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	<updated>2026-05-01T06:10:27Z</updated>
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	<entry>
		<id>https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7188</id>
		<title>Tales of Water, Wu-Lung Lu</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7188"/>
		<updated>2020-04-01T13:22:28Z</updated>

		<summary type="html">&lt;p&gt;Lu-Wu-Lung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Project Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Architecture is often intended to be primarily functional but its narrative aspects are neglected.&lt;br /&gt;
&lt;br /&gt;
Not only can narrative help architecture to be more communicative, but it also has the potential of driving an architecture project.&lt;br /&gt;
&lt;br /&gt;
This diploma wishes to explore how to create space through a flux of water-themed narrative.&lt;br /&gt;
&lt;br /&gt;
Out of my predilection for both narrative and water, I aim to challenge the generic understandings of how a project is being developed.&lt;br /&gt;
 &lt;br /&gt;
Besides, new senses of water are expected to be breed along the way.&lt;br /&gt;
&lt;br /&gt;
Water is a complete poetic reality.&lt;br /&gt;
&lt;br /&gt;
It is bound to have unity despite the variety of forms and images in which it is presented to our eyes.&lt;br /&gt;
&lt;br /&gt;
Its liquid, transitory and receptive gesture forms the essence of this project.&lt;br /&gt;
&lt;br /&gt;
There is no rigid plan in the making of this project.&lt;br /&gt;
&lt;br /&gt;
Searching for water among different media, such as literature, film, and architecture, I float on the river of identified materials, trying to elaborate sensible narrative so as to approach innovation.&lt;br /&gt;
&lt;br /&gt;
Collage is considered as a methodology.&lt;br /&gt;
&lt;br /&gt;
By gazing at water, contemplating meanings of water, registering different situations of water, I take steps by steps that hold on a certain novelty.&lt;br /&gt;
&lt;br /&gt;
Architecture emerges by narrating on each moment of this process, in an attempt to let the project remain interpretable, in much the same way water means to human beings.&lt;br /&gt;
&lt;br /&gt;
[[File:456.jpg|250px|thumb|model pic]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Water in Literature&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Water in Film&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;States of Water&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/Fog fog]&lt;br /&gt;
&lt;br /&gt;
	cloud / mist / fog&lt;br /&gt;
	&lt;br /&gt;
	water vapour / steam&lt;br /&gt;
	&lt;br /&gt;
	drizzle / rain / freezing rain / rain and snow mixed / sleet / ice pellets / graupel / hail / snow&lt;br /&gt;
&lt;br /&gt;
	rainstorm / snowstorm / ice storm / blizzard&lt;br /&gt;
	&lt;br /&gt;
	dew / frost / guttation / waterdrop / raindrop / snowflake / ice crystals&lt;br /&gt;
	&lt;br /&gt;
	ice / rime ice / icicle / ice spike / slush / glaze /glacier / avalanche&lt;br /&gt;
	&lt;br /&gt;
	river / stream / creek / brook / flood&lt;br /&gt;
&lt;br /&gt;
	channel / bank / bar / riffle / ford / weir / thalweg / knickpoint / rill / canal / aqueduct / ditch&lt;br /&gt;
&lt;br /&gt;
	headwaters / spring / seep / waterfall / cascade / cataract / tributary / confluence&lt;br /&gt;
	&lt;br /&gt;
	puddle / pool / pond / lake&lt;br /&gt;
&lt;br /&gt;
	marsh / carr / swamp / bog / fen / pocosin / mire / wetland &lt;br /&gt;
	&lt;br /&gt;
	ripple / wave / swell / whirlpool / swirl / eddy&lt;br /&gt;
	&lt;br /&gt;
	inlet / sound / cove / bight / bay / gulf / lagoon / estuary / fjord / strait&lt;br /&gt;
&lt;br /&gt;
	ocean / sea / current / tide&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Video Tryout&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=vNwYtllyt3Q&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lu-Wu-Lung</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7140</id>
		<title>Tales of Water, Wu-Lung Lu</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7140"/>
		<updated>2020-04-01T12:55:12Z</updated>

