Stormy Thursdays

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Stormy Thursdays – Exploring the Convergence of Art and Free/Libre Technologies. Open workshops.

We are delighted to invite you to “Stormy Thursdays,” a series of interactive workshops where we delve into the intersection of art and free/libre technologies, fostering a serene space for exploration and creativity.

Discover the Art-Tech Connection: Immerse yourself in the serene blend of artistic expression and free/libre technologies, where innovation takes a tranquil form.

Participate, Craft, Share: These workshops prioritize hands-on engagement. Join us to participate actively, craft your projects, and share your creations with a community of like-minded individuals.

Free/Libre Technologies: Embrace the philosophy of open-source tools. Learn about free/libre technologies and contribute to a collaborative space of knowledge sharing.

Event Details:

Date: Every Thursday / January / February / March 2024 Time: 17-20 h Venue: Studio 207, Strandgaten 207, Bergen

What to Anticipate:

Interactive Workshops Live Demonstrations Collaborative Project Showcases Casual Networking with Creative Minds

Who Should Attend:

Artists Tech Enthusiasts Creatives Those intrigued by the intersection of art and technology

RSVP: Send us an email to piksel24(at)piksel(dot)no
or just show up...


Thursday 22.02.2024

James will be giving a short demo of the game he's currently crafting; Wee Boats, starring Beffen. With lots of cool open-source tools to highlight

Summary

Wee Boats is a small game about exploring a world full of little surprises and secrets. We chatted about the tools that are used for making the game and the value of open source tools over propretiery options in the game making space.

Wee Boats Screenshot.png

Tools Used

Bevy Engine - Bevy is a Rust based game engine that is powering Wee Boats.

Raylib - We are using Raylib to create tools to make development of the game easier. I recommend it for creating all sorts of little utility programs specific to your needs.

Aseprite - Aseprite is a 2D sprite editor and is how we are creating the assets for the game.