel.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jamespoole</id>
	<title>PikselProd - User contributions [en]</title>
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	<updated>2026-06-14T13:57:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9552</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9552"/>
		<updated>2024-02-22T18:19:50Z</updated>

		<summary type="html">&lt;p&gt;Jamespoole: /* Thursday 22.02.2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;/div&gt;</summary>
		<author><name>Jamespoole</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9551</id>
		<title>Stormy Thursdays</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Stormy_Thursdays&amp;diff=9551"/>
		<updated>2024-02-22T18:17:58Z</updated>

		<summary type="html">&lt;p&gt;Jamespoole: /* Thursday 22.02.2024 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops. ===&lt;br /&gt;
&lt;br /&gt;
We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.&lt;br /&gt;
&lt;br /&gt;
Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.&lt;br /&gt;
&lt;br /&gt;
Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.&lt;br /&gt;
&lt;br /&gt;
Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.&lt;br /&gt;
&lt;br /&gt;
Event Details:&lt;br /&gt;
&lt;br /&gt;
Date: Every Thursday / January / February / March 2024&lt;br /&gt;
Time: 17-20 h&lt;br /&gt;
Venue: Studio 207, Strandgaten 207, Bergen&lt;br /&gt;
&lt;br /&gt;
What to Anticipate:&lt;br /&gt;
&lt;br /&gt;
Interactive Workshops&lt;br /&gt;
Live Demonstrations&lt;br /&gt;
Collaborative Project Showcases&lt;br /&gt;
Casual Networking with Creative Minds&lt;br /&gt;
&lt;br /&gt;
Who Should Attend:&lt;br /&gt;
&lt;br /&gt;
Artists&lt;br /&gt;
Tech Enthusiasts&lt;br /&gt;
Creatives&lt;br /&gt;
Those intrigued by the intersection of art and technology&lt;br /&gt;
&lt;br /&gt;
RSVP: Send us an email to piksel24(at)piksel(dot)no &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
or just show up...&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Thursday 22.02.2024 ===&lt;br /&gt;
&lt;br /&gt;
James will be giving a short demo of the game he&#039;s currently crafting; Wee Boats, starring Beffen. &lt;br /&gt;
With lots of cool open-source tools to highlight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wee Boats is a small game about exploring a world full of little surprises and secrets. &lt;br /&gt;
We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.&lt;br /&gt;
&lt;br /&gt;
[[File:Wee Boats Screenshot.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools Used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://bevyengine.org Bevy Engine] - Bevy is a Rust based game engine that is powering Wee Boats.&lt;br /&gt;
&lt;br /&gt;
[https://www.raylib.com/ Raylib] - We are using Raylib to create tools to make development of the game easier.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/aseprite/aseprite/ Aseprite] - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.&lt;/div&gt;</summary>
		<author><name>Jamespoole</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=File:Wee_Boats_Screenshot.png&amp;diff=9550</id>
		<title>File:Wee Boats Screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=File:Wee_Boats_Screenshot.png&amp;diff=9550"/>
		<updated>2024-02-22T18:16:08Z</updated>

		<summary type="html">&lt;p&gt;Jamespoole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lots of boat entities&lt;/div&gt;</summary>
		<author><name>Jamespoole</name></author>
	</entry>
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