		<summary type="html">&lt;p&gt;Lu-Wu-Lung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Project Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Architecture is often intended to be primarily functional but its narrative aspects are neglected.&lt;br /&gt;
&lt;br /&gt;
Not only can narrative help architecture to be more communicative, but it also has the potential of driving an architecture project.&lt;br /&gt;
&lt;br /&gt;
This diploma wishes to explore how to create space through a flux of water-themed narrative.&lt;br /&gt;
&lt;br /&gt;
Out of my predilection for both narrative and water, I aim to challenge the generic understandings of how a project is being developed.&lt;br /&gt;
 &lt;br /&gt;
Besides, new senses of water are expected to be breed along the way.&lt;br /&gt;
&lt;br /&gt;
Water is a complete poetic reality.&lt;br /&gt;
&lt;br /&gt;
It is bound to have unity despite the variety of forms and images in which it is presented to our eyes.&lt;br /&gt;
&lt;br /&gt;
Its liquid, transitory and receptive gesture forms the essence of this project.&lt;br /&gt;
&lt;br /&gt;
There is no rigid plan in the making of this project.&lt;br /&gt;
&lt;br /&gt;
Searching for water among different media, such as literature, film, and architecture, I float on the river of identified materials, trying to elaborate sensible narrative so as to approach innovation.&lt;br /&gt;
&lt;br /&gt;
Collage is considered as a methodology.&lt;br /&gt;
&lt;br /&gt;
By gazing at water, contemplating meanings of water, registering different situations of water, I take steps by steps that hold on a certain novelty.&lt;br /&gt;
&lt;br /&gt;
Architecture emerges by narrating on each moment of this process, in an attempt to let the project remain interpretable, in much the same way water means to human beings.&lt;br /&gt;
&lt;br /&gt;
[[File:456.jpg|250px|thumb|model pic]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;States of Water&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/Fog fog]&lt;br /&gt;
&lt;br /&gt;
	cloud / mist / fog&lt;br /&gt;
	&lt;br /&gt;
	water vapour / steam&lt;br /&gt;
	&lt;br /&gt;
	drizzle / rain / freezing rain / rain and snow mixed / sleet / ice pellets / graupel / hail / snow&lt;br /&gt;
&lt;br /&gt;
	rainstorm / snowstorm / ice storm / blizzard&lt;br /&gt;
	&lt;br /&gt;
	dew / frost / guttation / waterdrop / raindrop / snowflake / ice crystals&lt;br /&gt;
	&lt;br /&gt;
	ice / rime ice / icicle / ice spike / slush / glaze /glacier / avalanche&lt;br /&gt;
	&lt;br /&gt;
	river / stream / creek / brook / flood&lt;br /&gt;
&lt;br /&gt;
	channel / bank / bar / riffle / ford / weir / thalweg / knickpoint / rill / canal / aqueduct / ditch&lt;br /&gt;
&lt;br /&gt;
	headwaters / spring / seep / waterfall / cascade / cataract / tributary / confluence&lt;br /&gt;
	&lt;br /&gt;
	puddle / pool / pond / lake&lt;br /&gt;
&lt;br /&gt;
	marsh / carr / swamp / bog / fen / pocosin / mire / wetland &lt;br /&gt;
	&lt;br /&gt;
	ripple / wave / swell / whirlpool / swirl / eddy&lt;br /&gt;
	&lt;br /&gt;
	inlet / sound / cove / bight / bay / gulf / lagoon / estuary / fjord / strait&lt;br /&gt;
&lt;br /&gt;
	ocean / sea / current / tide&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Video Tryout&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=vNwYtllyt3Q&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lu-Wu-Lung</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7136</id>
		<title>Tales of Water, Wu-Lung Lu</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7136"/>
		<updated>2020-04-01T12:53:27Z</updated>

		<summary type="html">&lt;p&gt;Lu-Wu-Lung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Project Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Architecture is often intended to be primarily functional but its narrative aspects are neglected.&lt;br /&gt;
&lt;br /&gt;
Not only can narrative help architecture to be more communicative, but it also has the potential of driving an architecture project.&lt;br /&gt;
&lt;br /&gt;
This diploma wishes to explore how to create space through a flux of water-themed narrative.&lt;br /&gt;
&lt;br /&gt;
Out of my predilection for both narrative and water, I aim to challenge the generic understandings of how a project is being developed.&lt;br /&gt;
 &lt;br /&gt;
Besides, new senses of water are expected to be breed along the way.&lt;br /&gt;
&lt;br /&gt;
Water is a complete poetic reality.&lt;br /&gt;
&lt;br /&gt;
It is bound to have unity despite the variety of forms and images in which it is presented to our eyes.&lt;br /&gt;
&lt;br /&gt;
Its liquid, transitory and receptive gesture forms the essence of this project.&lt;br /&gt;
&lt;br /&gt;
There is no rigid plan in the making of this project.&lt;br /&gt;
&lt;br /&gt;
Searching for water among different media, such as literature, film, and architecture, I float on the river of identified materials, trying to elaborate sensible narrative so as to approach innovation.&lt;br /&gt;
&lt;br /&gt;
Collage is considered as a methodology.&lt;br /&gt;
&lt;br /&gt;
By gazing at water, contemplating meanings of water, registering different situations of water, I take steps by steps that hold on a certain novelty.&lt;br /&gt;
&lt;br /&gt;
Architecture emerges by narrating on each moment of this process, in an attempt to let the project remain interpretable, in much the same way water means to human beings.&lt;br /&gt;
&lt;br /&gt;
[[File:456.jpg|250px|thumb|model pic]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;States of Water&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
	cloud / mist / fog&lt;br /&gt;
	&lt;br /&gt;
	water vapour / steam&lt;br /&gt;
	&lt;br /&gt;
	drizzle / rain / freezing rain / rain and snow mixed / sleet / ice pellets / graupel / hail / snow&lt;br /&gt;
&lt;br /&gt;
	rainstorm / snowstorm / ice storm / blizzard&lt;br /&gt;
	&lt;br /&gt;
	dew / frost / guttation / waterdrop / raindrop / snowflake / ice crystals&lt;br /&gt;
	&lt;br /&gt;
	ice / rime ice / icicle / ice spike / slush / glaze /glacier / avalanche&lt;br /&gt;
	&lt;br /&gt;
	river / stream / creek / brook / flood&lt;br /&gt;
&lt;br /&gt;
	channel / bank / bar / riffle / ford / weir / thalweg / knickpoint / rill / canal / aqueduct / ditch&lt;br /&gt;
&lt;br /&gt;
	headwaters / spring / seep / waterfall / cascade / cataract / tributary / confluence&lt;br /&gt;
	&lt;br /&gt;
	puddle / pool / pond / lake&lt;br /&gt;
&lt;br /&gt;
	marsh / carr / swamp / bog / fen / pocosin / mire / wetland &lt;br /&gt;
	&lt;br /&gt;
	ripple / wave / swell / whirlpool / swirl / eddy&lt;br /&gt;
	&lt;br /&gt;
	inlet / sound / cove / bight / bay / gulf / lagoon / estuary / fjord / strait&lt;br /&gt;
&lt;br /&gt;
	ocean / sea / current / tide&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Video Tryout&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=vNwYtllyt3Q&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lu-Wu-Lung</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=File:456.jpg&amp;diff=7134</id>
		<title>File:456.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=File:456.jpg&amp;diff=7134"/>
		<updated>2020-04-01T12:52:37Z</updated>

		<summary type="html">&lt;p&gt;Lu-Wu-Lung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;456&lt;/div&gt;</summary>
		<author><name>Lu-Wu-Lung</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=File:123.jpeg&amp;diff=7127</id>
		<title>File:123.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=File:123.jpeg&amp;diff=7127"/>
		<updated>2020-04-01T12:49:55Z</updated>

		<summary type="html">&lt;p&gt;Lu-Wu-Lung: 123&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
123&lt;/div&gt;</summary>
		<author><name>Lu-Wu-Lung</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7121</id>
		<title>Tales of Water, Wu-Lung Lu</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7121"/>
		<updated>2020-04-01T12:47:34Z</updated>

		<summary type="html">&lt;p&gt;Lu-Wu-Lung: /* States of Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Project Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Architecture is often intended to be primarily functional but its narrative aspects are neglected.&lt;br /&gt;
&lt;br /&gt;
Not only can narrative help architecture to be more communicative, but it also has the potential of driving an architecture project.&lt;br /&gt;
&lt;br /&gt;
This diploma wishes to explore how to create space through a flux of water-themed narrative.&lt;br /&gt;
&lt;br /&gt;
Out of my predilection for both narrative and water, I aim to challenge the generic understandings of how a project is being developed.&lt;br /&gt;
 &lt;br /&gt;
Besides, new senses of water are expected to be breed along the way.&lt;br /&gt;
&lt;br /&gt;
Water is a complete poetic reality.&lt;br /&gt;
&lt;br /&gt;
It is bound to have unity despite the variety of forms and images in which it is presented to our eyes.&lt;br /&gt;
&lt;br /&gt;
Its liquid, transitory and receptive gesture forms the essence of this project.&lt;br /&gt;
&lt;br /&gt;
There is no rigid plan in the making of this project.&lt;br /&gt;
&lt;br /&gt;
Searching for water among different media, such as literature, film, and architecture, I float on the river of identified materials, trying to elaborate sensible narrative so as to approach innovation.&lt;br /&gt;
&lt;br /&gt;
Collage is considered as a methodology.&lt;br /&gt;
&lt;br /&gt;
By gazing at water, contemplating meanings of water, registering different situations of water, I take steps by steps that hold on a certain novelty.&lt;br /&gt;
&lt;br /&gt;
Architecture emerges by narrating on each moment of this process, in an attempt to let the project remain interpretable, in much the same way water means to human beings.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;States of Water&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
	cloud / mist / fog&lt;br /&gt;
	&lt;br /&gt;
	water vapour / steam&lt;br /&gt;
	&lt;br /&gt;
	drizzle / rain / freezing rain / rain and snow mixed / sleet / ice pellets / graupel / hail / snow&lt;br /&gt;
&lt;br /&gt;
	rainstorm / snowstorm / ice storm / blizzard&lt;br /&gt;
	&lt;br /&gt;
	dew / frost / guttation / waterdrop / raindrop / snowflake / ice crystals&lt;br /&gt;
	&lt;br /&gt;
	ice / rime ice / icicle / ice spike / slush / glaze /glacier / avalanche&lt;br /&gt;
	&lt;br /&gt;
	river / stream / creek / brook / flood&lt;br /&gt;
&lt;br /&gt;
	channel / bank / bar / riffle / ford / weir / thalweg / knickpoint / rill / canal / aqueduct / ditch&lt;br /&gt;
&lt;br /&gt;
	headwaters / spring / seep / waterfall / cascade / cataract / tributary / confluence&lt;br /&gt;
	&lt;br /&gt;
	puddle / pool / pond / lake&lt;br /&gt;
&lt;br /&gt;
	marsh / carr / swamp / bog / fen / pocosin / mire / wetland &lt;br /&gt;
	&lt;br /&gt;
	ripple / wave / swell / whirlpool / swirl / eddy&lt;br /&gt;
	&lt;br /&gt;
	inlet / sound / cove / bight / bay / gulf / lagoon / estuary / fjord / strait&lt;br /&gt;
&lt;br /&gt;
	ocean / sea / current / tide&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Video Tryout&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=vNwYtllyt3Q&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lu-Wu-Lung</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7119</id>
		<title>Tales of Water, Wu-Lung Lu</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7119"/>
		<updated>2020-04-01T12:46:35Z</updated>

		<summary type="html">&lt;p&gt;Lu-Wu-Lung: Undo revision 7117 by Lu-Wu-Lung (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Project Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Architecture is often intended to be primarily functional but its narrative aspects are neglected.&lt;br /&gt;
&lt;br /&gt;
Not only can narrative help architecture to be more communicative, but it also has the potential of driving an architecture project.&lt;br /&gt;
&lt;br /&gt;
This diploma wishes to explore how to create space through a flux of water-themed narrative.&lt;br /&gt;
&lt;br /&gt;
Out of my predilection for both narrative and water, I aim to challenge the generic understandings of how a project is being developed.&lt;br /&gt;
 &lt;br /&gt;
Besides, new senses of water are expected to be breed along the way.&lt;br /&gt;
&lt;br /&gt;
Water is a complete poetic reality.&lt;br /&gt;
&lt;br /&gt;
It is bound to have unity despite the variety of forms and images in which it is presented to our eyes.&lt;br /&gt;
&lt;br /&gt;
Its liquid, transitory and receptive gesture forms the essence of this project.&lt;br /&gt;
&lt;br /&gt;
There is no rigid plan in the making of this project.&lt;br /&gt;
&lt;br /&gt;
Searching for water among different media, such as literature, film, and architecture, I float on the river of identified materials, trying to elaborate sensible narrative so as to approach innovation.&lt;br /&gt;
&lt;br /&gt;
Collage is considered as a methodology.&lt;br /&gt;
&lt;br /&gt;
By gazing at water, contemplating meanings of water, registering different situations of water, I take steps by steps that hold on a certain novelty.&lt;br /&gt;
&lt;br /&gt;
Architecture emerges by narrating on each moment of this process, in an attempt to let the project remain interpretable, in much the same way water means to human beings.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;States of Water&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
	cloud / mist / fog&lt;br /&gt;
	&lt;br /&gt;
	water vapour / steam&lt;br /&gt;
	&lt;br /&gt;
	drizzle / rain / freezing rain / rain and snow mixed / sleet / ice pellets / graupel / hail / snow&lt;br /&gt;
&lt;br /&gt;
	rainstorm / snowstorm / ice storm / blizzard&lt;br /&gt;
	&lt;br /&gt;
	dew / frost / guttation / waterdrop / raindrop / snowflake / ice crystals&lt;br /&gt;
	&lt;br /&gt;
	ice / rime ice / icicle / ice spike / slush / glaze /glacier / avalanche&lt;br /&gt;
	&lt;br /&gt;
	river / stream / creek / brook / flood&lt;br /&gt;
&lt;br /&gt;
	channel / bank / bar / riffle / ford / weir / thalweg / knickpoint / rill / canal / aqueduct / ditch&lt;br /&gt;
&lt;br /&gt;
	headwaters / spring / seep / waterfall / cascade / cataract / tributary / confluence&lt;br /&gt;
	&lt;br /&gt;
	puddle / pool / pond / lake&lt;br /&gt;
&lt;br /&gt;
	marsh / carr / swamp / bog / fen / pocosin / mire / wetland &lt;br /&gt;
	&lt;br /&gt;
	ripple / wave / swell / whirlpool / swirl / eddy&lt;br /&gt;
	&lt;br /&gt;
	inlet / sound / cove / bight / bay / gulf / lagoon / estuary / fjord / strait&lt;br /&gt;
&lt;br /&gt;
	ocean / sea / current / tide&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;States of Water&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=vNwYtllyt3Q&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lu-Wu-Lung</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7117</id>
		<title>Tales of Water, Wu-Lung Lu</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7117"/>
		<updated>2020-04-01T12:42:52Z</updated>

		<summary type="html">&lt;p&gt;Lu-Wu-Lung: /* States of Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Project Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Architecture is often intended to be primarily functional but its narrative aspects are neglected.&lt;br /&gt;
&lt;br /&gt;
Not only can narrative help architecture to be more communicative, but it also has the potential of driving an architecture project.&lt;br /&gt;
&lt;br /&gt;
This diploma wishes to explore how to create space through a flux of water-themed narrative.&lt;br /&gt;
&lt;br /&gt;
Out of my predilection for both narrative and water, I aim to challenge the generic understandings of how a project is being developed.&lt;br /&gt;
 &lt;br /&gt;
Besides, new senses of water are expected to be breed along the way.&lt;br /&gt;
&lt;br /&gt;
Water is a complete poetic reality.&lt;br /&gt;
&lt;br /&gt;
It is bound to have unity despite the variety of forms and images in which it is presented to our eyes.&lt;br /&gt;
&lt;br /&gt;
Its liquid, transitory and receptive gesture forms the essence of this project.&lt;br /&gt;
&lt;br /&gt;
There is no rigid plan in the making of this project.&lt;br /&gt;
&lt;br /&gt;
Searching for water among different media, such as literature, film, and architecture, I float on the river of identified materials, trying to elaborate sensible narrative so as to approach innovation.&lt;br /&gt;
&lt;br /&gt;
Collage is considered as a methodology.&lt;br /&gt;
&lt;br /&gt;
By gazing at water, contemplating meanings of water, registering different situations of water, I take steps by steps that hold on a certain novelty.&lt;br /&gt;
&lt;br /&gt;
Architecture emerges by narrating on each moment of this process, in an attempt to let the project remain interpretable, in much the same way water means to human beings.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;States of Water&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
	cloud / mist / fog&lt;br /&gt;
	&lt;br /&gt;
	water vapour / steam&lt;br /&gt;
	&lt;br /&gt;
	drizzle / rain / freezing rain / rain and snow mixed / sleet / ice pellets / graupel / hail / snow&lt;br /&gt;
&lt;br /&gt;
	rainstorm / snowstorm / ice storm / blizzard&lt;br /&gt;
	&lt;br /&gt;
	dew / frost / guttation / waterdrop / raindrop / snowflake / ice crystals&lt;br /&gt;
	&lt;br /&gt;
	ice / rime ice / icicle / ice spike / slush / glaze /glacier / avalanche&lt;br /&gt;
	&lt;br /&gt;
	river / stream / creek / brook / flood&lt;br /&gt;
&lt;br /&gt;
	channel / bank / bar / riffle / ford / weir / thalweg / knickpoint / rill / canal / aqueduct / ditch&lt;br /&gt;
&lt;br /&gt;
	headwaters / spring / seep / waterfall / cascade / cataract / tributary / confluence&lt;br /&gt;
	&lt;br /&gt;
	puddle / pool / pond / lake&lt;br /&gt;
&lt;br /&gt;
	marsh / carr / swamp / bog / fen / pocosin / mire / wetland &lt;br /&gt;
	&lt;br /&gt;
	ripple / wave / swell / whirlpool / swirl / eddy&lt;br /&gt;
	&lt;br /&gt;
	inlet / sound / cove / bight / bay / gulf / lagoon / estuary / fjord / strait&lt;br /&gt;
&lt;br /&gt;
	ocean / sea / current / tide&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Video Tryout&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=vNwYtllyt3Q&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lu-Wu-Lung</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7100</id>
		<title>Tales of Water, Wu-Lung Lu</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7100"/>
		<updated>2020-04-01T12:28:28Z</updated>

		<summary type="html">&lt;p&gt;Lu-Wu-Lung: /* States of Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Project Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Architecture is often intended to be primarily functional but its narrative aspects are neglected.&lt;br /&gt;
&lt;br /&gt;
Not only can narrative help architecture to be more communicative, but it also has the potential of driving an architecture project.&lt;br /&gt;
&lt;br /&gt;
This diploma wishes to explore how to create space through a flux of water-themed narrative.&lt;br /&gt;
&lt;br /&gt;
Out of my predilection for both narrative and water, I aim to challenge the generic understandings of how a project is being developed.&lt;br /&gt;
 &lt;br /&gt;
Besides, new senses of water are expected to be breed along the way.&lt;br /&gt;
&lt;br /&gt;
Water is a complete poetic reality.&lt;br /&gt;
&lt;br /&gt;
It is bound to have unity despite the variety of forms and images in which it is presented to our eyes.&lt;br /&gt;
&lt;br /&gt;
Its liquid, transitory and receptive gesture forms the essence of this project.&lt;br /&gt;
&lt;br /&gt;
There is no rigid plan in the making of this project.&lt;br /&gt;
&lt;br /&gt;
Searching for water among different media, such as literature, film, and architecture, I float on the river of identified materials, trying to elaborate sensible narrative so as to approach innovation.&lt;br /&gt;
&lt;br /&gt;
Collage is considered as a methodology.&lt;br /&gt;
&lt;br /&gt;
By gazing at water, contemplating meanings of water, registering different situations of water, I take steps by steps that hold on a certain novelty.&lt;br /&gt;
&lt;br /&gt;
Architecture emerges by narrating on each moment of this process, in an attempt to let the project remain interpretable, in much the same way water means to human beings.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;States of Water&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
	cloud / mist / fog&lt;br /&gt;
	&lt;br /&gt;
	water vapour / steam&lt;br /&gt;
	&lt;br /&gt;
	drizzle / rain / freezing rain / rain and snow mixed / sleet / ice pellets / graupel / hail / snow&lt;br /&gt;
&lt;br /&gt;
	rainstorm / snowstorm / ice storm / blizzard&lt;br /&gt;
	&lt;br /&gt;
	dew / frost / guttation / waterdrop / raindrop / snowflake / ice crystals&lt;br /&gt;
	&lt;br /&gt;
	ice / rime ice / icicle / ice spike / slush / glaze /glacier / avalanche&lt;br /&gt;
	&lt;br /&gt;
	river / stream / creek / brook / flood&lt;br /&gt;
&lt;br /&gt;
	channel / bank / bar / riffle / ford / weir / thalweg / knickpoint / rill / canal / aqueduct / ditch&lt;br /&gt;
&lt;br /&gt;
	headwaters / spring / seep / waterfall / cascade / cataract / tributary / confluence&lt;br /&gt;
	&lt;br /&gt;
	puddle / pool / pond / lake&lt;br /&gt;
&lt;br /&gt;
	marsh / carr / swamp / bog / fen / pocosin / mire / wetland &lt;br /&gt;
	&lt;br /&gt;
	ripple / wave / swell / whirlpool / swirl / eddy&lt;br /&gt;
	&lt;br /&gt;
	inlet / sound / cove / bight / bay / gulf / lagoon / estuary / fjord / strait&lt;br /&gt;
&lt;br /&gt;
	ocean / sea / current / tide&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;States of Water&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=vNwYtllyt3Q&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lu-Wu-Lung</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7096</id>
		<title>Tales of Water, Wu-Lung Lu</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7096"/>
		<updated>2020-04-01T12:22:13Z</updated>

		<summary type="html">&lt;p&gt;Lu-Wu-Lung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Project Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Architecture is often intended to be primarily functional but its narrative aspects are neglected.&lt;br /&gt;
&lt;br /&gt;
Not only can narrative help architecture to be more communicative, but it also has the potential of driving an architecture project.&lt;br /&gt;
&lt;br /&gt;
This diploma wishes to explore how to create space through a flux of water-themed narrative.&lt;br /&gt;
&lt;br /&gt;
Out of my predilection for both narrative and water, I aim to challenge the generic understandings of how a project is being developed.&lt;br /&gt;
 &lt;br /&gt;
Besides, new senses of water are expected to be breed along the way.&lt;br /&gt;
&lt;br /&gt;
Water is a complete poetic reality.&lt;br /&gt;
&lt;br /&gt;
It is bound to have unity despite the variety of forms and images in which it is presented to our eyes.&lt;br /&gt;
&lt;br /&gt;
Its liquid, transitory and receptive gesture forms the essence of this project.&lt;br /&gt;
&lt;br /&gt;
There is no rigid plan in the making of this project.&lt;br /&gt;
&lt;br /&gt;
Searching for water among different media, such as literature, film, and architecture, I float on the river of identified materials, trying to elaborate sensible narrative so as to approach innovation.&lt;br /&gt;
&lt;br /&gt;
Collage is considered as a methodology.&lt;br /&gt;
&lt;br /&gt;
By gazing at water, contemplating meanings of water, registering different situations of water, I take steps by steps that hold on a certain novelty.&lt;br /&gt;
&lt;br /&gt;
Architecture emerges by narrating on each moment of this process, in an attempt to let the project remain interpretable, in much the same way water means to human beings.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;States of Water&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
	cloud / mist / fog&lt;br /&gt;
	&lt;br /&gt;
	water vapour / steam&lt;br /&gt;
	&lt;br /&gt;
	drizzle / rain / freezing rain / rain and snow mixed / sleet / ice pellets / graupel / hail / snow&lt;br /&gt;
&lt;br /&gt;
	rainstorm / snowstorm / ice storm / blizzard&lt;br /&gt;
	&lt;br /&gt;
	dew / frost / guttation / waterdrop / raindrop / snowflake / ice crystals&lt;br /&gt;
	&lt;br /&gt;
	ice / rime ice / icicle / ice spike / slush / glaze /glacier / avalanche&lt;br /&gt;
	&lt;br /&gt;
	river / stream / creek / brook / flood&lt;br /&gt;
&lt;br /&gt;
	channel / bank / bar / riffle / ford / weir / thalweg / knickpoint / rill / canal / aqueduct / ditch&lt;br /&gt;
&lt;br /&gt;
	headwaters / spring / seep / waterfall / cascade / cataract / tributary / confluence&lt;br /&gt;
	&lt;br /&gt;
	puddle / pool / pond / lake&lt;br /&gt;
	marsh / carr / swamp / bog / fen / pocosin / mire / wetland &lt;br /&gt;
	&lt;br /&gt;
	ripple / wave / swell / whirlpool / swirl / eddy&lt;br /&gt;
	&lt;br /&gt;
	inlet / sound / cove / bight / bay / gulf / lagoon / estuary / fjord / strait&lt;br /&gt;
	ocean / sea / current / tide&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;States of Water&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=vNwYtllyt3Q&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lu-Wu-Lung</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7092</id>
		<title>Tales of Water, Wu-Lung Lu</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7092"/>
		<updated>2020-04-01T12:17:30Z</updated>

		<summary type="html">&lt;p&gt;Lu-Wu-Lung: /* States of Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Project Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Architecture is often intended to be primarily functional but its narrative aspects are neglected.&lt;br /&gt;
&lt;br /&gt;
Not only can narrative help architecture to be more communicative, but it also has the potential of driving an architecture project.&lt;br /&gt;
&lt;br /&gt;
This diploma wishes to explore how to create space through a flux of water-themed narrative.&lt;br /&gt;
&lt;br /&gt;
Out of my predilection for both narrative and water, I aim to challenge the generic understandings of how a project is being developed.&lt;br /&gt;
 &lt;br /&gt;
Besides, new senses of water are expected to be breed along the way.&lt;br /&gt;
&lt;br /&gt;
Water is a complete poetic reality.&lt;br /&gt;
&lt;br /&gt;
It is bound to have unity despite the variety of forms and images in which it is presented to our eyes.&lt;br /&gt;
&lt;br /&gt;
Its liquid, transitory and receptive gesture forms the essence of this project.&lt;br /&gt;
&lt;br /&gt;
There is no rigid plan in the making of this project.&lt;br /&gt;
&lt;br /&gt;
Searching for water among different media, such as literature, film, and architecture, I float on the river of identified materials, trying to elaborate sensible narrative so as to approach innovation.&lt;br /&gt;
&lt;br /&gt;
Collage is considered as a methodology.&lt;br /&gt;
&lt;br /&gt;
By gazing at water, contemplating meanings of water, registering different situations of water, I take steps by steps that hold on a certain novelty.&lt;br /&gt;
&lt;br /&gt;
Architecture emerges by narrating on each moment of this process, in an attempt to let the project remain interpretable, in much the same way water means to human beings.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;States of Water&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
	cloud / mist / fog&lt;br /&gt;
	&lt;br /&gt;
	water vapour / steam&lt;br /&gt;
	&lt;br /&gt;
	drizzle / rain / freezing rain / rain and snow mixed / sleet / ice pellets / graupel / hail / snow&lt;br /&gt;
&lt;br /&gt;
	rainstorm / snowstorm / ice storm / blizzard&lt;br /&gt;
	&lt;br /&gt;
	dew / frost / guttation / waterdrop / raindrop / snowflake / ice crystals&lt;br /&gt;
	&lt;br /&gt;
	ice / rime ice / icicle / ice spike / slush / glaze /glacier / avalanche&lt;br /&gt;
	&lt;br /&gt;
	river / stream / creek / brook / flood&lt;br /&gt;
&lt;br /&gt;
	channel / bank / bar / riffle / ford / weir / thalweg / knickpoint / rill / canal / aqueduct / ditch&lt;br /&gt;
&lt;br /&gt;
	headwaters / spring / seep / waterfall / cascade / cataract / tributary / confluence&lt;br /&gt;
	&lt;br /&gt;
	puddle / pool / pond / lake&lt;br /&gt;
	marsh / carr / swamp / bog / fen / pocosin / mire / wetland &lt;br /&gt;
	&lt;br /&gt;
	ripple / wave / swell / whirlpool / swirl / eddy&lt;br /&gt;
	&lt;br /&gt;
	inlet / sound / cove / bight / bay / gulf / lagoon / estuary / fjord / strait&lt;br /&gt;
	ocean / sea / current / tide&lt;/div&gt;</summary>
		<author><name>Lu-Wu-Lung</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7090</id>
		<title>Tales of Water, Wu-Lung Lu</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7090"/>
		<updated>2020-04-01T12:15:49Z</updated>

		<summary type="html">&lt;p&gt;Lu-Wu-Lung: /* Project Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Project Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Architecture is often intended to be primarily functional but its narrative aspects are neglected.&lt;br /&gt;
&lt;br /&gt;
Not only can narrative help architecture to be more communicative, but it also has the potential of driving an architecture project.&lt;br /&gt;
&lt;br /&gt;
This diploma wishes to explore how to create space through a flux of water-themed narrative.&lt;br /&gt;
&lt;br /&gt;
Out of my predilection for both narrative and water, I aim to challenge the generic understandings of how a project is being developed.&lt;br /&gt;
 &lt;br /&gt;
Besides, new senses of water are expected to be breed along the way.&lt;br /&gt;
&lt;br /&gt;
Water is a complete poetic reality.&lt;br /&gt;
&lt;br /&gt;
It is bound to have unity despite the variety of forms and images in which it is presented to our eyes.&lt;br /&gt;
&lt;br /&gt;
Its liquid, transitory and receptive gesture forms the essence of this project.&lt;br /&gt;
&lt;br /&gt;
There is no rigid plan in the making of this project.&lt;br /&gt;
&lt;br /&gt;
Searching for water among different media, such as literature, film, and architecture, I float on the river of identified materials, trying to elaborate sensible narrative so as to approach innovation.&lt;br /&gt;
&lt;br /&gt;
Collage is considered as a methodology.&lt;br /&gt;
&lt;br /&gt;
By gazing at water, contemplating meanings of water, registering different situations of water, I take steps by steps that hold on a certain novelty.&lt;br /&gt;
&lt;br /&gt;
Architecture emerges by narrating on each moment of this process, in an attempt to let the project remain interpretable, in much the same way water means to human beings.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;States of Water&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
	cloud / mist / fog&lt;br /&gt;
	&lt;br /&gt;
	water vapour / steam&lt;br /&gt;
	&lt;br /&gt;
	drizzle / rain / freezing rain / rain and snow mixed / sleet / ice pellets / graupel / hail / snow&lt;br /&gt;
	rainstorm / snowstorm / ice storm / blizzard&lt;br /&gt;
	&lt;br /&gt;
	dew / frost / guttation / waterdrop / raindrop / snowflake / ice crystals&lt;br /&gt;
	&lt;br /&gt;
	ice / rime ice / icicle / ice spike / slush / glaze /glacier / avalanche&lt;br /&gt;
	&lt;br /&gt;
	river / stream / creek / brook / flood&lt;br /&gt;
	channel / bank / bar / riffle / ford / weir / thalweg / knickpoint / rill / canal / aqueduct / ditch&lt;br /&gt;
	headwaters / spring / seep / waterfall / cascade / cataract / tributary / confluence&lt;br /&gt;
	&lt;br /&gt;
	puddle / pool / pond / lake&lt;br /&gt;
	marsh / carr / swamp / bog / fen / pocosin / mire / wetland &lt;br /&gt;
	&lt;br /&gt;
	ripple / wave / swell / whirlpool / swirl / eddy&lt;br /&gt;
	&lt;br /&gt;
	inlet / sound / cove / bight / bay / gulf / lagoon / estuary / fjord / strait&lt;br /&gt;
	ocean / sea / current / tide&lt;/div&gt;</summary>
		<author><name>Lu-Wu-Lung</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7089</id>
		<title>Tales of Water, Wu-Lung Lu</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7089"/>
		<updated>2020-04-01T12:15:26Z</updated>

		<summary type="html">&lt;p&gt;Lu-Wu-Lung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Project Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Architecture is often intended to be primarily functional but its narrative aspects are neglected.&lt;br /&gt;
&lt;br /&gt;
Not only can narrative help architecture to be more communicative, but it also has the potential of driving an architecture project.&lt;br /&gt;
&lt;br /&gt;
This diploma wishes to explore how to create space through a flux of water-themed narrative.&lt;br /&gt;
&lt;br /&gt;
Out of my predilection for both narrative and water, I aim to challenge the generic understandings of how a project is being developed.&lt;br /&gt;
 &lt;br /&gt;
Besides, new senses of water are expected to be breed along the way.&lt;br /&gt;
&lt;br /&gt;
Water is a complete poetic reality.&lt;br /&gt;
&lt;br /&gt;
It is bound to have unity despite the variety of forms and images in which it is presented to our eyes.&lt;br /&gt;
&lt;br /&gt;
Its liquid, transitory and receptive gesture forms the essence of this project.&lt;br /&gt;
&lt;br /&gt;
There is no rigid plan in the making of this project.&lt;br /&gt;
&lt;br /&gt;
Searching for water among different media, such as literature, film, and architecture, I float on the river of identified materials, trying to elaborate sensible narrative so as to approach innovation.&lt;br /&gt;
&lt;br /&gt;
Collage is considered as a methodology.&lt;br /&gt;
&lt;br /&gt;
By gazing at water, contemplating meanings of water, registering different situations of water, I take steps by steps that hold on a certain novelty.&lt;br /&gt;
&lt;br /&gt;
Architecture emerges by narrating on each moment of this process, in an attempt to let the project remain interpretable, in much the same way water means to human beings.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Project Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
	cloud / mist / fog&lt;br /&gt;
	&lt;br /&gt;
	water vapour / steam&lt;br /&gt;
	&lt;br /&gt;
	drizzle / rain / freezing rain / rain and snow mixed / sleet / ice pellets / graupel / hail / snow&lt;br /&gt;
	rainstorm / snowstorm / ice storm / blizzard&lt;br /&gt;
	&lt;br /&gt;
	dew / frost / guttation / waterdrop / raindrop / snowflake / ice crystals&lt;br /&gt;
	&lt;br /&gt;
	ice / rime ice / icicle / ice spike / slush / glaze /glacier / avalanche&lt;br /&gt;
	&lt;br /&gt;
	river / stream / creek / brook / flood&lt;br /&gt;
	channel / bank / bar / riffle / ford / weir / thalweg / knickpoint / rill / canal / aqueduct / ditch&lt;br /&gt;
	headwaters / spring / seep / waterfall / cascade / cataract / tributary / confluence&lt;br /&gt;
	&lt;br /&gt;
	puddle / pool / pond / lake&lt;br /&gt;
	marsh / carr / swamp / bog / fen / pocosin / mire / wetland &lt;br /&gt;
	&lt;br /&gt;
	ripple / wave / swell / whirlpool / swirl / eddy&lt;br /&gt;
	&lt;br /&gt;
	inlet / sound / cove / bight / bay / gulf / lagoon / estuary / fjord / strait&lt;br /&gt;
	ocean / sea / current / tide&lt;/div&gt;</summary>
		<author><name>Lu-Wu-Lung</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7064</id>
		<title>Tales of Water, Wu-Lung Lu</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7064"/>
		<updated>2020-04-01T11:59:37Z</updated>

		<summary type="html">&lt;p&gt;Lu-Wu-Lung: /* project description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Project Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Architecture is often intended to be primarily functional but its narrative aspects are neglected.&lt;br /&gt;
&lt;br /&gt;
Not only can narrative help architecture to be more communicative, but it also has the potential of driving an architecture project.&lt;br /&gt;
&lt;br /&gt;
This diploma wishes to explore how to create space through a flux of water-themed narrative.&lt;br /&gt;
&lt;br /&gt;
Out of my predilection for both narrative and water, I aim to challenge the generic understandings of how a project is being developed.&lt;br /&gt;
 &lt;br /&gt;
Besides, new senses of water are expected to be breed along the way.&lt;br /&gt;
&lt;br /&gt;
Water is a complete poetic reality.&lt;br /&gt;
&lt;br /&gt;
It is bound to have unity despite the variety of forms and images in which it is presented to our eyes.&lt;br /&gt;
&lt;br /&gt;
Its liquid, transitory and receptive gesture forms the essence of this project.&lt;br /&gt;
&lt;br /&gt;
There is no rigid plan in the making of this project.&lt;br /&gt;
&lt;br /&gt;
Searching for water among different media, such as literature, film, and architecture, I float on the river of identified materials, trying to elaborate sensible narrative so as to approach innovation.&lt;br /&gt;
&lt;br /&gt;
Collage is considered as a methodology.&lt;br /&gt;
&lt;br /&gt;
By gazing at water, contemplating meanings of water, registering different situations of water, I take steps by steps that hold on a certain novelty.&lt;br /&gt;
&lt;br /&gt;
Architecture emerges by narrating on each moment of this process, in an attempt to let the project remain interpretable, in much the same way water means to human beings.&lt;/div&gt;</summary>
		<author><name>Lu-Wu-Lung</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7060</id>
		<title>Tales of Water, Wu-Lung Lu</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7060"/>
		<updated>2020-04-01T11:58:49Z</updated>

		<summary type="html">&lt;p&gt;Lu-Wu-Lung: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;project description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Architecture is often intended to be primarily functional but its narrative aspects are neglected.&lt;br /&gt;
&lt;br /&gt;
Not only can narrative help architecture to be more communicative, but it also has the potential of driving an architecture project.&lt;br /&gt;
&lt;br /&gt;
This diploma wishes to explore how to create space through a flux of water-themed narrative.&lt;br /&gt;
&lt;br /&gt;
Out of my predilection for both narrative and water, I aim to challenge the generic understandings of how a project is being developed.&lt;br /&gt;
 &lt;br /&gt;
Besides, new senses of water are expected to be breed along the way.&lt;br /&gt;
&lt;br /&gt;
Water is a complete poetic reality.&lt;br /&gt;
&lt;br /&gt;
It is bound to have unity despite the variety of forms and images in which it is presented to our eyes.&lt;br /&gt;
&lt;br /&gt;
Its liquid, transitory and receptive gesture forms the essence of this project.&lt;br /&gt;
&lt;br /&gt;
There is no rigid plan in the making of this project.&lt;br /&gt;
&lt;br /&gt;
Searching for water among different media, such as literature, film, and architecture, I float on the river of identified materials, trying to elaborate sensible narrative so as to approach innovation.&lt;br /&gt;
&lt;br /&gt;
Collage is considered as a methodology.&lt;br /&gt;
&lt;br /&gt;
By gazing at water, contemplating meanings of water, registering different situations of water, I take steps by steps that hold on a certain novelty.&lt;br /&gt;
&lt;br /&gt;
Architecture emerges by narrating on each moment of this process, in an attempt to let the project remain interpretable, in much the same way water means to human beings.&lt;/div&gt;</summary>
		<author><name>Lu-Wu-Lung</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7047</id>
		<title>Tales of Water, Wu-Lung Lu</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Tales_of_Water,_Wu-Lung_Lu&amp;diff=7047"/>
		<updated>2020-04-01T11:53:11Z</updated>

		<summary type="html">&lt;p&gt;Lu-Wu-Lung: Created page with &amp;quot;Architecture is often intended to be primarily functional but its narrative aspects are neglected.  Not only can narrative help architecture to be more communicative, but it a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Architecture is often intended to be primarily functional but its narrative aspects are neglected.&lt;br /&gt;
&lt;br /&gt;
Not only can narrative help architecture to be more communicative, but it also has the potential of driving an architecture project.&lt;br /&gt;
&lt;br /&gt;
This diploma wishes to explore how to create space through a flux of water-themed narrative.&lt;br /&gt;
&lt;br /&gt;
Out of my predilection for both narrative and water, I aim to challenge the generic understandings of how a project is being developed.&lt;br /&gt;
 &lt;br /&gt;
Besides, new senses of water are expected to be breed along the way.&lt;br /&gt;
&lt;br /&gt;
Water is a complete poetic reality.&lt;br /&gt;
&lt;br /&gt;
It is bound to have unity despite the variety of forms and images in which it is presented to our eyes.&lt;br /&gt;
&lt;br /&gt;
Its liquid, transitory and receptive gesture forms the essence of this project.&lt;br /&gt;
&lt;br /&gt;
There is no rigid plan in the making of this project.&lt;br /&gt;
&lt;br /&gt;
Searching for water among different media, such as literature, film, and architecture, I float on the river of identified materials, trying to elaborate sensible narrative so as to approach innovation.&lt;br /&gt;
&lt;br /&gt;
Collage is considered as a methodology.&lt;br /&gt;
&lt;br /&gt;
By gazing at water, contemplating meanings of water, registering different situations of water, I take steps by steps that hold on a certain novelty.&lt;br /&gt;
&lt;br /&gt;
Architecture emerges by narrating on each moment of this process, in an attempt to let the project remain interpretable, in much the same way water means to human beings.&lt;/div&gt;</summary>
		<author><name>Lu-Wu-Lung</name></author>
	</entry>
	<entry>
		<id>https://wiki.piksel.org/index.php?title=Name_of_my_project,_My_name&amp;diff=7032</id>
		<title>Name of my project, My name</title>
		<link rel="alternate" type="text/html" href="https://wiki.piksel.org/index.php?title=Name_of_my_project,_My_name&amp;diff=7032"/>
		<updated>2020-04-01T09:23:50Z</updated>

		<summary type="html">&lt;p&gt;Lu-Wu-Lung: Created page with &amp;quot;Tales of Water, Wu-Lung Lu&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tales of Water, Wu-Lung Lu&lt;/div&gt;</summary>
		<author><name>Lu-Wu-Lung</name></author>
	</entry>
</feed>